Daughters Of Eve 2 (Faces) for G3F - Pixeluna - SKU:28182

AeonmoonAeonmoon Posts: 53
edited May 2016 in The Commons

I recently bought Daughters Of Eve #2 (faces) for G3F by Pixeluna.

The product works fine but there are some issues that should be fixed. The facial morphs are not loaded into the morph-subtrees of the G3F character. I also own the previous product, #1, and those facial morphs loads fine into the character subtree for morphs.

 

Problems that needs to be corrected:

 

1) Facial morphs doesn't load into G3F character subtree.

2) Facial morphs are not set with compability for G3F. This has to be done manually right now. Without setting this, the product will not show up among the products to the left.

 

My Daz Studio version: 4.8 - Windows 7

 

The product can be used as it is now to an extent, but, due to the facial morphs not loading into the character morph subtree, I cannot use them in my morph randomizer script. Also I prefer to have my morphs show up in the character subtree where I have all my other morphs.

 

Example: Here is my G3F morph subtree. The below morphs are from the Daughters Of Eve #1 product.

The morphs for Daughters of Eve #2 doesn't show up in this list, or in the subtree at all.


 

I have tried to re-import the meta-data for this product, as well as re-install it, but it doesn't help.

My regards to Pixeluna, hope to have an update for the product soon.

 

Post edited by Aeonmoon on

Comments

  • PixelunaPixeluna Posts: 26

    Thanks for purchasing the DoE2 Faces for G3F. This product was tested and compatible with version 4.9 as it's indicated on the product page. You have mentioned you installed it manually, have you imported the data files? It is showing on the "shaping" tab along with the other head morphs on my content library.

    DoE2Faces.jpg
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  • AeonmoonAeonmoon Posts: 53
    edited May 2016

    I used the DIM to install the product, as usual on 4.8.

    All products show version number 4.9 on the product page since 4.9 was released, regardless of their backward compability.

     

    Yes, the morphs are showing under the 'shaping' tab, which is why I wrote that the product works fine to a degree.

    However, they are not showing under the character subtree, and they are not available for the randomizer script SimTenero Randomizer:

    http://www.daz3d.com/simtenero-randomizer

     

    So for now I can't use them with the randomizer script.

    Perhaps if I save them again as my own custom morphs, they will show up there.

    Post edited by Aeonmoon on
  • PixelunaPixeluna Posts: 26

     I am sorry that you were having some issues with the randomizer. I have not tried it. So you were able to find them on the shaping tab, and it works fine. Thanks for letting me know. I might take a look at that randomizer too. :-)

     

  • AeonmoonAeonmoon Posts: 53
    edited May 2016

    I found a solution to make them work with the randomizer. :)

     

    I add the morph with the Shaping tab to the left, to 100%.

    Then I send the figure to Zbrush, send it back to DS with GoZ, add a new morph.

    After I save the morph as a new support asset, I write "Pixeluna" as author and give it a suitable name "DoE2_Head_01".

    Voila, now it shows up in the randomizer.

     

    Thank you for your time, I just thought I would give some feedback.

    The product works fine, this is just an extra feature that I like to use morphs for, sending them off into the randomizer.

    Post edited by Aeonmoon on
  • bad4ubad4u Posts: 684
    edited May 2016

    What I'd like to know, as this is not clear from the description - are these original head morphs (custom morphs) or are these morph presets only, using the G3F Head Morphs which are listed as a requirement ? This question actually is for all products of the DOE line..

    Post edited by bad4u on
  • PixelunaPixeluna Posts: 26

    bad4u- All of the DoE line were dialed morphs using the G3F Head/Body Morphs and then saved as shape presets and can be customized to your own preferences from the shaping tab. 

    Aeonmoon- Hey, that's a great tip for those who are using the randomizer. Thanks for the feedback!

    bad4u said:

    What I'd like to know, as this is not clear from the description - are these original head morphs (custom morphs) or are these morph presets only, using the G3F Head Morphs which are listed as a requirement ? This question actually is for all products of the DOE line..

     

  • bad4ubad4u Posts: 684
    Pixeluna said:

    bad4u- All of the DoE line were dialed morphs using the G3F Head/Body Morphs and then saved as shape presets and can be customized to your own preferences from the shaping tab. 

    Then the description listing 12 head or 12 body morphs - when actually meaning presets - is quite misleading. Thanks anyway.

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