Can we have a animation gallery?

specta3specta3 Posts: 32
edited May 2016 in The Commons

I like to see what animations people make in Daz and useing the assets outside of Daz also like to create my own stuff as well . But you have to trawl through the forums to find the people who make animations.

Would be good if we had a place for people to show there work and discuss animation in Daz etc . Are a filter on the gallery search and a upload option

Just my thoughts :)

 

Post edited by specta3 on

Comments

  • AnotherUserNameAnotherUserName Posts: 2,727

    That would be cool. Id like to see peoples animations as well.

  • SaphirewildSaphirewild Posts: 6,679

    There is a place where users show off their animations and that is here http://www.daz3d.com/forums/categories/art-studio

  • specta3specta3 Posts: 32

    There is a place where users show off their animations and that is here http://www.daz3d.com/forums/categories/art-studio

     

    Its a general forum and you have to search many pages to find projects. A better way to present and promote animation would be a win win

  • RuphussRuphuss Posts: 2,631

    in the old forum we had a separated animation forum

    but an animation gallery would be nice

    as animators are the orphanes of daz it will not happen

    even in the shop animation runs under poses

    and they are very hard to find

  • IvyIvy Posts: 7,165
    edited May 2016

    I have been animating with Daz studio for 7 or 8 years,   I have seen a lot of changes with the daz studio software and the forums. and none of the changes have been geared for animation use or the users.  Daz studio is still using daz3 timeslines and technology, accept for the graph-mate and key-mate plugins.   So. there has not been anything new for animation in daz in a long time to keep it up to date with their current character figures..

    So you properly have a better chance of find good Daz and poser animations on YouTube than you will on here in the daz forums.Only after you have waded through a sea of billions of short 10 second dancing girl test animations . 

    So anyway after Daz changed the forum software they merged the animation forum which was its own thread here and eliminated it. .. all the animators complained about it when it happen. But it didn't matter Daz merged our individual  threads that were in the animation forum with the art forum making it impossible to keep track of other animators that have projects we been following.. or a place to ask other animators questions. & because the art studio  section the threads are moving or being updated fast enough by other users posting still art it would bury anything useful to us animators that may have been posted..

    I actually have had  my own running thread on animation,  But it got to hard to keep it in the top 20 threads in the art forum, with all the new people that are posting their own threads for still art it would get buried quickly, so it got to be not worth it.  so now I just post my stuff where ever is applicable to do so.

    There was a time when animations was a equal priority with still art. here at daz . But ever since genesis and daz 4 came out came out, which broke compatibility with the older animation tools and characters motions files, A lot of people got disenchanted with using daz for animation, & stopped developments of cool stuff like fx tools and etc. . Plus being here long enough as a member at daz. I have noticed. its seems like Daz been chartering studio for still art sales and pretty much let the animators find other solutions using their products for animation.  which could be a gaming engine, or Maya, Or c4d. Icones etc , which those software do not really play nice with daz Genesis 3 characters.   , Plus there is a lot of work arounds to make daz products work in 3rd party software .which makes its more feasible for animators to find a better solution for our craft than daz studio.   I am not sure but it maybe have to do with the fact daz changes its Mesh technology  with every new release of the studio software and keeping animation compatible with those changes could be a  a daunting task for a software developer, So I think that Daz develops and release new products for its highest market volume which would be the still art community.  so that may be one reason they do not offer support for animation as much as Still rendering.  there not as much of a demand or market for animation using daz. so no need for its own thread I reckon..

    But that is just my opinion . Other opinions may vary.

    Post edited by Ivy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,100

    I definitely have an opinion on the matter but am afraid I cannot share it. sad 

  • chickenmanchickenman Posts: 1,202
    edited May 2016
    Ivy said:

    I have been animating with Daz studio for 7 or 8 years,   I have seen a lot of changes with the daz studio software and the forums. and none of the changes have been geared for animation use or the users.  Daz studio is still using daz3 timeslines and technology, accept for the graph-mate and key-mate plugins.   So. there has not been anything new for animation in daz in a long time to keep it up to date with their current character figures..

    So you properly have a better chance of find good Daz and poser animations on YouTube than you will on here in the daz forums.Only after you have waded through a sea of billions of short 10 second dancing girl test animations . 

    So anyway after Daz changed the forum software they merged the animation forum which was its own thread here and eliminated it. .. all the animators complained about it when it happen. But it didn't matter Daz merged our individual  threads that were in the animation forum with the art forum making it impossible to keep track of other animators that have projects we been following.. or a place to ask other animators questions. & because the art studio  section the threads are moving or being updated fast enough by other users posting still art it would bury anything useful to us animators that may have been posted..

    I actually have had  my own running thread on animation,  But it got to hard to keep it in the top 20 threads in the art forum, with all the new people that are posting their own threads for still art it would get buried quickly, so it got to be not worth it.  so now I just post my stuff where ever is applicable to do so.

    There was a time when animations was a equal priority with still art. here at daz . But ever since genesis and daz 4 came out came out, which broke compatibility with the older animation tools and characters motions files, A lot of people got disenchanted with using daz for animation, & stopped developments of cool stuff like fx tools and etc. . Plus being here long enough as a member at daz. I have noticed. its seems like Daz been chartering studio for still art sales and pretty much let the animators find other solutions using their products for animation.  which could be a gaming engine, or Maya, Or c4d. Icones etc , which those software do not really play nice with daz Genesis 3 characters.   , Plus there is a lot of work arounds to make daz products work in 3rd party software .which makes its more feasible for animators to find a better solution for our craft than daz studio.   I am not sure but it maybe have to do with the fact daz changes its Mesh technology  with every new release of the studio software and keeping animation compatible with those changes could be a  a daunting task for a software developer, So I think that Daz develops and release new products for its highest market volume which would be the still art community.  so that may be one reason they do not offer support for animation as much as Still rendering.  there not as much of a demand or market for animation using daz. so no need for its own thread I reckon..

    But that is just my opinion . Other opinions may vary.

    Ask the mods to sticky animation thread so it can be easily found by all.

    Post edited by chickenman on
  • IvyIvy Posts: 7,165
    forsaken said:

    I definitely have an opinion on the matter but am afraid I cannot share it. sad 

    my opinion is not a dig or a put down remark for still art community I make still art as well. But as a animator using  daz. The daz studio software is defiantly has gotten much more difficult to animate with if you are just using the daz studio software for animation.

  • chickenmanchickenman Posts: 1,202

    Carrara's animation tools are still pretty good and there are tutorials for it such as this one.

    http://www.daz3d.com/create-a-walk-cycle-in-carrara

    MMoir does a good job of explaining what to do and WHY so it look realistic.

    Only down side is it cant use Gen 3 yet.

     

  • IvyIvy Posts: 7,165
    edited May 2016

    thats just it. Carrara is not daz studio neither is bryce or Iclone  all once sold here at daz.but not really supported much any longer.  .  so anything for carrara or older daz studio version will still work in carrara. But i would not buy a new product for carrara or bryce if it were meant for Genesis 3 or daz 4.9 iray. because chances are its not going to work in the desired way you would like it too.

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    Ivy said:

    I have been animating with Daz studio for 7 or 8 years,   I have seen a lot of changes with the daz studio software and the forums. and none of the changes have been geared for animation use or the users.  Daz studio is still using daz3 timeslines and technology, accept for the graph-mate and key-mate plugins.   So. there has not been anything new for animation in daz in a long time to keep it up to date with their current character figures..

    So you properly have a better chance of find good Daz and poser animations on YouTube than you will on here in the daz forums.Only after you have waded through a sea of billions of short 10 second dancing girl test animations . 

    So anyway after Daz changed the forum software they merged the animation forum which was its own thread here and eliminated it. .. all the animators complained about it when it happen. But it didn't matter Daz merged our individual  threads that were in the animation forum with the art forum making it impossible to keep track of other animators that have projects we been following.. or a place to ask other animators questions. & because the art studio  section the threads are moving or being updated fast enough by other users posting still art it would bury anything useful to us animators that may have been posted..

    I actually have had  my own running thread on animation,  But it got to hard to keep it in the top 20 threads in the art forum, with all the new people that are posting their own threads for still art it would get buried quickly, so it got to be not worth it.  so now I just post my stuff where ever is applicable to do so.

    There was a time when animations was a equal priority with still art. here at daz . But ever since genesis and daz 4 came out came out, which broke compatibility with the older animation tools and characters motions files, A lot of people got disenchanted with using daz for animation, & stopped developments of cool stuff like fx tools and etc. . Plus being here long enough as a member at daz. I have noticed. its seems like Daz been chartering studio for still art sales and pretty much let the animators find other solutions using their products for animation.  which could be a gaming engine, or Maya, Or c4d. Icones etc , which those software do not really play nice with daz Genesis 3 characters.   , Plus there is a lot of work arounds to make daz products work in 3rd party software .which makes its more feasible for animators to find a better solution for our craft than daz studio.   I am not sure but it maybe have to do with the fact daz changes its Mesh technology  with every new release of the studio software and keeping animation compatible with those changes could be a  a daunting task for a software developer, So I think that Daz develops and release new products for its highest market volume which would be the still art community.  so that may be one reason they do not offer support for animation as much as Still rendering.  there not as much of a demand or market for animation using daz. so no need for its own thread I reckon..

    But that is just my opinion . Other opinions may vary.

    Ask the mods to sticky animation thread so it can be easily found by all.

    That would be really great.

  • wolf359wolf359 Posts: 3,931
    edited May 2016

    >>mild rant alert!!!<<<

    I am an animator
    who had primarily used poser
    until the introduction of the aniMate nonlinear aniblok
    system back in DS 2.3x and now the Graphmate& keymate addons here in 4.x.

    The reality as ,I see it, is that neither Smith Micro
    nor Daz inc. actually care about appealing to people 

    who TELL STORIES through 3D chracter 

    animation.

    Poser is DEAD to me as it has become a regressive 

    ,lumbering monstrosity offering essentially the same 

    animation tools they had  in 1997.

    And had it not been for the people at the, apparently 

    defunct, company; "GOFIGURE",
    Daz studio would be offering even less animation 

    options than poser.

    We Poser/Daz figure animators are too small a minority in these online communities to warrant any serious attention from the decision makers.

    This is kind of ironic when you visit the beautifully 

    laid out "Morph3D" site and look at all of that 

    pretty Daz content they are trying to sell to unity 

    developers.
    Or that abysmal & epic failure called "Poser pro 

    game dev"

    According to Entertainment industry reporting,
    Hollywood has had record breaking revenues in the 

    past 3 years or so.

    But has still been eclipsed by the Gaming Industry
    in $$sales$$

    So yes... I get why that Market is so appealing.

    But what happens in Video games??

    VISUAL STORY TELLING&ACTION/ 

    ADVENTURES/VIOLENCE THROUGH 3D 

    CHARACTER ANIMATION!.

    and most game dev pipelines involve Character 

    creation-Character animation- send to game engine
    ..Autodesk OWNS that market.

    SideFX(Houdini) is making serious inroads as well.

    yet on the "Morph3D"site I am unable to find
    one single moving character being showcased.

    I see alot of still renders of
    Pretty Northern European white people
    wearing many of the cool DAZ clothing outfits
    most of us already own.

    You can not impress Character animators of  the Game dev culture with yet more still images of tall, pretty white women
    in the way you impress the still render compulsive content hoarders in this market.

    It is  easy see to see why Reallusion has their own higher quality Character Creation application.

    Iclone has Character animation tools on par with Autodesk Motionbuilder.
    what they were missing were more detailed figures
    to export to game engines but they now offer them with the free Character Creator.


    And now we have the genesis 3 Models
    with their  bone based"Facial expression" rig 
    that completely Destroys Compatibility with  what usable Character animation tools presently existing in Daz studio,(aniMate2, Puppeteer,mimic etc)
    And are not even close to being usable in any Autodesk animation App without serious amount of labor intensive work to adapt the to autodesk human IK system .

    Yet it is marketed to the still render content hoarders as though that face rig actually adds value 
    to the user experience when it clearly achieves NOTHING that cannot be achieved with mesh based morphs both still or animated.
     

    Post edited by wolf359 on
  • specta3specta3 Posts: 32
    edited May 2016

    Thanks IVY & Wolf for the informationan and history. For me Daz is a great tool to pick up and explore animation and  enviroments its so easy to pick up the basics and the Aniblock system is great to use , you can build up a nice libary . Only problem i have with it is the render times even on low settings can take a while .

    You can green screen and export to other apps which is fun as well Daz can be very good if you play to its strenth. Iclone is even better but its expensive compared to Daz . I dont see any reason why Daz could not make a little more efffort in to making a better enviroment here on the forums for people to shocwcase and discuss animations

    Post edited by specta3 on
  • fred9803fred9803 Posts: 1,565

    Since Daz have been pushing Iray products it runs counter to the notion of animation in that the hugely increased render times with Iray makes rendering animations with it a near impossible task. And while I really appreciate the integration of Iray with DS, to render animations with it is as yet a bridge too far for hobbyists. So I guess we're stuck for the time being with high quality stills using Iray, or low quality animations with 3Delight.

    I can't understand this situation in the 21st century. Why can't I have everything I want, right now! smiley

Sign In or Register to comment.