Simplifying autofit hair?

Oso3DOso3D Posts: 15,085

So I'm using hair that's made for G2M, I fit it to G2F. No big deal.

Eeeexcept doing so adds 58 MB to the save file. Which is absurd.

 

Any tips, beyond 'don't autofit it'?

 

Comments

  • HavosHavos Posts: 5,582

    After auto fitting, save the item as a prop/asset using Save As->Support Asset->Figure/Prop Asset.

    Then delete it, and then re-add to the scene the hair you just saved, this will fit without autofitting, and will add very little to your scene file size.

    I do this with most items I autofit, not just hair.

  • mjc1016mjc1016 Posts: 15,001

    Also make sure that you haven't done something like used Full-body' for the transfer.

  • Oso3DOso3D Posts: 15,085

    Thanks, Havos! I hadn't, MJC, but good to be reminded. ;)

     

  • Oso3DOso3D Posts: 15,085

    Havos, that did the trick. Thank you SOOOO much.

    I imagine this would also help with Zev0's fit control? If so, awesome, because I sometimes find the resulting file sizes untenable, even with 'erase morphs I'm not using'.

     

  • HavosHavos Posts: 5,582

    Havos, that did the trick. Thank you SOOOO much.

    I imagine this would also help with Zev0's fit control? If so, awesome, because I sometimes find the resulting file sizes untenable, even with 'erase morphs I'm not using'.

     

    Indeed it will help with FitControl, but is less important when you use the "delete unused morphs" part. However it is often best to leave the morphs in, should you wish to tweak later. I found that adding fit control morphs can bloat a scene file by almost 100 MB.

    Another occasion this trick is useful is when you use dynamic clothing (particularly if created with the dyncreator). Since the drape info, and all the morphs created must be stored in the scene file after you have frozen the drape, then you can instead save the draped item as an asset, delete it, and then re-add.

    I try to keep my scene files small, as it makes saving much quicker (and it is advisable to save often). Ideally, even if you have multiple characters + props etc, a scene file should be no more than 10MB, and is often much less than this.

  • FSMCDesignsFSMCDesigns Posts: 12,844

    Even though I have no issues with file sizes (6 TB of drive space) that is a useful tip Havos, thanks for that.

  • Oso3DOso3D Posts: 15,085

    Yeah, most of my scene files are maybe 1 MB, and often less.

    I simply don't want the annoyance of loading and repeated saves. I like to save frequently to avoid losing anything, and if it takes me 5 minutes to save...

     

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