Does anybody knows about a 2D game engine where I can use Daz renderings?

I just noticed that Rockin' Dead game used mostly 2D Daz renderings and I was wondering if anybody knows which engine they used or if there's another engine that can program a game similar to that one. Thanks in advance!

Comments

  • ToborTobor Posts: 2,300

    It looks like an illustrated adventure game? If that's what it is, there are tons of engines for that, including a lot of free ones. Off the top of my head there's Adventure Creator (not free) for Unity (free or paid). 

  • Tobor said:

    It looks like an illustrated adventure game? If that's what it is, there are tons of engines for that, including a lot of free ones. Off the top of my head there's Adventure Creator (not free) for Unity (free or paid). 

    Yeah I think that will work. I think the search is over. Thanks!

  • ArtiniArtini Posts: 10,312

    There is also a free toolkit for that in Unity store called Fungus by Fungus Games.

     

  • Tobor said:

    It looks like an illustrated adventure game? If that's what it is, there are tons of engines for that, including a lot of free ones. Off the top of my head there's Adventure Creator (not free) for Unity (free or paid). 

    Yeah I think that will work. I think the search is over. Thanks!

    That sounded like a Survivor song, lol!!!!!

    Artini said:

    There is also a free toolkit for that in Unity store called Fungus by Fungus Games.

     

    Thank you, I'll take a look to that as well!

  • goose_chasegoose_chase Posts: 84

    renpy.org is a freeware visual novel maker, easy to combine pictures, animation, soundclips etc into a click through choose your path type game.

    You can get some pretty neat results with minimum hassle, and it spits it all out as a stand alone exe.

  • kaotkblisskaotkbliss Posts: 2,914

    For doing Android games (but also has the ability to do iOS, HTML, Steam I think, Windows and Windows mobile and plenty of others) I use Game Maker Studio. It has the ability to use both 2D sprites and 3D meshes. (I've only used 2D sprites though)

  • RuphussRuphuss Posts: 2,631

    For doing Android games (but also has the ability to do iOS, HTML, Steam I think, Windows and Windows mobile and plenty of others) I use Game Maker Studio. It has the ability to use both 2D sprites and 3D meshes. (I've only used 2D sprites though)

    looks interesting

    any examples somewhere ?

  • kaotkblisskaotkbliss Posts: 2,914

    These are the ones I've got out there already (still working on more)

    https://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek&hl=en

    https://play.google.com/store/apps/details?id=com.KaosVisions.DragonStorm&hl=en

    https://play.google.com/store/apps/details?id=com.KaosVisions.Project20M813&hl=en

    The software uses 2 approaches to making games, actual coding or drag and drop where code blocks are pre-written and you just piece together the blocks you need. Or you can do a combination of the 2.

  • mtl1mtl1 Posts: 1,508

    Clickteam Fusion is pretty good too. It's not free, but it's miles ahead of other engines like GMS.

  • JD_MortalJD_Mortal Posts: 760

    Game-engines I use, for 2D things...

    Visual Novel Software:
    - Ren-Py (Free, Essentially all OS's) https://www.renpy.org/
    - TyranoBuilder (Not free, Steam integrated/ready, multi-OS) http://store.steampowered.com/app/345370/
    - CloudNovel (Online and Free) http://cloudnovel.net/

    Generic sprite-game engine:
    - Game Maker (Every platform and console.) http://www.yoyogames.com/
    - RPG Maker (Various versions, MV is the latest, Multi-OS, Not free.) http://www.rpgmakerweb.com/

    For 3D, that is too touchy to get into... Many good ones and horrible ones that are just dead in the water... Support it yourself, as you get no help from most of them. Essentially, you have to be a coder who could have coded the whole thing, but spend all your time trying to undo or fix the code they have, which suits no-one at all, even the demo's they make fail. However, real coders have done great things after they re-code the whole thing to actually do things correctly.

    The above mentioned things are more for actual creators, most free, with mild or no programming knowledge needed, and TONS of assistance where you would normally be told to "figure it out yourself", or "hire a programmer", (But thanks for your money!)

  • I'm using Clickteam Fusion 2.5 Developer for my current project. It works great. I've not used GMS so I can't comment on how they stack up. Clickteam generally does deep discounts during the Steam sales also. I wouldn't be surprised if Fusion is anywhere from 50-85% off next month.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited May 2016

    Ren-Py, Game Maker, Fungus (unity), and RPG Maker(sorta) are faves of mine. While I didn't end up doing much with Fungus, its pretty solid. 

    Game Maker is very general purpose, lots of power. Unity has some 2D plugins that are helpful.

    RPG Maker MV could work but its go so many limitations it always pushes me away from the software. (i've used the last two verisons a lot.)

    Going to depend on which set of tools works for you, which ones you gel with.

    Post edited by larsmidnatt on
  • You might want to check out construct2 also, it has a free version. 

  • firewardenfirewarden Posts: 1,488

    I'm looking at Visionaire Studio for a 2D game created with DAZ art. Interested to know if anyone else has used it.

    http://www.visionaire-studio.net/

     

  • mtl1mtl1 Posts: 1,508

    Oh speaking of RPG Maker, from my own personal experiences: RPG Maker can be *really* obtuse if you're used to other programming languages. I'm not sure if they've changed things since I last used it, but I remember trying to set up a trigger/script and being really confused.

  • Sphinx MagooSphinx Magoo Posts: 586

    Does anyone have anything using Visual Novel Software that they would recommend checking out?

    The sample images on Ren-Py remind me of the story sections in RPGs, like Final Fantasy, Kingdom Hearts, or The World Ends with You.

    Has anyone made a regular comic series using it yet?

  • larsmidnattlarsmidnatt Posts: 4,511
    edited May 2016

    Ren-Py is a good tool. Its more of a traditional visual novel maker than the games you mention. There is a bit of a difference in presentation between a FF game and a VN. However there are add-ons for Ren-py for different things, and it is customizable  if you need it to be.

    You could make a regular Comic or a Kinectic novel with it if you choose too. It doesn't force you to present things in any particular way. You don't need Visual speakers for example.

    I've used it enough over the years to safely say you could make a regular comic if you wanted to. You wouldn't need to use the vast majority of the features it has though. So not sure what you are looking for.

    mtl1 said:

    Oh speaking of RPG Maker, from my own personal experiences: RPG Maker can be *really* obtuse if you're used to other programming languages. I'm not sure if they've changed things since I last used it, but I remember trying to set up a trigger/script and being really confused.

     

    It ditched ruby for Javascript with MV. So lots of people have leveraged that. I don't code, so I can't talk too much about it other than to say a lot of people found it to be a good change overall. Also now all classes and data are now visible to the user, sutff is not hidden.  So people made a ton of mods very quickly.

    Post edited by larsmidnatt on
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