Studio 4.9.2

13

Comments

  • namffuaknamffuak Posts: 4,407
    mtl1 said:
    mtl1 said:
    mtl1 said:

    @DAZ_Rawb: Is the installation pane built on top of Daz Connect? I frequently leave the installers intact in my downloads directory in DIM, such that I don't have to redownload my files every single time I want to use something. Is there any way to replicate that behavior with Daz Connect or am I still stuck with DIM?

    Yes, the Install pane is installing via Connect so (unless you back-up the \Data\Cloud\1_###### folder for the product) you would need to redownload to reinstall using Connect via the Install pane. You can use the Offline installers the way you use DIM, as long as it is a copy of the files that you place in the \Data\Cloud\Install folder.

    Thanks Richard. And I presume DAZ Connect deletes the installer after it installs content? I don't suppose there's a way to tell it to *not* delete them?

    This, by the way, is the *only* reason why I don't use DAZ Connect as much as DIM. It's a great system and it serves 99% of my needs... except that both my SSD space and data caps are limited.

    Daz Connect (unless you download the offline install packages) doesn't have installers, it pulls down individual files if they are needed.  The offline install packages can be archived in case you need them later (do this before installing them).

    Daz Connect does not have to install to the C: drive, you can change the location in Content Directory Manager.

    Updates should require less of your data cap, since Connect only downloads changed files, instead of downloading the whole package.

    Oh that brings up an interesting question: Does DAZ have any performance difference between using SSDs and HDDs? If not, I should just migrate my entire library over to my storage drive and switch over to Daz Connect entirely... it would surely save me a lot of time from uninstalling/reinstalling packages.

    There are two areas that will benefit from SSDs with DAZ Studio once the program is loaded. The first is the Smart Content database and the second would be the Windows swap file if you exceed ystem memory in a render. There's no real point in putting content on an SSD. I'm away from my main system right now, but IIRC my Smart Content (Postgres) database is in the 80 to 110 MB range.

  • TY3DArtTY3DArt Posts: 164

    These updates are a pain.  Nice for the sale that was cool.  But I get nervous about these updates.  They happen so frequent now and so far all has worked well.  But sometimes I read about issues and it makes me feel uncomfortable about constantly updating.  Just my thoughts I think I will wait a bit just to make sure there are no known issues.

  • WonderlandWonderland Posts: 7,133

    I created some of my own characters and even managed to create a slider for one, will they still be there after I update? I'm on regular 4.9 now.

  • namffuaknamffuak Posts: 4,407
    tmraider said:

    These updates are a pain.  Nice for the sale that was cool.  But I get nervous about these updates.  They happen so frequent now and so far all has worked well.  But sometimes I read about issues and it makes me feel uncomfortable about constantly updating.  Just my thoughts I think I will wait a bit just to make sure there are no known issues.

    DAZ has been getting very good about releasing 'public builds' (beta releases) that can be run beside your current release so you can try before upgrading.

  • DAZ_RawbDAZ_Rawb Posts: 817

    I created some of my own characters and even managed to create a slider for one, will they still be there after I update? I'm on regular 4.9 now.

    The 4.9 to 4.9.2 upgrade path is extremely simple, if you can see it in 4.9.0/1 then going to 4.9.2 shouldn't even be a speedbump.

     

    4.8 to 4.9 was a bit more complex, but on the positive end it left your 4.8 database alone. Additional fixes have been made to the 4.8 -> 4.9 migration code, but it can be a touch tricky to restart a migration if you have tried it once already, but these later releases of 4.9 should handle data migration from 4.8 better than the inital releases.

  • Nyghtfall3DNyghtfall3D Posts: 813
    DAZ_Rawb said:

    Servers are a bit overloaded today, we are working on seeing if there are any bottlenecks we can clear out.

    25m left on a Google Fiber connection.  I'd say "overloaded" is the understatement of the day.  ;)

  • Midnight_storiesMidnight_stories Posts: 4,112

    Got to the bottom of my problem, just don't update 2 computers at the same time !!!

  • Serene NightSerene Night Posts: 17,704

    Well I downloaded and ran it in dim and started it up but it is stuck updating cms and taking a long time about it. How long is it supposed to take?

  • DaWaterRatDaWaterRat Posts: 2,885

    Well I downloaded and ran it in dim and started it up but it is stuck updating cms and taking a long time about it. How long is it supposed to take?

    It took several minutes (I didn't actually time it, but more than 5) for me.

  • Kev914Kev914 Posts: 1,126

    It didn't take long for me. I'm guessing 5 minutes. I downloaded this morning around 7 am, then installed it via DIM. At first nothing seemed to happen, and then I saw the desktop icon disappear and then there was that bit about the Visual C++ and then almost immediately the desktop icon re-appeared. I never saw any more dialogue boxes after the Visual C++. Didn't even see a box that said it had successfully updated. I left it alone for a bit and did other stuff on the internet...just in case. But so far it seems OK.

  • Midnight_storiesMidnight_stories Posts: 4,112

    Well I downloaded and ran it in dim and started it up but it is stuck updating cms and taking a long time about it. How long is it supposed to take?

    I had to do it over night it was that slow to download, the system must be overloaded !

  • Nyghtfall3DNyghtfall3D Posts: 813
    edited May 2016

    As someone who doesn't use the DIM or Smart Content, I'm happy to report the upgrade to 4.9.2 was successful.  I loaded a project I had saved under 4.9.1, and started rendering with Iray without issue.

    Post edited by Nyghtfall3D on
  • Serene NightSerene Night Posts: 17,704
    edited May 2016

    I went away for a while. Came back and it had finished thrashing around uprading CMS- but, unfortuantely, I closed DAZ Studio and it is doing it again when I reopened it. This is taking way too long. I've never seen an upgrade work like this before.

    Post edited by Serene Night on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    Nyghtfall said:

    As someone who doesn't use the DIM or Smart Content, I'm happy to report the upgrade to 4.9.2 was successful.  I loaded a project I had saved under 4.9.1, and started rendering with Iray without issue.

    Thanks for the info. I also don't use DIM or Smart content and recently got a new rig and when it came to installing DS, still went with 4.8.

  • Dream CutterDream Cutter Posts: 1,224

    I'm guessing wildly here when we get daz 5 there will be two versions a free stanard version that's basicly advanced version of this one with a few extra features and a more professional advanced pay for version that includes built in new updated versions of hexgaon, bryce and carrara allowing you to create and share your own content instead of using other programs like zbrush

    enlightened

  • mambanegramambanegra Posts: 594
    Nyghtfall said:

     

    Thanks for the info. I also don't use DIM or Smart content and recently got a new rig and when it came to installing DS, still went with 4.8.

    I don't use Connect, but I've been happy with 4.9.whatever for months now. I still have a couple of characters that look like crap due to the shaders (and no matter what I've tried, I've never been able to get her to look right in 4.9 and I've given up hope the PA will ever update the shaders). I had been keeping 4.8 around just because one of those was one of my favorites, but I've since moved on and never bother with 4.8 these days. There is a toggle on the preferences that allows you to turn the login off, which makes 4.9 seem just like 4.8 did to me. 

    I'm looking forward to seeing what the high DPI changes are that they mentioned in the highlights. 

  • ThatGuyThatGuy Posts: 797
    edited May 2016

    I am missing the draw styles and camera styles from my viewport screen as well as the drag controls. And I'm really upset about this angry Anyone know how to get them on there?  I am using the new general release, 4.9.2.70.  -  

     

    edited - Nevermind.  I figured it out.

    Post edited by ThatGuy on
  • shadowhawk1shadowhawk1 Posts: 2,203

    WOW, this sounds like a nightmare. Just another sales point to stay with 4.8. 

  • Sensual ArtSensual Art Posts: 645
    edited May 2016

    Is anyone else facing the viewport cropping issue while adjusting the width of the right sidebar? I don't think this was happening before 4.9.2.

     

    1_4.9.2.jpg
    570 x 488 - 26K
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    452 x 428 - 21K
    3_4.9.2.jpg
    476 x 445 - 20K
    Post edited by Sensual Art on
  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    nicstt said:

    my reasoning is just that 5 has to something special compared to 4 as they've been stretching out 4 for awhile now and have can they keep stretching out updated versions of 4.9, then there is their other programs that haven't been updated in a long time even though there many hoping they would and with so much competition out there now both paid and free that many use to create content to use in daz it'd make sense for daz to offer something of an all in one version of the program  to get a good percetage of the content creation market they could even have a version based on the vue product where you can buy/unlock the creation aspects you want and the free version being just the bare bones basicly more improved version of 4.9 without the custom content creation abilities so long as it was subscription based I'd buy pro version and it wasn't expensive

    there is no reason to suppose that 5 comes after 4.9, it could easily be 4.10, 4.11, etc. The different release types are not a pure decimal system, so aren't restricted to only nine before the one higher up increments.

    The 4 (the first) relates to a major release; the second part, is for relatively minor updates; and tbh, IRAY and Connect might have warranted a change, but my understanding is Daz will switch to 5 when they update the SDK.

    oh I didn't mean 5 was coming soon just when we eventually get 5 I expect 4 and it's extentions will be around awhile there'll only be a 5 hopefully when it's something really special and big update wise to 4 makes more sense that way has to be a big update leap from 4 to 5 till then there will probably be several version 4s just like with gaming consoles

  • ThatGuyThatGuy Posts: 797
    mrinal said:

    Is anyone else facing the viewport cropping issue while adjusting the width of the right sidebar? I don't think this was happening before 4.9.2.

     

    Yep...I'm getting that too.

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    edited May 2016

    I had wilmap's problem with either it was 4.8 or 4.9 betas can't remember which caused me a lot of frustration then too think it was lighting related had to adjust something or bought new ones iray related

    I think there was also some conflicts with the headlamps of the cameras as well other times lights in skydomes or parts of enviroments that had lights built in causing conflictions had to turn them off or remove them

    Post edited by ANGELREAPER1972 on
  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    namffuak said:
    mtl1 said:
    mtl1 said:
    mtl1 said:

    @DAZ_Rawb: Is the installation pane built on top of Daz Connect? I frequently leave the installers intact in my downloads directory in DIM, such that I don't have to redownload my files every single time I want to use something. Is there any way to replicate that behavior with Daz Connect or am I still stuck with DIM?

    Yes, the Install pane is installing via Connect so (unless you back-up the \Data\Cloud\1_###### folder for the product) you would need to redownload to reinstall using Connect via the Install pane. You can use the Offline installers the way you use DIM, as long as it is a copy of the files that you place in the \Data\Cloud\Install folder.

    Thanks Richard. And I presume DAZ Connect deletes the installer after it installs content? I don't suppose there's a way to tell it to *not* delete them?

    This, by the way, is the *only* reason why I don't use DAZ Connect as much as DIM. It's a great system and it serves 99% of my needs... except that both my SSD space and data caps are limited.

    Daz Connect (unless you download the offline install packages) doesn't have installers, it pulls down individual files if they are needed.  The offline install packages can be archived in case you need them later (do this before installing them).

    Daz Connect does not have to install to the C: drive, you can change the location in Content Directory Manager.

    Updates should require less of your data cap, since Connect only downloads changed files, instead of downloading the whole package.

    Oh that brings up an interesting question: Does DAZ have any performance difference between using SSDs and HDDs? If not, I should just migrate my entire library over to my storage drive and switch over to Daz Connect entirely... it would surely save me a lot of time from uninstalling/reinstalling packages.

    There are two areas that will benefit from SSDs with DAZ Studio once the program is loaded. The first is the Smart Content database and the second would be the Windows swap file if you exceed ystem memory in a render. There's no real point in putting content on an SSD. I'm away from my main system right now, but IIRC my Smart Content (Postgres) database is in the 80 to 110 MB range.

    oh so ssd not important for running daz stuff? I'm planning on getting a new computer trying to work out best options mainly on gathering info on graphics cards but when it comes to hardrives I was going to have at least one ssd because everyone not here btw but online in computers say you gotta have ssd have more ssds better than hdds for running stuff but there are sooooo small in size compared to hdd you can get and hdd much cheaper cheaper and larger I was going to install the main daz program on the ssd and the content on the hdd cause after my last crash and reinstall I found out I had over 100 GB of content then it be a lot more now and growing so an ssd would fill up fast so from what your saying don't need an ssd or at least I can run daz smoothly with content all in one place on a mechanical drive? That'd be so much simplier if so should take a long time to fill up a 4tb hdd with daz maybe maybe not way I keep buying daz content I'm a downloading buying addict with daz I've got it bad

  • WilmapWilmap Posts: 2,917

    Well I still can't render anything, so I am uninstalling 4.9 and sticking with 4.8. At least I know that still works!

  • fred9803fred9803 Posts: 1,565

    I'm hoping DS5 will be the one where they admit defeat, say "we have listened to our users", and drop this Encrypted Daz Connect nonsense altogether. I had thought the process had already started due the the absence of encrypted content for the past month or so, but, sigh, along came Katsu (meaning either "victorious" or "minced meat" in Japanese - make your own interpretation on that).

  • ScavengerScavenger Posts: 2,674

    Just to show I can be a team player and not bitch about stuff for once, I used DIM earlier today to upgrade (from 4.8) and while it did take a bit longer for the download part of the process to happen than I'd have expected, it wasn't too bad (I did other stuff) and it installed fine. I opened it up, opened the file I had been working on did a number of renders with no issues.

     

  • RuphussRuphuss Posts: 2,631

    photoreal renders ok

    interactive renders black

    all worked on 4.9.1

  • nicsttnicstt Posts: 11,715
    edited May 2016
    mtl1 said:
    mtl1 said:
    mtl1 said:

    @DAZ_Rawb: Is the installation pane built on top of Daz Connect? I frequently leave the installers intact in my downloads directory in DIM, such that I don't have to redownload my files every single time I want to use something. Is there any way to replicate that behavior with Daz Connect or am I still stuck with DIM?

    Yes, the Install pane is installing via Connect so (unless you back-up the \Data\Cloud\1_###### folder for the product) you would need to redownload to reinstall using Connect via the Install pane. You can use the Offline installers the way you use DIM, as long as it is a copy of the files that you place in the \Data\Cloud\Install folder.

    Thanks Richard. And I presume DAZ Connect deletes the installer after it installs content? I don't suppose there's a way to tell it to *not* delete them?

    This, by the way, is the *only* reason why I don't use DAZ Connect as much as DIM. It's a great system and it serves 99% of my needs... except that both my SSD space and data caps are limited.

    Daz Connect (unless you download the offline install packages) doesn't have installers, it pulls down individual files if they are needed.  The offline install packages can be archived in case you need them later (do this before installing them).

    Daz Connect does not have to install to the C: drive, you can change the location in Content Directory Manager.

    Updates should require less of your data cap, since Connect only downloads changed files, instead of downloading the whole package.

    Oh that brings up an interesting question: Does DAZ have any performance difference between using SSDs and HDDs? If not, I should just migrate my entire library over to my storage drive and switch over to Daz Connect entirely... it would surely save me a lot of time from uninstalling/reinstalling packages.

    Renderwise, no difference; general use, no noticeable from mechanical, although the last couple years I've been using only SSDs, with mechanical for backups. So things might have changed. I'd guess a large scene file may be different on loading but not by much.

    If you are noticeing a differece then maybe need more RAM; if the computer is using SWAP a lot, then not really down to Daz purely, but the lack of RAM. Oh and don't disable Swap on SSDs.

    Namffuak mentioned the database, which I didn't consider as I don't have SQL installed; sorry bout that omission.

    Post edited by nicstt on
  • prixatprixat Posts: 1,616
  • Richard HaseltineRichard Haseltine Posts: 108,019
    ThatGuy said:
    mrinal said:

    Is anyone else facing the viewport cropping issue while adjusting the width of the right sidebar? I don't think this was happening before 4.9.2.

     

    Yep...I'm getting that too.

    Try closing or undocking the two Shader panes that are docked with the Viewport - Shader Mixer/Shader Builder.

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