fitting older hair to genesis without losing morphs
Hi all,
I'm using Daz Studio 4.8 and I was wondering if there is a way to fit hair that was made for V4 and M4 to genesis, without losing the morphs and such that came with it.
Right now, when you load a hair figure into Daz Studio and use the "fit to" option, the hair becomes static. No more options to change the tail size of bend the bangs and such...
What I do right now is just loading the figure in as a stand-alone and manually rescale and reposition it to fit. Then I parent the figure to the genesis head. Yet the "fit to" option is a lot quicker, and provides a much better fit than my "hand-crafted" fit... So Is there any way to have the best of both worlds? (did Daz Studio 4.9 fix this perhaps?)
Thanks a lot,
Gibrril

Comments
That is basically what you have to do, manually fit the hair. It is a pain, but otherwise you do lose the morphs I've found. I haven't heard of another way to do it.
Any idea as to why this is the case? What exactly does the "fit to" process do to destroy all the morphs?
I have autofit many hairs, and all the morphs are retained. Which hair were you trying?
ali's hair hr-153
how do you autofit it? how do you load it in and so on? Maybe you do it differently... Let's hope so :) Would solve a lot of issues if autofit would indeed retain all the morphs...
AuroFit will retain morphs - however, some "morphs" are actually pose controls for additional bones (in tails, for example) and AuoFit will remove the extra bones so, without restoring the bones and their influences, those will cease to function.
...I pretty much have resorted to this. I actually am pretty good at manual fits as I have been doing them for years. Certain hair content, especially long hair, and hair that has tonnes of morphs (like Miary/3Dream's hairs) seem to have issues with autofit sometimes. With G3 imanual fits are almost a given because of the second neck bone that was added as morphs for many older hairs are linked to the Neck rather than Head.
And is there a way to restore the bones and their influences (without adding them them back in manually, one by one)?
Autofitting without removing bones is a feature Daz should really look at for an update to Daz Studio...
I have almost half of Ali's hairs and it's not a big deal for me parenting. Just make sure your figure is in the default pose, load the hair, position it close, parent and then apply a smoothing modifier and then set collision to the figure and it will make the skull cap fit nice and snug and you are good to go. Since Ali's hair are designed for V4, you have to click on the hair part and not the base hair figure to access the morphs, even if you autofit.
Daz wants all users to use the lastest and greatest, so I highly doubt they will address it to make DS deal with older, non Daz figures better.
RAMWolf has a great tutorial to use to convert hair to just about any figure, here's the link
http://www.daz3d.com/forums/discussion/1866/ramworks-tutorials-pp2-and-hr2-to-figure-painting-genesis-in-zbrush/p1
and they retain the morphs, there are some issues with long hair But it is so worth it
It's not simple, but between Transfer Utility and the Joint Editor tool, it can be done. I did it once, after a lot of trial and error with various options.
SickleYield has a tutorial on how to keep the bones. It's discussed in this thread http://www.daz3d.com/forums/discussion/49716/is-there-a-way-to-keep-the-bones-of-autofit-items-or-do-a-partial-auto-fit
Thanks a lot for the awesome tutorials!