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Comments
How useable are the AOA advanced lights as of Studio 4.8? I saw that flagging is partly broken these days, but is that only rarely under certain circumstances and it is still worth getting, or is that going to cause more trouble than it's worth? I see the product is 50% off today.
http://www.daz3d.com/advanced-daz-studio-light-bundle
I find the AoA lights invaluable whenever I do 3DL stuff, which I still do from time to time.
I didn't get it until after the flagging broke (aww), but I find it works fast and effective.
I also find them very very easy to use.
What version of D|S did this happen in? Or was it an update to AoA Advanced Lights that created the issue?
http://www.daz3d.com/forums/discussion/comment/763345/#Comment_763345
In DS 4.7.0.12, Advanced Ambient, Distant and Spot lights are handling the Lighting Control flagging incorrectly for surfaces with AoA Subsurface Shader. The lights are illuminating the AoA Subsurface Shader surface when "Don't Illuminate" is selected and not illuminating when "Illuminate Flagged Only" is selected (in other words, opposite of the selected flagging choice). The lights are working correctly for DAZ Default Shader surfaces.
OK thanks I'm using 4.7.0.12 but I have 4.6 0n my other PC and it's only a part of the package.
And just about anything else...
And purchased with 18 minutes to spare if the sale ends tonight. Thanks Kerya and mjc1016 :-)
I found that both have their strengths and weaknesses, so I always check what is suitable for the actual render. DimensionTheory's 'Advanced Lights' set http://www.daz3d.com/advanced-light-presets-for-aoa-s-lights is great!
Oh wait, flagging works for non AoA subsurface? Excellent. I rarely use it.
I really like using ambient. Bounce lights are the most realistic 3DL, but it's SO render-intensive. I like to see if I can get good enough with regular ambient and maybe occlusion.
I kept DS 4.6 specifically to be able to use the Advanced Lights - are you saying I could now upgrade to 4.9 and still use the flagging on non-AoA subsurface surfaces then?
Oh hey. Yes, flagging works in DZ standard, UberSurface2, Grass shader. But not AoA Subsurface.
Which... seems awfully strange to me. AoA lights don't work properly on ... AoA stuff. Heh.
(Shows you how often I use flagging, though from what people say apparently it's very handy for not getting crushed trying to render hair)
Yes you can, you also can in 4.7 and 4.8 as well. The damage was done in 4.7 when DAZ changed the definition of a particular shader brick. Nothing has changed since then to make the situation better or worse.
Thank you, Havos. I've been using the 4.9 Beta for Iray renders but only using 4.6 for 3Delight to get round the problem. Sounds like I can use the 4.9 Beta for more of my 3Delight work (useful as I like some of the other features) as long as I steer clear of flagging with AoA SS shaders.
Indeed, I rarely use 3DL anymore, but when I do I have been using the Advanced Lights without any issues (for me at least) in 4.7, 4.8 and 4.9
Personally I just avoid AoA SS shaders. They are soooo slow, and the few things UberSurface can't do well, AoA SS doesn't do particularly well, either.
(Like highly refractive stuff with SSS. Mutter)