Draagonstorm's skin auto converter vs batch converter
in The Commons
Can someone tell me the difference? Please and thank you!
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Can someone tell me the difference? Please and thank you!
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With the auto converter you click on a G2F/G2M figure, then activate the script. This asks you to select V4/M4 material file (in poser format) and it will read this, translate the various settings, and then apply to your selected figure. No new duf or other files are created in the process, it is just a way to apply V4/M4 poser material files to Genesis 2 directly without having to first apply them to Genesis (or generation 4) and then creating a duf file.
The batch converter however converts multiple pz2 (ie poser material files) into duf files, and saves these files into your runtime. ie it creates new user interfaces files, which you can then use to apply to Genesis 2.
The former is easier for applying a single poser material file to one figure, without worrying about placing any new files anywhere, the latter is when you want to convert a set of poser material files in one command.
Havos, thanks for the response. So if I understand correctly if I have a Genesis 2 figure but wanted to use V4 or M4 materials on it I would have to find the individual materials and use the auto converter script each time. But with the batch converter I'm actually saving the materials as duf files which might end up being the time saver in the long run? Sorry if I'm being a bit slow about this ... Monday mornings and all that. :)
Exactly.
Thanks Leana and Havos. Off to shop! :)