Beware newer IRay scenes and assets

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Comments

  • vwranglervwrangler Posts: 4,971

    I love those big complicated resource hungry scenes. It might be good if there was an indication in the product description of how much memory the default full scene uses. Or would that be a problem because of variables?

    Chateau Blanche has a warning on its product readme page, so at least a general warning is workable. Mind, i don't understand why it's not on the actual product page; I think most people don't look at the readmes until after purchase, if at all. But at least it's there.

  • Serene NightSerene Night Posts: 17,704

    I think more info is alway better when making a buying decision. 

    I would like to know how chunky/resource intensive a scene is.

    Would also like to know if a scene is all one piece ot has hideable walls and ceilings. I prefer to hide ceilings and walls unless they are renderd in the scene to make it easier to light.

  • tring01tring01 Posts: 305

    I think more info is alway better when making a buying decision. 

    I would like to know how chunky/resource intensive a scene is.

    Would also like to know if a scene is all one piece ot has hideable walls and ceilings. I prefer to hide ceilings and walls unless they are renderd in the scene to make it easier to light.

    I've had some luck with the "all one mesh", type scenes by setting the cutout opacity of specific shaders in the scene to 0.  They're still there - but become invisible.  Since each different scene elemnt has to have a different surface to apply the shaders to you can sometimes isolate the parts of the scene you want to hide.

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