Aspect Ratio

Just curious about what aspect ratio people render at and why. In landscape I've been rendering at 3:2 and 2160 x 1440 because that is the aspect ratio and resolution of my screen. I like 16:9 for the wide angle it affords.

Comments

  • marblemarble Posts: 7,500

    I tend to use 5:4 - don't know why but it seems more natural. Maybe bacause I'm older and was used to old TV aspects rather than the newer widescreen. Selecting 16:9 often means I can't zoom in to the characters without cutting off their heads.

  • goose_chasegoose_chase Posts: 84

    Test renders tend to be square, ranging from 800 x 800 up to 4000 x 4000 if I need to see a lot of detail.

    I render projects at W:H 5:3.5 the old fashioned postcard dimensions because it's a very versatile size for croppin'n'dropping into multi-media panels.

  • Jan19Jan19 Posts: 1,109

    Portrait, square, and occasionally widescreen. smiley​  Mainly because I gravitate toward people portraits and the occasional landscape, so those are the ratios that work for me.

     

  • ChoholeChohole Posts: 33,604
    edited May 2016

    I also tend to use 16 x 9  ratio as That fits my monitor  but do sometimes use  8 x 6    and I have to admit I also frequently use  6 x 8.  ie a landscape rendered in portrait format. http://www.daz3d.com/gallery/#images/258

    Post edited by Chohole on
  • BeeMKayBeeMKay Posts: 7,019
    edited May 2016

    I use 17:22 and 17:28 often, and made a custom 3:4, 2:2.5 and 17:35 ratio. Usually, I use the 4:3 or 5:4, though.

    Post edited by BeeMKay on
  • Roboman28Roboman28 Posts: 210

    I render at 8192 x 4800 with 3delight or 4096 x 2400 for Iray and Vue. That is halfway between 16:10 and 16:9 ratios which were the common monitor formats a few years back.

  • ghastlycomicghastlycomic Posts: 2,531

    99% of the time I just render 8x10 because the only thing I really render is pictures of stuff I'm modelling.

  • jestmartjestmart Posts: 4,449

    Whatever best fits the scene.

  • CybersoxCybersox Posts: 9,278
    edited May 2016

    Whatever fits the end use... if it's a screensaver then you want to save to the standard screen sizes.... remembering that it's usually a lot easier to cut image off the long side than it is off the short side for horizontal images and vice versa for vertical ones.  Even if it's just for personal use, I still tend to pad my still renders a bit in each direction and then crop to final size in post, as the balance of a picture can shift noticably while you're doing postwork.     

    Post edited by Cybersox on
  • 3delinquent3delinquent Posts: 355

    I wasn't really sure why I asked that question but that was probably the tip I was looking for cybersox. It's one of those things you wonder why you didn't just think of that yourself.  If the image doesn't fit to begin with, stretch and fill often crops in a way that spoils the composition. Postwork is one of those things I'm, er, working on, but I can crop an image so it's all good.

    Nice render Chohole, that looks like stuff I wished I could draw and paint or color. Oh wait! Now I can! Well I'm working on it anyway:) The 6x8 ratio does look good for that. I might have to mess around with some of those custom ratios. I feel fairly confident that here if I press buttons just to see what happens it won't break anything. :) Thanks all for the observations.

  • 3delinquent3delinquent Posts: 355

    Wow Chohole, I love your landscape gallery. The problem at the moment with looking at stuff like that is it makes me think things like 'hmmm, Bryce eh?'. I made that wonderful mistake with Daz Studio though, so I might stick with all the happy trouble I made for myself in that for a while. Actually it's not my fault. It's Daz3D's fault. And the people that post inspirational art in the galleries. And the people that are helping other people learn how to do this stuff. But I'm trying to embrace a more forgiving side of my nature and I'm determined not to hold it against them.

  • ChoholeChohole Posts: 33,604

    3delinquent

    Thank you.  I love doing landscapes. I have been making Bryce lanndscapes since 1997.  In fact Truthfully Byce is the only 3d program I really use, although I do use Poser to prep stuff to import into Bryce,  and I have played around some with Carrara, but always end up going back to Bryce.

    It's horses for courses though with any of the 3d programs.  My son could never get on with Bryce or Poser, but took to Daz Studio from the word go.

  • DustRiderDustRider Posts: 2,880
    edited May 2016

    I tend to use what fits the scene, which sometimes isn't a "standard" size (as can be seen by looking through my gallery). But then I'm not really what you could call an artist, and unless I'm producing something for a given aspect ratio, digital media is pretty forgiving with respect to size/aspect.

    Of course if you want people to use your renders for desktop backgrounds, screen savers, posters, etc., then using the dominant aspect ratio for that media is quite important. For example I'm working on an animation that will be displayed on a device that has a screen resolution of 1024x768. In this case it is important to match the screen resolution/aspect with the display device resolution/aspect to ensure optimal image/video display quality.

    Post edited by DustRider on
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