Is Diane the only maker of expression dials?

ScavengerScavenger Posts: 2,674

I see Diane has another expression package in stores,

http://www.daz3d.com/expressions-for-mei-lin-7-and-genesis-3-female-s

I don't use G3F so not for me, but I've been looking for other expression dial packages, rather than presets...are there any?

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Comments

  • chris-2599934chris-2599934 Posts: 1,904

    SimonWM does them. This pack, for example (which has animblocks as well as sliders) 

    http://www.daz3d.com/genesis-2-bundle-expressions-face-aniblocks

    AIfan has several such sets too:

    http://www.daz3d.com/alfan

     

  • mtl1mtl1 Posts: 1,508

    It should be fairly easy to convert your existing expressions into dials if you convert them to morphs, no?

  • grinch2901grinch2901 Posts: 1,247

    You can convert ant expressions to pose controls, you apply the expression, ERC freeze and save it out.  The process is described in more/better detail here:  http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start

    I do this all the time because first, most canned expressions are too extreme and need to be dialed down a bit and this is the only way to do that easily. And two, I like to combine expressions to get a mixed one. Easy to do once you have a slider for each.  It's tedious to do a lot of them because it's not a batch operation so I just do it as I need them.  Don't forget once you have a working slider to save it out as a DSF morph.  

  • JOdelJOdel Posts: 6,316

    Gen 4 expressions ported over via GenX come in on dials.

  • ScavengerScavenger Posts: 2,674
    JOdel said:

    Gen 4 expressions ported over via GenX come in on dials.

    Your ideas are intriguing to me and I wish to subscribe to your newsletter.

    This is something that can be done?

  • SpitSpit Posts: 2,342

    I like them on parameter dials too. But I've been using Puppeteer to modulate and mix when dials aren't available. I just plop a zero expression in the middle, then apply presets and add them around. You can switch back and forth between 'preview' and 'edit' modes to either modify the expression using the mouse, or move the dots around.

     

  • KnittingmommyKnittingmommy Posts: 8,191
    Spit said:

    I like them on parameter dials too. But I've been using Puppeteer to modulate and mix when dials aren't available. I just plop a zero expression in the middle, then apply presets and add them around. You can switch back and forth between 'preview' and 'edit' modes to either modify the expression using the mouse, or move the dots around.

     

    That actually sounds like a great idea! Spit!  I think I might have to give that try.

  • SpitSpit Posts: 2,342
    Spit said:

    I like them on parameter dials too. But I've been using Puppeteer to modulate and mix when dials aren't available. I just plop a zero expression in the middle, then apply presets and add them around. You can switch back and forth between 'preview' and 'edit' modes to either modify the expression using the mouse, or move the dots around.

     

    That actually sounds like a great idea! Spit!  I think I might have to give that try.

    I love Puppeteer but even I forget about it sometimes because it's rarely mentioned. It really deserves more love.

  • ScavengerScavenger Posts: 2,674

    It's so rarely mentioned I've never heard of it?

  • Cris PalominoCris Palomino Posts: 12,480

    As far as I know, even if they have presets, there should still be dials since they are morphs.

  • ScavengerScavenger Posts: 2,674

    How would that be?

  • Cris PalominoCris Palomino Posts: 12,480

    How would what be, that there would be dials?  When we bring in objs to make morphs, it makes parameter dials.  The pre-sets must be made in order to exist and they are based on the parameters as that is what the presets do, dial them up.  Is that what you're asking?

  • ScavengerScavenger Posts: 2,674

    No....I don't think so.

    Diane makes additional expresion morphs, so like "Evil Grin" which you can set from 0 to 100 and added it slightly or a lot to give you more options to mix and match, rather than presets of Rictous Smile 5 which is on or off (I imagine is built of existing dials put in certain levels, which you can adjust if you have that skill).

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    JOdel said:

    Gen 4 expressions ported over via GenX come in on dials.

    I've never exported expressions with Genx only the entire figure morphs.  How is this done?

  • KharmaKharma Posts: 3,214
    JOdel said:

    Gen 4 expressions ported over via GenX come in on dials.

    I've never exported expressions with Genx only the entire figure morphs.  How is this done?

    I would like to know how to do this too :)

  • ScavengerScavenger Posts: 2,674

    I stumbled on instructions...somewhere..but lost it in a tab somewhere :(

    Maybe Jodel wil return and tell us unforntunates :(

     

  • Cris PalominoCris Palomino Posts: 12,480

    Which morphs do you have that don't have parameter dials?  Daz products?

  • Rod Wise DriggoRod Wise Driggo Posts: 2,311

    It's not morphs, but expressions. Most DAZ expression packs are a bunch of presets utilizing existing morph dials. So there are no extra dials.

    Diane's expressions (where I'm a big fan of) places specific morph dials under Pose Controls/Head/Expressions making it possible to dial in let's say an evil grin with a certain percentage and mixing it with other expression dials.

  • Cris PalominoCris Palomino Posts: 12,480

    Expressions are morphs though.  They modify the existing mesh to change into that expression.  We save them as morph assets.  Normally that is the path for expressions:  Pose Controls/Head/Expressions.  If they are for a character, we normally do a further folder for the character name to distinguish them.  

    So this is why I was asking for examples of which products have you found where expressions are not showing dials, and specifically in the expressions folder.  I have several and all of them are in expressions.  I'm sure there may have been some that didn't follow this convention.  Can you tell me which you have found?

  • Cris PalominoCris Palomino Posts: 12,480

    I was reminded (as I don't normally use them) that in Genesis 3, expressions can also be poses of the face rig bones.  ERC freeze could be used to create a master controller for a posed expression.  In this case, there may be a preset which applies various of the built-in expression controls, or directly poses the bones, and justs has all the values instead of one value. Same result, but no easy way to dial it back.  It has been suggested you could apply the preset that doesn't have a dial to a zeroed figure, then use ERC Freeze to make a single controller for that themselves and save as a moprh asset.

    Your next question may be how do you ERC freeze for this.  :)  If someone doesn't beat me to it, I'll try to find my notes on how to do it and post as soon as I can.

  • j cadej cade Posts: 2,310

    Expressions are morphs though.  They modify the existing mesh to change into that expression.  We save them as morph assets.  Normally that is the path for expressions:  Pose Controls/Head/Expressions.  If they are for a character, we normally do a further folder for the character name to distinguish them.  

    So this is why I was asking for examples of which products have you found where expressions are not showing dials, and specifically in the expressions folder.  I have several and all of them are in expressions.  I'm sure there may have been some that didn't follow this convention.  Can you tell me which you have found?

    Actually, custom G3 expresions can be made purely as poses,since G3 has facial rigging, and therefore be saved as pose presets. Not sure what sets OP is refering to specifically as I generally roll my own, however

  • Rod Wise DriggoRod Wise Driggo Posts: 2,311

    So you mean that each expression product should come with morph dials then? Interesting. Actually I would say less than 50% of the expressions products I have bought feature such dials. The others only contain DUFs which set the expressions either on or off.

    Products from Diane, Neikdian and Cake One do include dials.
    Products from Emma and Jordi, ironman13, TheNathanproject and -dragonfly3d- do not include them.

    Don't get me wrong. I'm aware that only some feature dials like those from Diane (where the dials are even mentioned in the product description) and I bought the others nevertheless. But as I like the ones with the dials much more,  I really focussed more on Dianes prodcuts lately.

     

  • ScavengerScavenger Posts: 2,674
    edited May 2016

    Ok...let's try it this way.

    Sweetheart Expressions for Belle 6 gives a bunch of expression presets. 

    http://www.daz3d.com/sweetheart-expressions-for-belle-6

    They change existing morphs in various ways. So, if you click one that looks like a pout, it moves eyes and mouth into a "pout"

    Expressions for Tean Josie, however, uses morph dials instead of presets.

    So you slide the dial of pout to get the degree you want, and it controls the existing morph dials.

    http://www.daz3d.com/expressions-for-teen-josie

     

    -------------

    So, the question, That J Cade didn't understand despite it being made rather clear was... who makes stuff like the latter product, rather than the former?

    In the course of this thread, there's been mentionings of being able to turn the presets into dials, and using older ones etc... BUT NO ONE WILL SAY HOW!

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    Post edited by Scavenger on
  • j cadej cade Posts: 2,310
    edited May 2016
    Scavenger said:

    Ok...let's try it this way.

    Sweetheart Expressions for Belle 6 gives a bunch of expression presets. 

    http://www.daz3d.com/sweetheart-expressions-for-belle-6

    They change existing morphs in various ways. So, if you click one that looks like a pout, it moves eyes and mouth into a "pout"

    Expressions for Tean Josie, however, uses morph dials instead of presets.

    So you slide the dial of pout to get the degree you want, and it controls the existing morph dials.

    http://www.daz3d.com/expressions-for-teen-josie

     

    -------------

    So, the question, That J Cade didn't understand despite it being made rather clear was... who makes stuff like the latter product, rather than the former?

    In the course of this thread, there's been mentionings of being able to turn the presets into dials, and using older ones etc... BUT NO ONE WILL SAY HOW!

    The point I was making that you are not making is that with Gen3, both can contain identical information but be presented different ways The bones of the rig are positioned and then either saved as a pose preset or to an empty morph dial via erc freezing. Both contain the exact same information (a morph dial could contain extra morph geometry information but AFAIK the ones currently in the store don't). It is primarily a matter of presentation.

     

    To turn a pose into a dial

    aply the pose (and only the pose)

    in the parameters tab, in the location you want the saved expression to go, right click select edit mode than right click "create new property"

    give it the name you want the new expression slider to have and click create as empty morph (not sure if you actully have to do this but it doesnt hurt)

    turn this empty slider up to 1 right click it and hit erc freeze

    make sure theres not any wierd extras under properties (there shouldnt be if you applied the pose to an otherwise unmodified figure)

    hit accept

    save your morph(s) by going file>save as>support asset>morph asset and find your new created morph(s) and select them

     

    Post edited by j cade on
  • ScavengerScavenger Posts: 2,674

    Does that work with G2F?

    Is it automatable so it's not every one done manually?

     

    --------------------------

    AS FOR THE GENX2,

    The great and power lindsey has the answers:

    http://www.daz3d.com/forums/discussion/comment/1187711

    I've tried it and it works!

  • Cris PalominoCris Palomino Posts: 12,480
    edited May 2016

     

    j cade said:
    Scavenger said:

    Ok...let's try it this way.

    Sweetheart Expressions for Belle 6 gives a bunch of expression presets. 

    http://www.daz3d.com/sweetheart-expressions-for-belle-6

    They change existing morphs in various ways. So, if you click one that looks like a pout, it moves eyes and mouth into a "pout"

    Expressions for Tean Josie, however, uses morph dials instead of presets.

    So you slide the dial of pout to get the degree you want, and it controls the existing morph dials.

    http://www.daz3d.com/expressions-for-teen-josie

     

    -------------

    So, the question, That J Cade didn't understand despite it being made rather clear was... who makes stuff like the latter product, rather than the former?

    In the course of this thread, there's been mentionings of being able to turn the presets into dials, and using older ones etc... BUT NO ONE WILL SAY HOW!

    The point I was making that you are not making is that with Gen3, both can contain identical information but be presented different ways The bones of the rig are positioned and then either saved as a pose preset or to an empty morph dial via erc freezing. Both contain the exact same information (a morph dial could contain extra morph geometry information but AFAIK the ones currently in the store don't). It is primarily a matter of presentation.

     

    To turn a pose into a dial

    aply the pose (and only the pose)

    in the parameters tab, in the location you want the saved expression to go, right click select edit mode than right click "create new property"

    give it the name you want the new expression slider to have and click create as empty morph (not sure if you actully have to do this but it doesnt hurt)

    turn this empty slider up to 1 right click it and hit erc freeze

    make sure theres not any wierd extras under properties (there shouldnt be if you applied the pose to an otherwise unmodified figure)

    hit accept

    save your morph(s) by going file>save as>support asset>morph asset and find your new created morph(s) and select them

     

    A few notes, just to make sure everything goes as you expect.  This will repeat what JCade said with just a few additional notes specific for expressions.

    1.  Load your Genesis 3 figure.  In the scene tab, make sure the figure is selected.

    2.  Apply (double click) on the expression pose you want made into a dial.

    3.  In the parameters tab, go to Pose Controls and drill down to Head/Expressions.

    4.  Right click Expressions and select Edit mode.

    5.  Right click in the dial fields and Create New Property.  At this time, you should check the path on the popup.  It should read Pose Controls/Head/Expression.  To distinguish the morphs you are making from the rest of the list, I recommend adding /<name of package you are making the dials from> and match the name of the preset.   If it's a custom morph you are making, then just give it a unique name so you have a new folder; it's a lot easier to find than scrolling through a ton of morphs.  You, indeed, do not need to create an empty morph.

    6.  Slide the dial up to 100, right click the dial and ERC freeze (follow what JCade said about weird extra properties).

    7.  Click the gear on the dial and choose Parameters.

    8.  Set min to 0 and max to 100.

    7.  Right click dial and uncheck Edit mode.

    8.  Save as file>save as>support asset>morph asset

    9.  Drill down to the dial you made and checkmark it.  Under Vendor Name, you can put your own so it makes a folder in the data folder of your My Daz3d Library with your name on it.  In addition, you can add the name in Product Name, so it makes a subfolder to put the assets in.  This just makes things clean and easy to find.

    10. Zero out your expression dial and start a new scene with a new load of your figure to test out your expression dial(s).

    I don't have an answer to Genesis 2.  As far as I know unless someone can do a script, which would probably still require some individual selections per preset to dial, it's the steps given per.

    Post edited by Cris Palomino on
  • Cris PalominoCris Palomino Posts: 12,480

    Oh, you might want to contact the creators of the expression presets, via customer service at Daz, and let them know that you would like to have the dials and not just presets.  That way they hear from their customers.  :)

  • xyer0xyer0 Posts: 6,333

    Earlier this year (May?), Scavenger, I spoke to the couple at Zeddicuss about expression dials, and they immediately implemented this on every one of their sets since. So, if you're looking for Genesis 3 Female expression dials, you should find several more in their store here and at Renderosity.

  • lx_2807502lx_2807502 Posts: 2,996
    xyero said:

    Earlier this year (May?), Scavenger, I spoke to the couple at Zeddicuss about expression dials, and they immediately implemented this on every one of their sets since. So, if you're looking for Genesis 3 Female expression dials, you should find several more in their store here and at Renderosity.

    Thank you!

    Honestly I skip over any expression pack that isn't dials and hate using the ones I've inadvertently acquired over time. Saw that the ones Zeddicuss released today had dials and was very happy.

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