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I agree on that , if you have low end card with small VRam , CPU will be your insurance just in case it does not fit on the card preventing iray from crash .
Iray don't use full power of every device you use for rendering for that reason there is zero benefit of using CPU on top with good gtx cards , 1 titan X running 100% , 2 x Titans X 145% , 3 xTitan X 165%
4 x Titan X running only 185% faster than 1 x Titan X so the CPU only slow down everything even more , how more devices you use how less power will be used for the money you spend ( different story for the real time iray viewport ) but for rendering nope and when you render animation sequences every winning minute per frame is golden and you can save many hours of rendering by switching the CPU off if you can
also about the CPU cores , if you run 4 Titan X on CPU with 4 cores or 20 cores there is not difference in rendering time as iray will benefit only from the 4 cores in this case and ignore the other 16
when I render complex scene only 2 cores are used and 4 threads for loading up the scene the other 2 cores anx 4 threads are idle unless I use only CPU for rendering
for that reason I don''t see here any benefit of using CPU with high end gtx cards so unless you plan to use more than 4 GPU cards in your system your 4 core CPU processor will be the best choice
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I agree that using the CPU slows things down significantly when using multi-GPU, I have tested this extensively myself and found it to be true.
But I don't understand this part:
"Iray don't use full power of every device you use for rendering ... 1 titan X running 100% , 2 x Titans X 145% , 3 xTitan X 165% " then at the end you say, "for that reason I don''t see here any benefit of using CPU with high end gtx cards so unless you plan to use more than 4 GPU cards in your system your 4 core CPU processor will be the best choice "
When I started iray animation a few months ago, I had only 1 GPU, a Geforce 980ti and I did testing with and without CPU enabled for render. With 1 GPU, I found the CPU gave a very slight decrease in render time (but was not worth it, nonetheless, due to other problems that causes, rendering CPU for 80 hours straight, stress on CPU, heat, tying up system resources, etc). But when I added the 2nd GPU, renders were significantly slowed down if the CPU was enabled for renders. So of course all my rendering is done with GPUs and Optix enabled only. I never use the CPU.
Also, with 1 GPU, the load on the card is around 99% (not memory load), the GPU load.
When I run both cards, the GPU utilization is about 95% on both cards, so they are both getting used to almost full capacity.
So there's a very slight drop in utilzation when going from 1 GPU to 2, but not as significant as you say, at least not in my experience.And I don' see any reason why anyone with a decent GPU would ever want to enable CPU for rendering iray, especially, the more cards they have, the more significant the negative impact of having the CPU enabled would be. The CPU becomes a bottleneck very quickly, I think even someone with a lowend CUDA card would be better off not using CPU. 512 cores vs 4 cores, still no contest.
I have a question about using CPU to back up GPU rendering in Iray. I am running a i7-37700 CPU @ 3.5GHz with 32 GB of RAM with a NVIDIA GeForce 970 card.
I had been using the default CPU method for all my renders up until a few weeks ago when my CPU cooling system broke. Since replacing the cooling system I started looking into how everything was operiating with DAZ Studio. By default it seems to use the CPU first and then use the GPU (rarely). Is there a way to have Iray use the GPU and then if needed the CPU?
Was that 1.344v the result of an auto-profile in your motherboard, or did you manually input it? You lucked out on the silicon lottery, being able to hit 5 ghz, that's awesome. I ask about the auto-profile (like an auto overclock utility or something, like some ASUS boards have) because all of my research has indicated that 1.3v is the max recommended safe voltage for the 4790k. If you'd seen that somewhere before and were willing to risk it, cool, power to ya. If not, you might consider lowering the voltages and decreasing the clockspeed a bit.
I hope I don't appear to be second-guessing you. I'm just saying that if you overclocked your CPU by typing "5.0" into a multiplier setting in your BIOS and then let your motherboard determine the required voltages, you might have ended up with higher voltages than you wanted / are safe.
It seems that both card run on full power because the scene is loaded on both and the clock is running but they are not used efficient in the same ratio by iray software while rendering with multiple GPUs for that reason Octane is faster than Iray and Blender Cycles slower than iray due to the rendering software no the cards or drivers
the results was from benchmarks for rendering with iray software . The same was before with Octane until the software got fixed , Blender Cycles use even less resource the worse speed of them all in unbiased GPU rendering
you may thinking 2 cards give you 200% power but that is not the case, only the first card is at 100% additional cards not so 4 x Titan X will give me only 186% not 400% rendering power plus all also depends of what you render and how big the scene is . That why Games works best with SLI so they can suck the full power of the GPU
try this, Render simple cube with CPU, then switch just to one GPU and after to more GPUs if you have you will see that the rendering time is the same for all and more cards don't do nothing to the speed of this single scene , now trow in 2 genesis with sss shader and you starting to see the speed difference .. how more complex the scene how better iray use the resources but never 100% for each additional GPU
in the article it was explained how the iray software handle the data , but I lost the link some how , I only remember the utilization of the CPU by iray , I was searching for info about best CPU to use with 4 Titan X for rendering with iray but 4 core CPU was the answer according to iray render benchmarks with various cards , well Quadro cards was the worse with iray speed rendering gtx performed better .
No way ..that why it slow down the GPU as the primary become CPU as it is slower and need more utilization so it run at 100% and then the GPU is used less than 100% that why iray render slower, you should use just GPU if you sure your scene fit well on the card plus you need some memory left for the rendering if you not sure use CPU +GPU just in case
Thanks for the info, I am a newb to this stuff and it helps alot.
I am using my Asus motherboard software to do that not manually , I left it to the software as it does it optimal settings for all my profiles, it adjust all the fans powers in my system for best performance too , I did not lucked out on the silicon lottery I just got already tested one for the speed when I build my new rig in December , next time check here https://siliconlottery.com/collections/1150 for references
My offset voltage is : -0.020V
OC Voltage is : +1.395 V
= 1.375 CPU Core Voltage
set to Adaptive so not constant
I can see definitely faster performance while working when set on extreme performance and that is cool to have , but I would never go manually with this level of settings with untested CPU from the store .. so I got the special one lol and I paid for a little more
@MEC4D, thanks for all the info. That makes more sense to me now. (Your shaders are awesome by the way, just bought PBS Vol 2 a few day ago)
Thanks , really appreciate the support! I hope you enjoy the pack !
nice to look at, Joe
I missed this one , looks so much better than the last one with better frame speed , the other made me disy , was too fast lol
I moved this comment to http://www.daz3d.com/forums/discussion/87211/daz-studio-nvidia-iray-interactive-mode-animation-tests
That's 10 seconds a frame, thats really fast. How many iterations is that rendering? I find it hard to believe its only 5. Granted its very washed out but I'm curious about these "custom iray shaders". I normally render to 400 iterations and nver get anything useable below 100.
Interactive mode is fast I render 1 sec HD frame with my metal shaders on a single robot in movement but that is direct light so some of the shader functions are not used , no volume, refraction or sss or light bauncing from each object it is almost like old Open GL Game but with AO , if you go in photo real mode you will need more than 350 iteration to even begin with and for indoor scene a lot more .
OK, I never rendered in interative mode, normally only photoreal or occasionally OpenGL if I'm running a quick test
I have been experimenting with interactive mode to see how fast I can get a usable render. In the latest test I basically turned the roughness down to get rid of the "fireflys". I liked the water in the outside test because The noise made the water seem like it was shining. But the noise in the shadows in that one were distracting. So this time I tried to get the shadows to be solid. It may have washed things out to much. ;)
here is my very old animation from 2012 with Direct Light in Octane, I used batch processing to export all my DS scene frames and load it to Octane standalone automatic that was the first DS animated character (M4) in Octane . The light is the same as Interactive mode in Iray , you can do cool stuff with if you don't need the extras stuff like volume or sss , reflections works perfect but the shaders will be less physical .
Sometimes people think that Octane is so many times faster than iray because they use Direct Light only ( Interactive mode ) , and it is faster but not that much when both render in photo real mode , Octane just use better the cudas than iray when more than 2 cards are in the system , with 1 card in the system almost the same speed
Joe, you should add note that is Interactive iray mode or everyone will think it is photo real what will make iray looks not so good in general since it is just a draw mode and not full physical based rendering
Thanks for the suggestion Mec3D,
I moved all my tests to their own thread to avoid any confusion.
I hope I did not offend you or something .. it is not me that was confused but you know how it works
NP, I agree that it's better that I move my tests to it's own thread to avoid any confusion and to give me a place to post my experiments without cluttering this thread:)
Yeah you are right it deserve own place
Thanks guys and gals for the tips on having CPU ticked or not ticked.
Bumped into this thread looking for interactive mode specific info.
@ MEC4D - the point you made about Octane and direct light unfair comparison is spot on! Other significant variables like sun/sky use vs Env map choice, also host-plugin optimized file loading etc affect speed too so a real scientific diagnosis is hard to come by indeed!
Agree with your 'game style AO indirect' analogy for interactive mode too, now that I've done some actual tests and visited nvidia sites...
@ Joepingleton - the bit outdoor "accidental" shimmering water is interesting insight! Will check out your anim focused thread soon once I'm done with the iray basics...