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What update? There was an update some time back, if you purchased after the update was released (or redownloaded an older purchase) then that's what you have.
The update is dated March 5, 2014.
...any progress on fixes for the Atmospheric Cameras since the Daz 4.7 release kind of broke them?
I can agree with Kyoto Kid, haven't been able to use Atmospheric Cameras since the DS 4.7 release.
Glad it's not just me having this issue.
Hi!
I´m quite new to Daz3d but already like using it very much.
In order to handle lights more comfortable, I bought the Atmospheric Cameras.
However there is one issue I cannot solve.
Actually I wanna use fog and a "god ray" spot light. Next to this there are normal lights as well in the scene, which shall not be affected by the volumentric lighting. How can I achive this?
When using the easy volume camera, I can select only one spotlight but there is no fog. When I use the volume camera all spot lights are affected. When I use the fog-camera there are no volumentric lights.
Do you know a solution?
...you have to flag the camera to the specific spotlight. For example if all your spotlights are the same intensity (say 80%) then change the light intensity of the one you want the effect on to say, 81 % and set the the flagging for the EZvolume camera to that value..
Hello Kyoto Kid,
thanks for the fast reply!
I already figured out how to achieve the rays using the technique you described. But what if I wanted additional fog? Is that possible using the Easy volume camera? I don't want the fog to be as strong as the flagged (by density) spotlight. Is there a special kind of light I could add for the fog?
Kind regards
Norman
...generally when you specify lights for the flagging only those lights willget the effect. Unfortunately Idon't you cannot combine both a fog and EZ Volume effect in the same camera.
The easiest way would be to create a plane primitive place it in front of the camera and turn down the opacity until it looks "hazy". When I want to add a fog like effect, I usually use a Jepe's SteamZ plane and turn the opacity down until looks more like fog.
You can also add a fog effect in post using something like Ron's Smoke or Fog brushes if you have any of those
If you have Nerd3Ds fog tool you could use that as well but it takes some time to set up the effect you want and it will slow the render process down something fierce.(especially so if you are using UberEnvironment).
Hi !
Same here, can not use vignette or color effect anymore :(
Is an update planned ?
For those who cannot use this camera anymore....make sure you are making 3dlight renders, not iray renders. Because this camera was nto made for iray, and will not work for that type of render.
Oh, it's broken all right. Besides, iRay wasn't included in 4.7 when the problems first appeared.
yep it is broken for me too. I needed it for a promo too.
The fog camera works fine, for me.
I use the fog camera all the time.....so it does work fine.
I missed the fog camera for iray renderign..that is why I faked my own type of iray fog camera.
But for 3DL..this one still works
Fog and Depth are working for me too, but color, background and vignette do not work any more :(
Does the fog cam work with Flagging as it doesn't for me?
When I with Easy Volume render the picture is just black.
I would like to make such a picture. But how ???
Can someone please show once the settings so that I understand it?
Thank you
DAZ-Studio 4.8
I am having trouble with the EZ volume camera doing a black out. The camera will ignore any light I tell it to flag for volume (either through the _catergory, the light intesity fields, or by telling it to recognize all light types). If the light is not flagged then the EZ volume camera will recognize illumination but it will ignore all volume calculations. Is anyone else having this problem?
I am using DAZ 4.8 pro 64 bit
how do you manage to get those visable rays of litght? I can do what I want, I do not get such a result?
how do you manage to get those visable rays of litght? I can do what I want, I do not get such a result?
So, yesterday I again experimented with "Easy Volume" to find out why my Render are always black and have found the solution.
You must turn off "Progressive Rendering"!
As I did that, had to see the "light rays" and I could "Easy Volume" use as described by the manufacturer.
Now it is really fun to work with. It's great that I can assign each spotlight a beam of light now or not!
(My English is not good. I used the google translator German / English. I hope Goggle has everything translated correctly! * Smile *)
German Version
So, ich habe gestern nochmal mit "Easy Volume" experimentiert um heraus zu finden warum meine Render immer schwarz sind und habe die Lösung gefunden.
Ihr müßt "Progressive Rendering" ausschalten!
Als ich das getan habe, waren die "Licht-Strahlen" zu sehen und ich konnte "Easy Volume" benutzen wie vom Hersteller beschrieben.
Jetzt macht es richtig Spaß damit zu arbeiten. Es ist großartig das ich jetzt jedem Spotlight einen Lichtstrahl zuweisen kann oder nicht!
(Mein Englisch ist leider nicht gut. Ich habe den Google-Übersetzer Deutsch/Englisch benutzt. Ich hoffe Goggle hat alles richtig übersetzt! *smile*)
I never fully understood this product, never got it working right, part of it that is. I think it was the 'Volume' part of it. The promo, I believe, showed a castle or something with a blue sky and atmospheric haze, when I used the volume, all I got was a checker-board background instead of the background, though the haze was there. Never did understand the 0 and 1 thingie, seemed neither did any difference. I quit using it.
...you need to have a background and skydome in the scene. The cameras do not provide that by themselves.
Also I believe in that sample scene the fog camera with the haze setting was used, not the volume camera.
I know this is an old post, but hopefully someone will still help.
I am also running into this problem of the Fog Camera not picking up the image in the Background or Backdrop. I really dont want/cant use a skydome for what im wanting to do. (Im animating on a really old laptop. Ill explain my process. I set my entire scene, render the only skydome first, place that image of that render in the backdrop/background, place the setting (mountains, field, etc) in front and render again with the background/backdrop i rendered before, repeat with just the characters. It saves a BUNCH of time (like ACTUAL weeks on rendering in layers as opposed to all at once) So. From what i read, turning the Background switch from 0 to 1 SHOULD render the background...but it does not. Does anyone have a suggestion on how i can fix this?? I even have the background animated so if i move the camera the background/Backdrop moves the same...
(Also would take advice on my process too. Not a pro by any stretch of the imagination, just watched MacGuyver a lot growing up so i just "wing it" and see what happens.
66
It won't work that way. In order to work a volume MUST have actual geometry for boundaries. It can be something as simple as a plane set up in the distance...but there MUST be a 'back wall'.
Well i would be perfectly fine if it didnt render any fog on the background. I just need that background. I ran into a whole host of problems (lighting, focus, level of detail) when i put a plane way behind all the other objects in the scene to render the background. Putting the pre-rendered scene in the Backdrop worked PERFECTLY.
Also if thats not how it works...then what does the Background 0-1 switch actually do???? If it needs geometry to render...well then it doesnt need a switch. It would just render it anyways. Like anything else in the scene.
Im not trying to be difficult, i just need to understand how it works...so i can make it do what i need!
Thanks for all the help people!!
66
The background is 'imaginary' it's an image inserted in place of the 'blank' space. The 3Delight volume and depth shaders need to have something to calculate against. It has to be 'solid' and 'visible' in the render.
You can try using a large plane set behind with its opacity value turned down. That way it will be transparent, but still 'visible'.