Resetting Zero Point of Eyes to 0 ?

ScavengerScavenger Posts: 2,674
edited May 2016 in The Commons

I've converted a character from v4 to G2F with GenX2.

When I use the shape, the eyes are in the wrong position. (pic 1)

The V4 character has an "Eye Fix Morph" which if I use that on G2F, the eyes move to the right position. (pic 2)

Is there some way to make this correct postion the new zero point?..like If I save as a character Preset or something?

 

Post edited by Scavenger on

Comments

  • HavosHavos Posts: 5,582

    If you select both eyes you can then choose:

    Edit->Figure->Zero->Zero Selected Items (s) Pose, and that will zero the x,y,z translation and any rotation of the eyes.

  • ScavengerScavenger Posts: 2,674

    That doesn't work.

    The Zero point is the wrong position (pics 1,2)

    The Correcttion is non-zero.  (3,4)

    I want to make the correction zero.

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  • j cadej cade Posts: 2,310

    ERC Freeze is what you are looking for.

    Apply the morph and eye fix preset to G2F with the figure otherwise zeroed (no other morphs the default pose etc)

    navigate to the transferred morph in the properties tab; in the propertiy tabe right click> edit mode then right click your transperred morph > ERC freeze.

    A panel will come up. Under properties there will be a list of all the things currently applied to your figure. Select just the things relating to the eye (provided the figure is otherwise zeroed you shouldnt have to uncheck much) leave the additional options checked and hit accept.

    The eye preset should now dial in with the morph.

    To save the updated morph go to save as>support asset>save modified assets

  • ScavengerScavenger Posts: 2,674
    edited May 2016

    Hmm.. that gets me somewhere.....

    So I tried it (without saving the modified asset), cleared the g2f, reloaded it, and set the shape and the eyes weren't fixed.   I assumed that clearing the G2F cleared the ERC Freeze, so I re-did it, but when I went to save the modified assets, it wants to save a change to G2F herself as well as the shape.

    So I removed the shape from the on screen figure (which shows the freeze...) but still saving modified asset has G2F listed as well.

    I know from experience this will cause issues with the base G2F, that I should be able to fix after the fact (unless it's the eyes that get changed)...BUT, is this how it's supposed to go?

     

    EDIT: I did just notice that I'm still in edit mode..is that maybe the problem?

    Edit 2: Redoing the sequence with going out of edit mode before saving modified, same things.  (I've cnceled out of saving modified each time).

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    Post edited by Scavenger on
  • j cadej cade Posts: 2,310

    What is that third screenshot of? it looks like the eye preset without the morph?

  • ScavengerScavenger Posts: 2,674

    It is. that's when I remove the custom shape, the eyes are there.  I'm concerned if I save modified presets, that's what G2F will load as.

  • j cadej cade Posts: 2,310
    Scavenger said:

    It is. that's when I remove the custom shape, the eyes are there.  I'm concerned if I save modified presets, that's what G2F will load as.

    Thats weird, If the transforms are frozen to the morph they ought to zero out with it. especially given that in your ERC panel all the default values are zero

     

    Ugh.. spitballing post-ERC freeze you zero the figure and then apply the morph does everything line up correctly. and when you apply the preset if you select one of the eyes are there non-zero values that are greyed out?

  • ScavengerScavenger Posts: 2,674

    Zeroing the figure doesn't change the eyes from the poking thru the face view.

    I can't manually move the eyes...looks like their motion gets frozen in parameters.

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  • j cadej cade Posts: 2,310

    That would be it! and yeah you wouldnt want that saved as default.

     

    ... and I am silly. there's an easy workaround instead of save modified asset use save as morph asset instead, only thing to look out for is making sure it then doesn't get saved as a duplicate, if you have issues go to studio/content/data/genesis 2/female/morphs and search for the name of your morph if there are 2 delete the older one.

  • ScavengerScavenger Posts: 2,674

    I'm not sure what that did, but I can't even find the resulting giant folder of morphs it made in the program.

  • ScavengerScavenger Posts: 2,674

    Well, not sure what I did again...but got it all fixed..

    Somehow, the body morph got fixed and I have no idea how.

    I then went to change the head only morph only... this time I leaned into the punch, and just made a copy of the Genesis2Female.dsf file, saved the modified assets..let it get corrupted..close the program and swap the corrupted with the copy i made.

  • ScavengerScavenger Posts: 2,674

    Hmm. a weird annoynance... it seems if I save a scene with the figure, then reload it, the eys go off-set by the problem....hitting it with the eye fix puts them back as they were...

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