Idea to make rigging a little less tedius.
ghastlycomic
Posts: 2,531
in The Commons
Since Daz doesn't have a basic humanoid skeleton to rig from like other programs do I'm going to experiment to see if I can come up with something that will sort of work like one. I've taken a MakeHuman figure and sliced it up by bone selection groups then filled by bone selection group. I hope to then be able to grab the selection groups and reposition and scale them to the appropriate size for custom figures I make, then memorize the rigging and transfer it to the custom figure. After that it's just a matter of cleaning up the weight maps and I'll have hopefully eliminated the tedius task of building a skeleton from scratch and creating selection groups on my model.

Comments
Great idea. Would like to see that, after you finish it.
Welp.... that didn't work the way I thought it would. You can't memorize the rigging from a pose.
Does anyone know of a way to make a pose the new zero pose?
Try the bake rigging command in the Joint Editor tool right-click menu.
Woot!!! Yes! That does it. I tried posing the T-Posed figure in an A-Pose and backed the joint rotations then used the transfer utility on a A-Posed figure and it did it. It transfered the new rigging pose. There's adjustments of course that need to be done on the transfered figure because the weights are pretty rough and some people might want to clean up the selection face groups but overall it saves a lot fo the tedious building a skeleton from scratch every time you make a new figure.
Of course without the touch ups the face rig is pretty good at creating abominations when transfered.
The slice and diced figure is up on ShareCG if anyone wants to experiment with it.
http://www.sharecg.com/v/85072/view/21/DAZ-Studio/Rig-A-Tony
Hah! Love the name, Rig-A-Tony!
Thanks for that figure and all the others, you have published, ghastlycomic.
By the way, I have read, that you planned to make some tutorial for 3D Coat about creating Daz clothing.
http://www.sharecg.com/v/76213/related/21/DAZ-Studio/Bodysuit-Resources-Kit-Genesis-1
Is it available somewhere yet?
I've been wanting to but just haven't found the time. I'm in a play right now so when it's done in July I should have a little more free time.
Ok, thanks for let me know. I have to play with 3D Coat more myself. It have such a lot of features, I would like to explore,
but of course finding a free time for that is also an issue for me.
Now I'm hungry
Hey...I just found something in the Rendo Free section that was like what I remember this thread talking about and I see now that it's actually what this thread is about so never mind. eep
Yes, Autodesk biped
pretty much standard in all the gaming industry
Cool...will have a play as soon as I can find some time.
thanks...