Usefulness of "Movie Sets"?

13

Comments

  • IkyotoIkyoto Posts: 1,159

    You and Stonemason are going to be why I will only be able to afford a burial at land fill.

  • Stryder87Stryder87 Posts: 899
    Ikyoto said:

    You and Stonemason are going to be why I will only be able to afford a burial at land fill.

    Hahahahaha... I've always said... just toss me in a dumpster when I die.  I'll be dead. I won't care!

     

  • Collective3dCollective3d Posts: 446
    Ikyoto said:

    You and Stonemason are going to be why I will only be able to afford a burial at land fill.

    Should I model you one, then?

  • KA1KA1 Posts: 1,012
    Ivy said:

    Boy hardy,  could I ever use a Japanese fishing village with a working dock  a" working dock"  where they have markets set up right on the fishing docks.  I really could use one of these sets for a animated project i have on hold because i've ben trying to figure out to kit bash one together.

    If you make a Japanese fishing village with a working dock. It will be a instant buy for me.

    Would "Lake Village" http://www.daz3d.com/lake-village be a good starting point? 

  • hphoenixhphoenix Posts: 1,335

    Now there is something I'd like to see.....

    A TV set.

    Not the box you watch....but the actual set, with the audience, lights, cameras, etc.  And a selection of 'sets' you could put on it....like a 'sitcom' set, a 'police drama' set, and so on.  Many of the old shows in the 70s, 80s, and even today, only used a few rooms, and they would ALL be there on stage before a live audience.  The actors just walked between them when they weren't 'on-camera' or during commercial breaks and such.

    That would be a neat 'inception' kind of set.... 

  • KA1KA1 Posts: 1,012
    hphoenix said:

    Now there is something I'd like to see.....

    A TV set.

    Not the box you watch....but the actual set, with the audience, lights, cameras, etc.  And a selection of 'sets' you could put on it....like a 'sitcom' set, a 'police drama' set, and so on.  Many of the old shows in the 70s, 80s, and even today, only used a few rooms, and they would ALL be there on stage before a live audience.  The actors just walked between them when they weren't 'on-camera' or during commercial breaks and such.

    That would be a neat 'inception' kind of set.... 

    Fantastic idea!! I second  this.

  • PetercatPetercat Posts: 2,321
    KA1 said:
    hphoenix said:

    Now there is something I'd like to see.....

    A TV set.

    Not the box you watch....but the actual set, with the audience, lights, cameras, etc.  And a selection of 'sets' you could put on it....like a 'sitcom' set, a 'police drama' set, and so on.  Many of the old shows in the 70s, 80s, and even today, only used a few rooms, and they would ALL be there on stage before a live audience.  The actors just walked between them when they weren't 'on-camera' or during commercial breaks and such.

    That would be a neat 'inception' kind of set.... 

    Fantastic idea!! I second  this.

    Third!

    Especially if we could get a remake of the old Dick Van Dyke Show set... Only two rooms, with an optional basement with a boulder sticking out of the wall.

    Would also like to have a Laura Petrie character and hair... I had such a crush on her when I was a kid.

  • Collective3dCollective3d Posts: 446
    Petercat said:
    KA1 said:
    hphoenix said:

    Now there is something I'd like to see.....

    A TV set.

    Not the box you watch....but the actual set, with the audience, lights, cameras, etc.  And a selection of 'sets' you could put on it....like a 'sitcom' set, a 'police drama' set, and so on.  Many of the old shows in the 70s, 80s, and even today, only used a few rooms, and they would ALL be there on stage before a live audience.  The actors just walked between them when they weren't 'on-camera' or during commercial breaks and such.

    That would be a neat 'inception' kind of set.... 

    Fantastic idea!! I second  this.

    Third!

    Especially if we could get a remake of the old Dick Van Dyke Show set... Only two rooms, with an optional basement with a boulder sticking out of the wall.

    Would also like to have a Laura Petrie character and hair... I had such a crush on her when I was a kid.

    I was thinking about doing versions of famous TV living rooms, but wasn't sure what kind of market there would be.  Stuff like Three's Company, Happy Days, Married With Children, The Cosby Show, All in the Family, etc.  Obviously without the trademarked series names.

  • jardinejardine Posts: 1,215

    this is a great idea...combining location EXTs and INTs together and being savvy about it...

    i was just joking about this earlier on stonemason's Urban Sprawl 3 thread.

    one way to stretch or maximize the utility of a location might be to have the potential to kinda time-warp a core structure and surroundings via different textures and grouped prop sets.  the same cottage could be used for an 1890s and onward period scene, a gritty urban 70s-90s scene, and a 2XXX post-catastrophe postapocalyptic scene...that kind of thing.

    really looking foward to seeing where you go with this.  :)

    j

  • PetercatPetercat Posts: 2,321
    edited May 2016
    Petercat said:
    KA1 said:
    hphoenix said:

    Now there is something I'd like to see.....

    A TV set.

    Not the box you watch....but the actual set, with the audience, lights, cameras, etc.  And a selection of 'sets' you could put on it....like a 'sitcom' set, a 'police drama' set, and so on.  Many of the old shows in the 70s, 80s, and even today, only used a few rooms, and they would ALL be there on stage before a live audience.  The actors just walked between them when they weren't 'on-camera' or during commercial breaks and such.

    That would be a neat 'inception' kind of set.... 

    Fantastic idea!! I second  this.

    Third!

    Especially if we could get a remake of the old Dick Van Dyke Show set... Only two rooms, with an optional basement with a boulder sticking out of the wall.

    Would also like to have a Laura Petrie character and hair... I had such a crush on her when I was a kid.

    I was thinking about doing versions of famous TV living rooms, but wasn't sure what kind of market there would be.  Stuff like Three's Company, Happy Days, Married With Children, The Cosby Show, All in the Family, etc.  Obviously without the trademarked series names.

    Don't forget, in the Married With Children set, you'd have to include an industrial-grade toilet. Something based on a modified steam catapult from a retired aircraft carrier might be sufficient.

    Post edited by Petercat on
  • BlueIreneBlueIrene Posts: 1,318
    jardine said:

    this is a great idea...combining location EXTs and INTs together and being savvy about it...

    i was just joking about this earlier on stonemason's Urban Sprawl 3 thread.

    one way to stretch or maximize the utility of a location might be to have the potential to kinda time-warp a core structure and surroundings via different textures and grouped prop sets.  the same cottage could be used for an 1890s and onward period scene, a gritty urban 70s-90s scene, and a 2XXX post-catastrophe postapocalyptic scene...that kind of thing.

    really looking foward to seeing where you go with this.  :)

    j

    I'm a great fan of the 'then and now' comparison photos that local history groups do. I find it fascinating how buildings and areas change and the stories those changes tell - a lone hamlet of three pretty cottages surrounded years later by an ugly modern housing estate, a four-storey Victorian building that was once a grand home to a wealthy family in the days before it underwent an unsympathetic conversion into multi-occupancy social housing, or a farm that no longer has views of rolling fields on all sides since the compulsory purchase order that snatched half its land and left it sitting in the shadow of a motorway.

    I don't rate our town planners much (or at all!), but they've definitely demonstrated a talent for horror stories that goes beyond the 'new or abandoned after an apocalypse' versions of environments we see for Daz Studio. It might be worth mining some local history groups for inspiration.

  • IkyotoIkyoto Posts: 1,159
    Ikyoto said:

    You and Stonemason are going to be why I will only be able to afford a burial at land fill.

    Should I model you one, then?

    Boy, you wait till i get my teeth back in! And once the racing stripes dry, I'm gonna run you over with my walker!

  • IkyotoIkyoto Posts: 1,159

    btw- hollicost/after zombies textures would be nice, but templates so we canmake such... yeah... templates are a must

  • Collective3dCollective3d Posts: 446
    Ikyoto said:

    btw- hollicost/after zombies textures would be nice, but templates so we canmake such... yeah... templates are a must

    Templates are overrated!  I'd recommend that anyone who is serious about retexturing/customizing pick up something like 3d Coat or Substance Painter.  You can grab a month of Substance Painter for $15.  Load the model in, it pulls the UVs right in with it, and you paint directly on the model.  Then it outputs all the PBR channels that Iray uses.  Good stuff, and not terribly expensive.  Also saves us poor PAs from having to think of everything :)

     

  • throttlekittythrottlekitty Posts: 173

    I'm looking to get back into production and become a PA at daz. I've been doing lots of thinking about environment/set stuff, so this is a great thread for me, thanks! I've been using it for a little over a year on another project, but I don't have a big library of vendor stuff; mostly things that I'm making and putting in as I need.

    So some thoughts and questions. Anything that's modular is great, I've been thinking a lot about making a generic kit set similar to your Create a Room. I also think that it would be ideal to make things that fit with other vendors sets. Anything from simple floor+wall or floor+corner, or being able to drop in larger tiles like a whole house plot into an existing neighborhood. But I don't think there's any standards that anyone is using in regards to grid sizing? I know that if I was looking to purchase from a selection of kitbash sets for interiors, I'd want to know if they could be easily mixed. I know that not all types of architecture would always fit, but having options for different styles of windows would be much easier if the wall dimension and position were the same across two sets.

    So if you're going that route, I'd be interested in knowing what you're using for sizing.

  • Collective3dCollective3d Posts: 446

    I'm looking to get back into production and become a PA at daz. I've been doing lots of thinking about environment/set stuff, so this is a great thread for me, thanks! I've been using it for a little over a year on another project, but I don't have a big library of vendor stuff; mostly things that I'm making and putting in as I need.

    So some thoughts and questions. Anything that's modular is great, I've been thinking a lot about making a generic kit set similar to your Create a Room. I also think that it would be ideal to make things that fit with other vendors sets. Anything from simple floor+wall or floor+corner, or being able to drop in larger tiles like a whole house plot into an existing neighborhood. But I don't think there's any standards that anyone is using in regards to grid sizing? I know that if I was looking to purchase from a selection of kitbash sets for interiors, I'd want to know if they could be easily mixed. I know that not all types of architecture would always fit, but having options for different styles of windows would be much easier if the wall dimension and position were the same across two sets.

    So if you're going that route, I'd be interested in knowing what you're using for sizing.

    For standardizing, I am basically building the Create A Room stuff in multiples of 5 feet.  The floor, for instance, is 15x15 feet.  Doors and windows hung from 7 feet up.  It would be nice if there was another PA who could collaborate on doing things like furniture sets, like "Living Room Furniture 1 For Create A Room" or whatever. 

  • throttlekittythrottlekitty Posts: 173

    I'm looking to get back into production and become a PA at daz. I've been doing lots of thinking about environment/set stuff, so this is a great thread for me, thanks! I've been using it for a little over a year on another project, but I don't have a big library of vendor stuff; mostly things that I'm making and putting in as I need.

    So some thoughts and questions. Anything that's modular is great, I've been thinking a lot about making a generic kit set similar to your Create a Room. I also think that it would be ideal to make things that fit with other vendors sets. Anything from simple floor+wall or floor+corner, or being able to drop in larger tiles like a whole house plot into an existing neighborhood. But I don't think there's any standards that anyone is using in regards to grid sizing? I know that if I was looking to purchase from a selection of kitbash sets for interiors, I'd want to know if they could be easily mixed. I know that not all types of architecture would always fit, but having options for different styles of windows would be much easier if the wall dimension and position were the same across two sets.

    So if you're going that route, I'd be interested in knowing what you're using for sizing.

    For standardizing, I am basically building the Create A Room stuff in multiples of 5 feet.  The floor, for instance, is 15x15 feet.  Doors and windows hung from 7 feet up.  It would be nice if there was another PA who could collaborate on doing things like furniture sets, like "Living Room Furniture 1 For Create A Room" or whatever. 

    Good to know, thanks. I'm a Maya user, and it does not like to do feet, all the tools start acting.... funny. I could swing some furniture, but not being a PA yet, I don't know how all the introductory stuff works. Let's talk!

  • Collective3dCollective3d Posts: 446

    I'm looking to get back into production and become a PA at daz. I've been doing lots of thinking about environment/set stuff, so this is a great thread for me, thanks! I've been using it for a little over a year on another project, but I don't have a big library of vendor stuff; mostly things that I'm making and putting in as I need.

    So some thoughts and questions. Anything that's modular is great, I've been thinking a lot about making a generic kit set similar to your Create a Room. I also think that it would be ideal to make things that fit with other vendors sets. Anything from simple floor+wall or floor+corner, or being able to drop in larger tiles like a whole house plot into an existing neighborhood. But I don't think there's any standards that anyone is using in regards to grid sizing? I know that if I was looking to purchase from a selection of kitbash sets for interiors, I'd want to know if they could be easily mixed. I know that not all types of architecture would always fit, but having options for different styles of windows would be much easier if the wall dimension and position were the same across two sets.

    So if you're going that route, I'd be interested in knowing what you're using for sizing.

    For standardizing, I am basically building the Create A Room stuff in multiples of 5 feet.  The floor, for instance, is 15x15 feet.  Doors and windows hung from 7 feet up.  It would be nice if there was another PA who could collaborate on doing things like furniture sets, like "Living Room Furniture 1 For Create A Room" or whatever. 

    Good to know, thanks. I'm a Maya user, and it does not like to do feet, all the tools start acting.... funny. I could swing some furniture, but not being a PA yet, I don't know how all the introductory stuff works. Let's talk!

    Email me.  [email protected]

     

    Maya should be able to do feet.  I'm not as familiar with it as I am with Max, but there ought to be a place to change system units.

    Either way, it shouldn't matter.  Importing to Daz is easier if you work in centimeters anyway. 

  • WonderlandWonderland Posts: 7,133

    I am a doctor who fan but also like urban fantasy.  I also like the fair share of the Star _____ franchises like star wars and star trek for example.  I like to mix themes that sometimes only make sense to me.   My favorite show as a kid was star trek voyager (partly because I had a crush on the first officer)  but my favorite sci-fi movie as a kid was stargate.  I loved the fact that the characters could go to a different planet without the aid of a starship.  It had influenced my stories to where I like that walk to another world type of thing.  It makes mixing sci-fi and traditional fantasy/ medieval stuff. Though I once got flack for having a story based on that technology with it being a romantic story verses a story dealing with traveling.  The flack I got was that I put Willy nilly a stargate into the story which was not the case. I based the whole story on the idea of two characters from different worlds meeting each other via a stargate but finding true love despite lots of differences.  I did not want to use space faring transportation as that did not fit the feel I wanted nor was there a way without a stargate or space faring transportation for the two to meet.   Well also not using a tardis or similar technology.

     

    Sorry for the rant if that was one.  Basically saying that I like to blend genres and stuff to make the stories work.  Even more stargate like technology or scenes would be great.  I want a stargate sarcophagus by itself or in a room dedicated to it.  A sarcophagus would blend vampire mythology with my stargate inspired stuff quite well. I am trying to think of other ideas you could try.

    Oh my god, we are so similar... I'm a HUGE Stargate fan and even met most of the cast and creators! I have a screenplay that I wrote before I ever saw the TV series with some slightly similar concepts based on a combination of my own lucid dreams and quantum physics. I didn't see the TV series until it was already in syndication on the SYFY channel. There was also Quantum Leap and Sliders earlier with similar concepts. I also have a graphic novel/ comic I'm working on with some similar themes, called Quantum Party Girls. 

    Back to the topic at hand, sorry for getting off course, I actually already have more than enough sci-fi sets for my projects, although, maybe a really ALIEN looking environment would be cool. There are a zillion humans in space environments, but not many that look completely alien... You could have a lot of fun being creative with that! If I could model, I'd do it myself! Planning on doing my own backdrops in Photoshop, but an actual alien (but not horror) set would be cool. Futuristic or just something so imaginative, it doesn't exist on Earth...  With a lot of options for customization... :)

  • marblemarble Posts: 7,500
    edited May 2016

    Just like to add that I'm a Collective3D fan even though I've been critical of a few niggles in the past. I love the Modern Home but I find the load excessive and end up trying to use one room at a time by deleting everything out of shot. If only rendering was restricted to what is visible in the scene instead of insisiting that eveything down to the bath plug gets loaded into the limitied VRAM, I'm sure we would all be happier.

    So recentlyI've been using the Create-a-Room sets but they too are limited without doors or window blinds/curtains, etc. I hope the Movie/TV sets idea is a good compromise between those extremes - I'd certainly buy if so.

    I have to add that I look for contemporary, everyday products. SciFi and fantasy sets leave me cold (even though I am a science fiction reader).

    Post edited by marble on
  • Jan19Jan19 Posts: 1,109

    I like your sets that have the Victorian look.  smiley​  Good scenery.

  • IkyotoIkyoto Posts: 1,159
    edited May 2016
    Ikyoto said:

    btw- hollicost/after zombies textures would be nice, but templates so we canmake such... yeah... templates are a must

    Templates are overrated!  I'd recommend that anyone who is serious about retexturing/customizing pick up something like 3d Coat or Substance Painter.  You can grab a month of Substance Painter for $15.  Load the model in, it pulls the UVs right in with it, and you paint directly on the model.  Then it outputs all the PBR channels that Iray uses.  Good stuff, and not terribly expensive.  Also saves us poor PAs from having to think of everything :)

     

    I have enough shovels, so I'm gonna dig a hole for you to fall in.

    Nee

    d any Frank Loyde Wigrht ref pocs? I owb owned one of his houses up here in Bufalu. During the 20's is was even a brothel.

    Post edited by Ikyoto on
  • FirstBastionFirstBastion Posts: 8,048
    edited May 2016
    dhtapp said:

    One of the things I've missed on otherwise well-done exterior sets is quick optional closure on all the paths into and out of the scene. For instance, if you look at FirstBastion's excellent Last Chance Gas Station, kitbashing extra trees, woodlands, railyards, etc. behind the building or across the little stretch of highway is no trouble at all; I have plenty of goodies to do that.  But the ability to take shots along the road itself is severely limited, because it's hard to kitbash terrain that matches up with the highway. It'd be terrific if there were a couple of simple optional bookend pieces that I could preload to provide a curve in the road off in each direction, maybe taking it behind a simple hill, that type of thing. 

    It seems to me that offering this kind of addition (I have no idea what a set designer would call it) to optionally close off the set's pathways would add significant value to environments. As is, they just get to the edge of the environment and stop.

    I'll just quickly mention that the 1950's Motel and the Desert Road & Gully set both have the curve road turn in the distance allowing for down the road shots,  and the Rural CrossRoads has a cool off into the distance possibilites once the tunnel gets hidden and the hills rotated.   And you can swap textures to help blend the sets together.  Just FYI

    Please note these are pre- Iray. And as with most my sets they tear apart fairly easily for kitbashing. 

     

    Post edited by FirstBastion on
  • SGCBearcubSGCBearcub Posts: 243

    My 2 cents:)

    I'm not sure how typical a user I am though. I buy models to create book covers and graphic stories. (occasionally I've used renders for business related things like dressing up Powerpoint Presentations and emails but those rarely include backgrounds) 

    I'm not a visual artist in any way, shape, or form. I can't draw. I'm lousy at texturing. I also have very little time available to me. I need the highest quality possible with the least amount of time committment.

    I love what Daz3D allows me to do, the flexibility and the fact I can do it on my own without needing to find a partner or to pay someone else to do it. But what little time I have for learning skills, I need to focus on things like lighting and layout. 

    So, my needs are backgrounds for novels and sets for graphic stories. Novels, I'm not worried about. I can futz with color washes and other things to get a visual link for series work. The sets for the episodic graphical stories are the more challenging to find. I need things that give me flexibility for many different scene possibilities - much like a TV show would need - as well as maintaining visual consistency. I find artists/vendors often have a very distinctive visual style and getting those styles to mesh across pages is not always easy.

    So, for example, I use Stonemason's Big City 2 for all the exteriors for one project because there are many varied locations and I can supplement with his other products like Warehouse and NYC Townhouse and it's all visually consistent. I'm eying First Bastion for the interior public shots because s/he seems to be developing a wide variety of city interiors with the mall, museum, medical lounge, etc that if s/he keeps going, I'll be able to shoot many different locations across multiple stories that have visual consistency with each other even though First Bastion's style and Stonemason's are nothing alike. 

    Interiors are challenging because - for example - if I want to shoot an episode where my female heroine spends the week hiding out at the apartment of her assassin boyfriend, I need all the rooms you'd find in the typical apartment. Just the living room doesn't always work. Especially if I know that 3 eprisodes later, I'm going to want a bedroom or bathroom scene in that same apartment. 

    Since i can't retexture, sets that are jarringly different in terms of color or design, won't work for me.

    That said, a single suburban exterior with two or three visually consistent interior rooms are fantastic for single episode uses like a visit to a murder scene or a stay at a safe house or something that gets reused sporadically like a relative's home. Linked sets that give me multiple sets with many areas (kitchen, living room, bedroom, backyard) that can also be used together - for example - a chase scene through the neighbourhood - is even better.

    I can even get away with using a suburban home for one character and a city apartment for another - the lack of visual consistency between them isn't as jarring because I don't expect visual consistency between suburban and city locations anyway. But the sets have to have enough flexibility within them to give me many story possibilities. I don't mind buying different sets to give me different pieces either if they add up to something bigger.  

    Addons are always wonderful. I love the look of First Bastian's Mall, but a food court or bookstore interior add-on as well as others would only increase it's versatility. Instead of being a single location, it can become a character all it's own in the series. Ie, not just having a scene set at the mall, but the mall becomes a destination where I can have many different stories take place. 

     

     

     

     

     

     

     

  • rampart_1576840087rampart_1576840087 Posts: 504
    edited June 2016

    Hiding walls are overlooked by many develoeper/artists.  

    Movie developers really need flexibility to hide walls or remove components of props in our sets.

    In some cases we can workaround, but in some the walls or columns, etc. are a included as a combined content item.

    I realize hidden walls probably aren't a biggy for game and static image users, but for movies...Important.

    It would be so much easier if props and environments were more accomodating.

    Developers would help a lot if they released packs with components separate.

    I realize there are content items with camera presets, which may be important to some persons.

    That is not the case with movie developers. 

    We need flexibility with the components in our scenes to do what we think is required .

    ------------------------------------------------------------------

    It would help to have Snap components to speed things up.

    http://www.daz3d.com/easy-snap-sci-fi-corridors

    I have been watching midnight_stories, but there have been no additional snap content items.

    Sewers, tunnels, caves, roadways, bridges, walkways, subways, railways, paths, tails, racetracks... there are all manner of uses for snap fit content items..

    -------------------------------------------------------------------

    Content developers should carefully check out their charcter rgging, bones,etc., for easier export before posting in the shop,

    Export of content has become much more important to most of us.

    The content should be carefully prepared for common export formats.

    As a movie developer I rarely use the complete assembled component item.

    I use the complete item for reference purposes and apply components with the complete content in mind.

    I am careful not to buy locked in or preset content items for the most part, unless it is a one simple set or scene.

    Here is an example - http://www.daz3d.com/urban-backstreet

    =============================

    Doors

    It would not be that hard for developers to include door openings with doors as separate component item.

    A small separate corridor behind door openings helps alot as well. 

    There as so many contents that do not include any interiors. A small corridor helps if you just want to show Character accessing door from outside without going into area behind the door. 

    Elevators

    It would help to have Elevator with an elevator well that extended one up and one down.  Then we can use as we need.

    Elevators are small we need abillity to hide walls, if we are having scenes inside the elevators. 

    Shooting scenes in small spaces if more difficult, and very difficult to set up shots if you cannot hide some walls.

    Post edited by rampart_1576840087 on
  • Three WishesThree Wishes Posts: 471
    edited June 2016
    Ikyoto said:

    btw- hollicost/after zombies textures would be nice, but templates so we canmake such... yeah... templates are a must

    Templates are overrated!  I'd recommend that anyone who is serious about retexturing/customizing pick up something like 3d Coat or Substance Painter.  You can grab a month of Substance Painter for $15.  Load the model in, it pulls the UVs right in with it, and you paint directly on the model.  Then it outputs all the PBR channels that Iray uses.  Good stuff, and not terribly expensive.  Also saves us poor PAs from having to think of everything :)

     

    I actually have Substance Painter. And I have tried a couple of times to do some basic weathered metallic doohickeys and I cannot for the life of me figure out how to get them to render properly in iRay. I think I'm plugging SP outputs into the wrong iRay inputs.  I'll fiddle with it some more this weekend. Part of the problem is that I'm learning SP at the same time, so it's probably something really stupid that I'm doing wrong. 

     

    Post edited by Three Wishes on
  • TSasha SmithTSasha Smith Posts: 27,258

    I might look into substance painter.   I will have to see how the subscription system works.

  • Three WishesThree Wishes Posts: 471

    I might look into substance painter.   I will have to see how the subscription system works.

    Here's a set of tutorials that you can skim if you want to try to get your head around how the product works. It may drive you crazy with arcane details if you try to watch 'em all the way through, but skipping around a bit could show you the overall workflow and some of the key features.  

    I'm pretty sure I'll love it if I'll ever just take a marathon weekend and work at it. 

  • mambanegramambanegra Posts: 594

    one suggestion I would make is to offer a "clean" version and a messy one, if you have a particularly specialized style in mind. Your horror scenes aren't very useful for folks who just want a normal house. So, offering a normal textured version without blood and whatnot would appear to those users and the more specialized stuff would appeal to the ones that want the horror scenes. Also, for folks who are doing illustrations for stories, maybe they want before and after? 

    I've seen a lot of scenes which show a dilapedated house, or whatever, which I don't need, but would be perfect for me if it were in good shape. 

  • DarwinsMishapDarwinsMishap Posts: 4,087

    I've been trying to see about getting or making (ha-not so great at modeling yet) exteriors of hotels- the type you find in the middle of nowhere, and beyond "vintage" looking.  Think early 60's, 70's and shabby.  Great for so many things!

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