Sheaths!

ScavengerScavenger Posts: 2,674

Hey, another weapons set out with a big shiny sword! http://www.daz3d.com/witch-hunter-s-silver-fire-weapons

AND NO SHEATH!!!

The guns get holsters, but why no sheaths for the swords?

This is a marked case of anti-swordism!!!!

Comments

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555

    good point there's hardly any blade weapons that have a sheath only ones I can think of that do are Tooth and Bone: Savage Accessories for Genesis 2 Female http://www.daz3d.com/tooth-and-bone-savage-accessories-for-genesis-2-female-s   for her two knives and Lofn http://www.daz3d.com/lofn  http://www.daz3d.com/lofn-bundle  she has a sheath for her three bladed throwing blade

  • AnotherUserNameAnotherUserName Posts: 2,727

    Agreed. Vendors, please include sheaths and holsters for your weapons. It improves the usefulness of the product by leaps and bounds.

  • RafmerRafmer Posts: 564

    good point there's hardly any blade weapons that have a sheath only ones I can think of that do are Tooth and Bone: Savage Accessories for Genesis 2 Female http://www.daz3d.com/tooth-and-bone-savage-accessories-for-genesis-2-female-s   for her two knives and Lofn http://www.daz3d.com/lofn  http://www.daz3d.com/lofn-bundle  she has a sheath for her three bladed throwing blade

    Also this set: http://www.daz3d.com/weapons-of-war Quite nice, but only 3DL materials.

  • ScavengerScavenger Posts: 2,674
    Rafmer said:

    Also this set: http://www.daz3d.com/weapons-of-war Quite nice, but only 3DL materials.

    Well most sheeths are wooden or leather wrapped, so just slap some iray shaders on them.

     

  • argel1200argel1200 Posts: 760

    I agree, and does affect my purchases. I like to load the prop in hand and sheathed and hide what I don't need, so I can render different scenes with the same character.

  • ValandarValandar Posts: 1,417

    The problem is that a belt scabbard or sheath, or even back scabbard or sheath, for a full sword is a VERY tricky thing to rig to DAZ's liking. It turns a simple set of weapons into something that can take five times as long, not twice as long.

    Meanwhile, I'm surprised nobody has mentioned this:

    http://www.daz3d.com/knight-gear-accessories

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Rafmer said:

    good point there's hardly any blade weapons that have a sheath only ones I can think of that do are Tooth and Bone: Savage Accessories for Genesis 2 Female http://www.daz3d.com/tooth-and-bone-savage-accessories-for-genesis-2-female-s   for her two knives and Lofn http://www.daz3d.com/lofn  http://www.daz3d.com/lofn-bundle  she has a sheath for her three bladed throwing blade

    Also this set: http://www.daz3d.com/weapons-of-war Quite nice, but only 3DL materials.

    It's a sweet set and easy to convert to Reality/lux settings.

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited May 2016
    Valandar said:

    The problem is that a belt scabbard or sheath, or even back scabbard or sheath, for a full sword is a VERY tricky thing to rig to DAZ's liking. It turns a simple set of weapons into something that can take five times as long, not twice as long.

    Meanwhile, I'm surprised nobody has mentioned this:

    http://www.daz3d.com/knight-gear-accessories

    Id be happy without the rigging. Its not difficult to just parent something to the pelvis or the back. Besides, I always find that even if there is a pose for the weapon/scabbard/whatever, I usually have to tweak its position in one way or another.

    I may be over-simplifying though as I really do not know the ins and outs of modelling.

    Post edited by AnotherUserName on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    Valandar said:

    The problem is that a belt scabbard or sheath, or even back scabbard or sheath, for a full sword is a VERY tricky thing to rig to DAZ's liking. It turns a simple set of weapons into something that can take five times as long, not twice as long.

    Meanwhile, I'm surprised nobody has mentioned this:

    http://www.daz3d.com/knight-gear-accessories

    Id be happy without the rigging. Its not difficult to just parent something to the pelvis or the back. Besides, I always find that even if there is a pose for the weapon/scabbard/whatever, I usually have to tweak its position in one way or another.

    I may be over-simplifying though as I really do not know the ins and outs of modelling.

    I have to agree, never really understood why any sheath or scabbard needed rigging. I have quite a few that are rigged that are unusable once fitted to the figure and any morphs dialed in, especially if autofitted. I ended up loading them up in DS and taking them into a modeling app to delete the belts and such so I could have them just as a prop.

  • JOdelJOdel Posts: 6,316

    The fact is that almost any sword mocel can be used with almost any sheath model. You only need to make the blade invisible and line the handle up with the sheath and parent it.  There may be some times when you need to see the sword being drawn which would be a bit more fiddly, but if it's a straight sword it's still doable. It's the fantasy-shaped blades that would be a real problem.

    I'm a bit surprised that no one has brought out a set of different sheaths that could be swaped around. There have been sets of just about everything else.

  • AnotherUserNameAnotherUserName Posts: 2,727
    JOdel said:

    The fact is that almost any sword mocel can be used with almost any sheath model. You only need to make the blade invisible and line the handle up with the sheath and parent it.  There may be some times when you need to see the sword being drawn which would be a bit more fiddly, but if it's a straight sword it's still doable. It's the fantasy-shaped blades that would be a real problem.

    I'm a bit surprised that no one has brought out a set of different sheaths that could be swaped around. There have been sets of just about everything else.

    A morphing sheath, which could fit a variety of blade shapes, sizes and widths would work great. Perhaps it could even have some customizable bling so that you could mix it up a bit.

  • ValandarValandar Posts: 1,417

    The problem is that DAZ will NOT accept a simply "propped" sheath. There must me some visible means of it being attached to the belt, neccesitating rigging, wich means it needs to react to anything that affects the vertices it's attached to. And a back sheath is even worse about it.

  • mjc1016mjc1016 Posts: 15,001
    Valandar said:

    The problem is that DAZ will NOT accept a simply "propped" sheath. There must me some visible means of it being attached to the belt, neccesitating rigging, wich means it needs to react to anything that affects the vertices it's attached to. And a back sheath is even worse about it.

    In other words...the best that can happen is someone can make freebie sheaths that are 'just there', but in order to be a product/part of a product the seaths MUST be fully rigged

  • PorsimoPorsimo Posts: 359

    Well, my http://www.daz3d.com/fantasy-weapons-collection-3 has scabbards, although they are static props...

  • ScavengerScavenger Posts: 2,674

    I guess what would be ideal would be a belt with the hanger on it that could have static props scabbards parented to

     

  • IceDragonArtIceDragonArt Posts: 12,759
    Porsimo said:

    Well, my http://www.daz3d.com/fantasy-weapons-collection-3 has scabbards, although they are static props...

    Ths is already on my wishlist lol.  It looks like a great set.

  • Charlie JudgeCharlie Judge Posts: 13,251
    edited May 2016

    There is a fairly nice sword and sheath in obj format free over at Turbo: http://www.turbosquid.com/3d-models/sword-medieval-obj-free/754993

    Sword and knife with sheaths in this set: http://www.daz3d.com/adventurer-for-genesis-2-male-s and textures: http://www.daz3d.com/bold-for-adventurer only $1.99 each if you are a PC+ member

    Post edited by Charlie Judge on
  • ErdehelErdehel Posts: 386

    Same goes for holsters and assault weapons. I found a few holsters that didn't fit my needs, nothing for wearing an assault weapon when not using it and as mentioned in this thread only very few sheaths for swords and knives. I can see where the problem is, Valandar explained it clearly. The scabbard and attach system in the picture Scavenger showed wouldn't need that much rigging as far as I know. A more classic way to wear a sword would need a fitting belt and that would indeed need some more rigging.

     

     

  • ValandarValandar Posts: 1,417

    Not to mention that any morph that changed the width of the hips, like Heavy or Stocky, would neccessitate ERC refitting of the bone for the hanger itself. It's a TON of work, really, more than it appears on first glance.

  • AnotherUserNameAnotherUserName Posts: 2,727

    r

    Erdehel said:

    Same goes for holsters and assault weapons. I found a few holsters that didn't fit my needs, nothing for wearing an assault weapon when not using it and as mentioned in this thread only very few sheaths for swords and knives. I can see where the problem is, Valandar explained it clearly. The scabbard and attach system in the picture Scavenger showed wouldn't need that much rigging as far as I know. A more classic way to wear a sword would need a fitting belt and that would indeed need some more rigging.

    Ive got several rifles in my runtime and only one or two of them came with slings. Posing with them is not very easy either. I usually just end up hiding the sling. I think to do any justice with a rifle sling, it would have to be dynamic. A good photoshop recource for painted slings would be pretty cool. Better than nothing anyways. I ve tried painting them myself but im just not that skilled with photoshop.

  • mjc1016mjc1016 Posts: 15,001

     Posing with them is not very easy either. I usually just end up hiding the sling. I think to do any justice with a rifle sling, it would have to be dynamic.

    I've rough posed a sling and then exported to Blender to do the final 'fit' by doing a cloth sim...and yes, after trying for a long time to get it 'just right' in Studio, it was much easier.  So, yeah, dynamic is the only way to go...

  • lexbairdlexbaird Posts: 168
    Scavenger said:

    I guess what would be ideal would be a belt with the hanger on it that could have static props scabbards parented to

    I have a freebie rapier and dagger over at ShareCG that I was going to do this for, but couldn't figure out the rigging stuff. The rigid parts (buckles and scabbard) deform when attached to non-rigid bits (belts and straps). Might give it a go, if someone could explain the process. Just the scabbard and sheathe alone is not difficult, but getting the belt to not stretch in strange ways with movement, scaling, etc., is. Cloth is easy to fake the bulging and stretching, but a strap that is supposed to remain the same width while following poses and deforms isn't. 

  • SpyroRueSpyroRue Posts: 5,020

    Honestly I dislike swords conformed to figures, they are always a disaster no matter how hard they are worked on, same with quivers etc. Not just because of rigging problems, but because of autofollow. When you dial in custom characters or any unsupported character they distort horribly. If so intent on belt and quiver straps, the straps should be conforming while the sheath/quiver should be smart propped, that way there is no risk of distorting weapons. The added issue of conforming items is they become restricted to a certain figure, props are really meant to be timeless and universal after all.

    But really I dont see why a prop maker should be forced to delve into conformers, simply to be allowed to include sheaths for the swords they model. Sheaths should always be included, its only half a product without it.

  • AnotherUserNameAnotherUserName Posts: 2,727
    SpyroRue said:

    Honestly I dislike swords conformed to figures, they are always a disaster no matter how hard they are worked on, same with quivers etc. Not just because of rigging problems, but because of autofollow. When you dial in custom characters or any unsupported character they distort horribly. If so intent on belt and quiver straps, the straps should be conforming while the sheath/quiver should be smart propped, that way there is no risk of distorting weapons. The added issue of conforming items is they become restricted to a certain figure, props are really meant to be timeless and universal after all.

    But really I dont see why a prop maker should be forced to delve into conformers, simply to be allowed to include sheaths for the swords they model. Sheaths should always be included, its only half a product without it.

    Agreed. Again. Daz, perhaps your recquirements on vendors concerning props vs. fitted articles are a little severe?

  • fixmypcmikefixmypcmike Posts: 19,689

    I don't know, I personally would consider a scabbard that doesn't include a way to attach it to the figure more of an incomplete product than a sword without a scabbard.

  • ScavengerScavenger Posts: 2,674

    Well, static prop attached to a rigid follow node seems like an idea solution.

  • mjc1016mjc1016 Posts: 15,001
    Scavenger said:

    Well, static prop attached to a rigid follow node seems like an idea solution.

    That and some of the changes/improvements in the rigging tools in the latest build will probably help going forward.

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