“...accurate character tolerances made Daz a go-to solution on CAPTAIN AMERICA, THOR, and IRON MAN.”

FauvistFauvist Posts: 2,219
edited April 2016 in The Commons

Could somebody please tell me exactly what DAZ items are in those three movies?  Not because I don't believe it - I do believe it.  But I'd like to see what they look like in a $100,000,000 movie.  If DAZ is really the "go-to solution" for the biggst movies in the world, then there must be a lot of DAZ products used in important ways.

 

“...accurate character tolerances made Daz a go-to solution on CAPTAIN AMERICA, THOR, and IRON MAN.” - Ron Mendell

Post edited by Fauvist on
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Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited April 2016

    I'm thinking they used their own items, just used daz software in their pipeline.

    /edit
    He also has his own page here you can read: http://www.daz3d.com/explore-ron-mendell

    Post edited by Lissa_xyz on
  • KhoryKhory Posts: 3,854

    In a movie with a budget like that I would hope that they have the quality of people to do morphs that look like Captain america and Thor without us being able to tell what figure was used to build it on..

  • FauvistFauvist Posts: 2,219
    Vaskania said:

    I'm thinking they used their own items, just used daz software in their pipeline.

    I don't understand.  They used DAZ Studio to make IRON MAN?  How do they use DAZ software to create the movie? 

  • Lissa_xyzLissa_xyz Posts: 6,116

    You know things don't just go from someone's head straight to film. There's a ton of concepting and such that goes in before someone even picks up a camera.

  • FauvistFauvist Posts: 2,219
    Vaskania said:

    You know things don't just go from someone's head straight to film. There's a ton of concepting and such that goes in before someone even picks up a camera.

    I know that.  I just want to know specifically and exactly - what DAZ products were used, and how.  I want to look at the movies again and see how DAZ products contributed. 

  • KhoryKhory Posts: 3,854

    I doubt you will ever get a clear answer as no one here works for the company who did the special effects for any of those movies. But I would guess they use Daz software the same way they use any rendering or animation software. Nor are they are not doing final creation in studio. I am sure they have different composition and postwork software.

  • Lissa_xyzLissa_xyz Posts: 6,116

    Read the page I linked above for a bit of insight. http://www.daz3d.com/explore-ron-mendell No it doesn't list every specific bit of every movie he's ever used daz items on, but neither do peoples' renders.

  • FauvistFauvist Posts: 2,219
    Khory said:

    I doubt you will ever get a clear answer as no one here works for the company who did the special effects for any of those movies. But I would guess they use Daz software the same way they use any rendering or animation software. Nor are they are not doing final creation in studio. I am sure they have different composition and postwork software.

    If DAZ puts that quote on their splash page, they must know what was used, and how.

  • fixmypcmikefixmypcmike Posts: 19,687
    Fauvist said:
    Khory said:

    I doubt you will ever get a clear answer as no one here works for the company who did the special effects for any of those movies. But I would guess they use Daz software the same way they use any rendering or animation software. Nor are they are not doing final creation in studio. I am sure they have different composition and postwork software.

    If DAZ puts that quote on their splash page, they must know what was used, and how.

    If a big name in Hollywood praised something I was selling, I'd be too busy getting the quote on my webpage to ask for details.

  • j cadej cade Posts: 2,310
    edited April 2016
    Fauvist said:
    Vaskania said:

    I'm thinking they used their own items, just used daz software in their pipeline.

    I don't understand.  They used DAZ Studio to make IRON MAN?  How do they use DAZ software to create the movie? 

    My guess would be more likely figures to stick in crowd scenes, background figures etc. say you have a croud scene and you need a buch of individual people different size weight etc. Now you can create a bunch of custom character morphs, or use genesis and dial up a bunch (much faster)

    thats my guess anyway between the phrase "accurate character tolerances" and specifically mentioning daz not studio. I doubt they're setting up actual full scenes in studio, but quickly creating a bunch of characters with some clothing that fits? that'd pretty simple non?

     

     

    edit although looking at the pictures it could also just be quick previsualization storybaordy stuff

    Post edited by j cade on
  • FauvistFauvist Posts: 2,219

    I get it.  They used DAZ products.  I know there are a hundred thousand possibilities as to what and how DAZ products were used.  I'm sure everyone could come up with theories and possible explainations.  But I want to know specificially what was used and how.

  • Richard HaseltineRichard Haseltine Posts: 108,052

    It sounded to me as if they used it in the inital stages, when planning how things woudl look, and then used the results as a basis for teh custom models used on screen in most cases. It also sounded as if they largely used the bases and morphs, not a lot of content from the store.

  • fixmypcmikefixmypcmike Posts: 19,687

    If you read the page Vaskania linked above, the person being quoted explains how he uses Daz products.  No need for us to guess.

  • FauvistFauvist Posts: 2,219
    edited April 2016

    If you read the page Vaskania linked above, the person being quoted explains how he uses Daz products.  No need for us to guess.

    Thank you.  I read that.  It talks about previsualization.  Were any of the products actually used in the movies themselves?  That I can see?

    Post edited by Fauvist on
  • KA1KA1 Posts: 1,012

    So, from Ron Mendalls quotes "Many of my designs for film utilize Daz characters strictly for a model environment. I might pose a hand, bring it into my own 3D modeling software and use that hand as a base to model my design around." - It sounds like part of the design and conceptual parts that Daz would be used, so exporting a posed Michael 6 into his own 3d program to design the suit for Iron Man for example - like Richard said really.

  • nelsonsmithnelsonsmith Posts: 1,337

    Basically what he's saying is that Daz is a quicker hi-tech storyboard / conceptual sketch tool.  You won't find anything in daz used in the films themselves.  All the VFX crowd knows that when it comes to animation Disney uses Maya and Renderman.  They also design a lot of their own software such as Tonic and Hyperion.

  • Oso3DOso3D Posts: 15,085

    I just hope Daz wasn't used for Matrix 3...

     

  • Male-M3diaMale-M3dia Posts: 3,584
    KA1 said:

    So, from Ron Mendalls quotes "Many of my designs for film utilize Daz characters strictly for a model environment. I might pose a hand, bring it into my own 3D modeling software and use that hand as a base to model my design around." - It sounds like part of the design and conceptual parts that Daz would be used, so exporting a posed Michael 6 into his own 3d program to design the suit for Iron Man for example - like Richard said really.

    Also I've heard from someone taking character design classes that most often the daz base mesh is used to storyboard or create designed characters starting from the base mesh. So it may not use a particular product, but since Ron did mention that he used Michael and victoria as starting points for his pipeline, you probably won't see a particular product, but characters created from the base meshes.

  • FauvistFauvist Posts: 2,219

    Okay, thanks.  I read the quote and jumped to the conclusion that DAZ stuff was visible in the movies themselves - and I got all excited.

  • outrider42outrider42 Posts: 3,679

    Yeah, I always thought it was just story boards and concepts, nothing we'd see in the actual film.

    But you gotta love marketing spin on people's quotes.

  • McGyverMcGyver Posts: 7,085

    I just assumed they were using old DVDs of DAZ Studio 2.3 as shims to level stuff in the studio or something like that... But I suppose maybe they used it for story boarding... Is that like water boarding, but for writers?... Eh, nonetheless it seems plausible they used it for stuff not directly seen in the movies... I've seen both movies several times since I first snickered at that, and I don't really see anything I'd image was DSish... Maybe background stuff..? I should probably stop guessing at stuff and look it up, but I'm really bored and that sounds really boring and I don't want to fall asleep and have keyboard key impressions on my forehead again.  Then again there is some anime show on Netflix that either I read or hallucinated was supposedly made using Poser... I think it's called WBRY or something like that... If that's true, I don't see why Captain America's underwear couldn't have been rendered in DS.

    Actually I do, but I suppose it's not a complete over exaggeration.

  • fixmypcmikefixmypcmike Posts: 19,687
    McGyver said:

    But I suppose maybe they used it for story boarding... Is that like water boarding, but for writers?

    Very much so.

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    Well...I remember reading that and thinking, "The 'accurate tolerances' phrase suggests they used it for scaling their own set models..."  It's the sort of thing where it's really useful to look at a person in a 3D scene, and you can see instantly that a digital countertop is too high, or a mug is too small.  And because DAZ's base character models are very carefully built to model people, you can feel confident when you import it that the feeling of scale between your characters and the items you're working with is right.  In reading that linked page, I think the best example is modeling the seat on the gyroscope.  If you don't have an accurate human model, that'll be a PITA.  Literally. ;)

    I guess I'm (only slightly) inured to marketing-speak, as I never thought it implied that they used DAZ assets or Studio in the movies.

    --  Morgan

     

  • LeatherGryphonLeatherGryphon Posts: 12,090
    Fauvist said:

    Okay, thanks.  I read the quote and jumped to the conclusion that DAZ stuff was visible in the movies themselves - and I got all excited.

    The goal of marketing:  Make the rubes think something fantastic without actually saying it.

     

  • HorusRaHorusRa Posts: 1,664
    edited August 2017

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    Post edited by HorusRa on
  • Male-M3diaMale-M3dia Posts: 3,584
    edited April 2016
    HorusRa said:

    . I'd guess it's agreeable that daz Studio played a very very miniscule part in the process.

    But if this statement was actually true, then why would Ron bother even making a quote about using DAZ Software and products?  From what I hear, DAZ3D's figures are the industries dirty little secret, where they're used as a starting point for sculpts so artists don't have to start from scratch with something like a dynamesh ball. Just like some PAs will take the base mesh and make characters, this is what's happening with people in the industry using the meshes. 

    Post edited by Male-M3dia on
  • HorusRaHorusRa Posts: 1,664
    edited August 2017

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    Post edited by HorusRa on
  • Male-M3diaMale-M3dia Posts: 3,584
    edited April 2016
    Post edited by Male-M3dia on
  • Male-M3diaMale-M3dia Posts: 3,584
    HorusRa said:
    HorusRa said:

    . I'd guess it's agreeable that daz Studio played a very very miniscule part in the process.

    But if this statement was actually true, then why would Ron bother even making a quote about using DAZ Software and products?  From what I hear, DAZ3D's figures are the industries dirty little secret, where they're used as a starting point for sculpts so artists don't have to start from scratch with something like a dynamesh ball. Just like some PAs will take the base mesh and make characters, this is what's happening with people in the industry using the meshes. 

    Probably for the same reason that Truespace back in the day said similar things about their software.

    So they had endorsements from people using their products in major motion pictures saying how they used it too? Ron said it not DAZ.

  • HorusRaHorusRa Posts: 1,664
    edited August 2017

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    Post edited by HorusRa on
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