Please Bring Back "HIRO"!

135

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  • Oso3DOso3D Posts: 15,085

    Which reminds me, what's the cheapest/easiest package to do decent 'anime eyes' morph/style for Genesis or Genesis 2?

     

  • lx_2807502lx_2807502 Posts: 2,996

    I've said this before and it's not my intention to be blunt or demean anyone's work. Michael makes great stuff, much of which I've bought and used, and I always look forward to seeing what he makes next.

    With that said, I believe the only way we're going to get real anime figures is for Japanese artists to make them. I don't know what it is, but when Westerners attempt to make anime figures, they very, very rarely end up having the correct look. For us, anime is a very specific style, but for them it's their 'everyday' toon look. If we want a genuinely anime Hiro, we're going to need MayaX, 3doutlaw, or Yamato to do it.

    Now I personally also do not believe that a true anime style translates to 3D very well; the huge eyes and tiny facial features are genuinely creepy in photorealistic renders. 3D Universe Disney-esque toons fit the style much better, and I'm still holding out hope for another Aiko 4 American morph one of these days.  :)   More choices are always good, even if they're not what anyone considers "authentic".

    Anime itself is trending more and more towards 3D production these days; though a lot of it has been clumsy and has been for a long time when used, they're slowly getting better at it. 

    Here are two show previews from this year that I've been told are made in full 3D:

    I want this sort of shader capability >.>
    semi violence warning on this one but nothing extreme that I noticed.

    With studios moving in this direction (because it's faster and cheaper than drawing it all by hand) I don't really see why this sort of thing can't eventually trickle down to us if people are clever enough to copy it (I'm not.)

  • DaWaterRatDaWaterRat Posts: 2,885
    lx said:

    I've said this before and it's not my intention to be blunt or demean anyone's work. Michael makes great stuff, much of which I've bought and used, and I always look forward to seeing what he makes next.

    With that said, I believe the only way we're going to get real anime figures is for Japanese artists to make them. I don't know what it is, but when Westerners attempt to make anime figures, they very, very rarely end up having the correct look. For us, anime is a very specific style, but for them it's their 'everyday' toon look. If we want a genuinely anime Hiro, we're going to need MayaX, 3doutlaw, or Yamato to do it.

    Now I personally also do not believe that a true anime style translates to 3D very well; the huge eyes and tiny facial features are genuinely creepy in photorealistic renders. 3D Universe Disney-esque toons fit the style much better, and I'm still holding out hope for another Aiko 4 American morph one of these days.  :)   More choices are always good, even if they're not what anyone considers "authentic".

    Anime itself is trending more and more towards 3D production these days; though a lot of it has been clumsy and has been for a long time when used, they're slowly getting better at it. 

    Here are two show previews from this year that I've been told are made in full 3D:

    I want this sort of shader capability >.>
    semi violence warning on this one but nothing extreme that I noticed.

    With studios moving in this direction (because it's faster and cheaper than drawing it all by hand) I don't really see why this sort of thing can't eventually trickle down to us if people are clever enough to copy it (I'm not.)

    RWBY was all 3D.  The couple of episodes I watched (too many Anime Cliches in too quick a succession for me), I even recognized a few DAZ assets that were used as background.  Admittedly, RWBY was a web show, rather than television.

  • lx_2807502lx_2807502 Posts: 2,996

    I remember reading somewhere that RWBY was created entirely in Poser (and for the first season at least, all by one guy.)

  • Oso3DOso3D Posts: 15,085

    I think you can get pretty close to those looks by using PWToon (and possibly ToonyCam, though I haven't played with it).

    Just a matter of getting the actual figure right.

     

  • SnowSultanSnowSultan Posts: 3,773

    Which reminds me, what's the cheapest/easiest package to do decent 'anime eyes' morph/style for Genesis or Genesis 2?

     

    My own Animeyes set in the store here is probably the cheapest when it's on sale. It was made for Aiko and Hiro 4, but most of the textures should still work on the Genesis 1 and 2 series.

     

    Here are two show previews from this year that I've been told are made in full 3D

    That...is actually hard to believe. The only 3D anime thing I've seen come close to looking like 2D are the recent Guilty Gear video games, and even they still have pokethough and such.

    There's actually a lot of difficulties in making 2D-looking renders that don't come to mind at first. I spent years attempting to find a solution, but the only real way is to do hand-drawn postwork over a render. Shading is probably the biggest hurdle because rendering engines will not create cel-shaded shadows like a human would. A renderer's is based entirely on physical accuracy, and will have rough edges and shade where a human would not for aethestic reasons. Other things like the mouth and teeth, hair, and expression range just make it so difficult with a figure that was originally designed to be realistic. I think we would need a custom figure, specifically designed to be one character and one character only in order to get anything close to the results in those screenshots.

  • mmalbertmmalbert Posts: 412

    Still very fond of Hiro 4. I've never seriously tried to recreate an anime style, but I have played around with the various morphs and created a few characters I liked.The last one was a mix of M4 and H4.

     

    HiroToon03.jpg
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    HiroToon01.jpg
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    Snarky-Balderdash.jpg
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  • mmalbertmmalbert Posts: 412

    Also, I love Hiro 5 and Hitomi. I refer to them as my OTP of toons.

     

    Hiro5-Hitomi-Toon-OTP.jpg
    720 x 900 - 270K
  • Oso3DOso3D Posts: 15,085
    edited April 2016

    So probably the legacy shapes thing?

    (And yeah, added animeyes to my wishlist, because getting eyes just right is... finicky)

     

    Post edited by Oso3D on
  • mmalbertmmalbert Posts: 412

    So probably the legacy shapes thing?

     

    Was that question directed at me?

    SnowSultan's anime eye set for H4/A4 is excellent. I use it all the time for toonish projects, along with Hiro 4 Toon's toon teeth. 

  • lx said:

    Anime itself is trending more and more towards 3D production these days; though a lot of it has been clumsy and has been for a long time when used, they're slowly getting better at it. 

    Here are two show previews from this year that I've been told are made in full 3D:

    I want this sort of shader capability >.>
    semi violence warning on this one but nothing extreme that I noticed.

    With studios moving in this direction (because it's faster and cheaper than drawing it all by hand) I don't really see why this sort of thing can't eventually trickle down to us if people are clever enough to copy it (I'm not.)

    "Freedom Project" (OVA only but highly recommended) was one of the first anime to use cell-shaded CG throughout and that was 10 years ago. It's interesting that it has taken so long for the use of these techniques to "come out" again with anime like Ajin—the second clip you linked (I mean that these techniques are being used but heavily disguised, whereas in Ajin it's much more obvious). Even then, it seems clear that the producers do not want to stray to far from the traditional look. One of the directors of Sunrise Inc. who produced Freedom stated that "our challenge was to present things that do not appear 3D", In anime 3D is a means to an end rather than a desired look.

    By the way, you mentioned violence in Ajin as being nothing too extreme, but in fact there is some very disturbing violence and torture in that anime, so I would avoid it if that sort of thing disturbs you.

     

  • lx_2807502lx_2807502 Posts: 2,996

    Which reminds me, what's the cheapest/easiest package to do decent 'anime eyes' morph/style for Genesis or Genesis 2?

     

    My own Animeyes set in the store here is probably the cheapest when it's on sale. It was made for Aiko and Hiro 4, but most of the textures should still work on the Genesis 1 and 2 series.

     

    Here are two show previews from this year that I've been told are made in full 3D

    That...is actually hard to believe. The only 3D anime thing I've seen come close to looking like 2D are the recent Guilty Gear video games, and even they still have pokethough and such.

    There's actually a lot of difficulties in making 2D-looking renders that don't come to mind at first. I spent years attempting to find a solution, but the only real way is to do hand-drawn postwork over a render. Shading is probably the biggest hurdle because rendering engines will not create cel-shaded shadows like a human would. A renderer's is based entirely on physical accuracy, and will have rough edges and shade where a human would not for aethestic reasons. Other things like the mouth and teeth, hair, and expression range just make it so difficult with a figure that was originally designed to be realistic. I think we would need a custom figure, specifically designed to be one character and one character only in order to get anything close to the results in those screenshots.

    Getting the linework to actually look drawn is probably the hardest thing - that's what makes most 3D anime look wrong to me at least. Two other examples that come to mind that I found were Street Fighter 5 and Naruto whatever it's called 4 as recent "want to look cel shaded" games. But yes, there's also the problem that even if you get the colour depth right, the shaders (at least the toon ones I have) still tend to do the shadows differently to the way a human would.

    Is there much difference between PWToon from the DS toon shaders? Or does it just use the same shaders with its own settings?

    p.s. For Ajin, I meant the violence wasn't too extreme in the trailer; watch the actual show at own descretion.

  • With that said, I believe the only way we're going to get real anime figures is for Japanese artists to make them. I don't know what it is, but when Westerners attempt to make anime figures, they very, very rarely end up having the correct look. For us, anime is a very specific style, but for them it's their 'everyday' toon look.

    ...More choices are always good, even if they're not what anyone considers "authentic".

    There are dozens and dozens of different styles of anime, and some of those styles are specific to a specific story genre, but it's not their 'everyday' toon look. It's more what people over HERE prefer - and on an off note I find your "needs Japanese to make them" statement ironic considering Betty Boop is at the base of the whole movement.

    As for what people consider "authenetic" - being as I use these styles every day sometimes for commercial purposes, I find it's not where the model comes from so much as if the user can do what they're aiming for convincingly. The feedback I've heard has nothing to do with the model's origin but more on how people perceive them as "real art". People have this idea that anime is 100% all hand-drawn, which is hasn't been since the 90's. Throw in a 3D model and peopel don't respect the image.

    There are a *lot* of animes that have more realistic styles, styles that happen to match the look of the original Aiko and Hiro models. And going beyond that, speaking of styles, we can't forget to mention the models Deco, Decoco and Maybe. BelBel is modelled in the style normally associated with some magical girl stories (Sailor Moon is but ONE style). NearMe, considering Futepen's style is like that, has yet another distinct style. Etc.

    We don't need more "Japanese" creating the models. We just need modellers whose style is of those genres. Go to Hive3D and other places and you'll see some fantastic modelling in the anime styles. Some are from France, Germany, here, etc. My own style is a blend so don't look at me.... and the truth is it depends on the story. I have a webcomic that started out very bishie but has become a more realistic style like what you find in Tokyo Godfathers over the years. But I'm planning this OTHER project in which I want the look to be more Americana.

    Also I remember once, when I was looking into things at the start of getting my large anime model collection, finding a discussion on modeling the eyes. Genesis et al apparently have this thing with modeling their eyes, it's difficult for some reason to imitate some of the round styles. (I find that hard to believe because I've modelled some round eyes on Genesis even recently.) Which would probably be why Kururu, Himeko, et al have eye material zones instead of actual eyes, as does AnimeDoll.

    Off the top of my head I can think of the following toon models (not all a specific anime style and leaving out Genesis):

    • Nyacky (love her and she's so obscure I'm determined to support her in the near future with... something. Dunno what. I can't model, only morph. Oh and... she's from Japan while looking heavily Americana influenced. She's adorable. ADOR-A-BLE.)
    • NearMe, Sera, Kururu
    • Aiko, Hiro (not counting 5 and 6), including Aiko Toon 3
    • AnimeDoll (very 80's and early 90's style)
    • Deco, Maybe, Decoco
    • Star (Star also has a male counterpart, Comet, whome I refuse to use)

     

  • AdreanAdrean Posts: 136
    edited April 2016

    The development of Japanese-styled CG animation is actually not too slow. Here are a few extra things to watch besides the aforementioned ones if you are interested:

    楽園追放 -Expelled from Paradise-

    蒼き鋼のアルペジオ/ARPEGGIO OF BLUE STEEL (the TV versio and Movie version).

    Dragon Age: Dawn of the Seeker

    Appleseed Series (I think the latest one is Alpha? Although this one is a bit more leaning toward Hollywood style)

     

    Aside from these animation versions, there are also things like Mikumiku Dance (MMD) and Live2D (which is not really 3D but more of a hybrid). Given the fact that there's a HUGE pool of resouces for MMD I find it interesting that the support for 3D toon/anime/manga characters is so limited/underdeveloped in the West for Daz (or to some extent, even Poser). Seriously, do a google (image) search of MMD and you will know what I mean.

     

     

    Post edited by Adrean on
  • lx_2807502lx_2807502 Posts: 2,996

    the MMD thing reminded me: while I know nothing about using it, I know that there's quite a bit of hobbyist anime stuff being made using the Source engine too:

    http://orig05.deviantart.net/23f3/f/2012/195/c/2/miku_in_source_engine_by_stblackst-d576ssx.png

    I don't know any of those figures spearcarrier mentioned, but I do really like Star's face and expressions. Oh, and technically there's also Nana, available here, if you want to do chibi figures.

    What I really want is a modern (I guess you could call it KyoAni style) figure for male and females.

  • SnowSultanSnowSultan Posts: 3,773

    We don't need more "Japanese" creating the models. We just need modellers whose style is of those genres. Go to Hive3D and other places and you'll see some fantastic modelling in the anime styles.

    No, there is no 'one' style of anime, but the general look of anime - it being different from the Western "toony" or comic style - IS their 'normal' and it is a style that we (the non-Japanese artists) have not been very successful at reproducing in 3D thus far. As I said, my intention isn't to put down anyone's work, but I stand by what I said about needing a Japanese artist to really get the job done right. Now maybe that will motivate others to try hard to prove that untrue, and that's a good thing too.  :)

    I had a friend who worked on the 3D Appleseed movie as a background artist and she told me she hated how it looked. She described that same 'uncanny valley' and how it didn't feel like the characters could express the same emotions as drawn ones. Those are problems we may face even if we get a good figure.

  • adzanadzan Posts: 268
    edited April 2016

    Sigh.
    I Love MallenLanes Hiro 3, he's awesome. Still my favourite figure despite being ancient. I haven't found a figure to replace him yet, be nice to have a new figure to love, although I don't get much time for 3D anymore.


    i liked and bought Animated for Genesis 2 Male - http://www.daz3d.com/animated-for-genesis-2-male-s-bundle and the expansion - http://www.daz3d.com/animated-expansion-01 .

    sadly I didn't like the way Genesis 2 Male or it's many male ad on characters looked so didn't really get into him.

    I prefer the aesthetics of Genesis 3 Male but I'm more comfortable using Poser so again haven't bought a huge amount for him.


    Would I buy a Genesis 3 Hiro, not sure, he'd have to outshine Hiro 3 and have more than one style of head

    Post edited by adzan on
  • spearcarrierspearcarrier Posts: 711
    edited April 2016

     I got curious and did a quick search for 3D anime movies. Seems like someone is maintaining a wiki page on it: https://en.wikipedia.org/wiki/Category:Japanese_3D_films

    And it's interesting to learn that Princess Mononoke uses 3D

    I also found an anime that comes out of the Middle East. Looks pretty cool. LOL

     

    Post edited by spearcarrier on
  • lx_2807502lx_2807502 Posts: 2,996

     I got curious and did a quick search for 3D anime movies. Seems like someone is maintaining a wiki page on it: https://en.wikipedia.org/wiki/Category:Japanese_3D_films

    And it's interesting to learn that Princess Mononoke uses 3D

    I also found an anime that comes out of the Middle East. Looks pretty cool. LOL

     

    That is interesting, considering Miyazaki's vocal stance on hand drawing everything (then again Anno was with him saying that and look at the Evangelion Rebuilds.)

    I had an idea based on the talk of uncanny valley and realistic shaders etc and thought "what if you used realistic shaders but to make the anime figure look like a physical figurine rather than alive, kinda like Toy Story did rather than starring humans" and I thought I was being clever until I looked at spearcarrier's avatar ._.

     

  • Oso3DOso3D Posts: 15,085
    Amusingly you can do the reverse easily in 3dl. Like, make the figures very toon like (PWToon et al), but then have highly realistic backdrops, like I've seen in a number of shows. (I think at least some are hand drawn over cgi or rotoscoped) I'm also weak willed and have spent the rest of Mays budget on Anime eyes and some legacy shapes...
  • j cadej cade Posts: 2,310

    In blender at least I can do good toon outlines when I feel the need, I've still yet to beable to do good looking cell shading though, in any program. In paritcular the lines of the shadows always seem to end up on the jagged side

  • lx_2807502lx_2807502 Posts: 2,996
    edited April 2016
    Kerya said:

    Thank you for these!

    Also worth noting: Kururu comes in a Triax mapped version:
    http://amyaimei.deviantart.com/art/mato-s-Kururu-for-DAZ-Studio-4-6-487268753
    And also for Genesis 2 Female (although she does have her own head so I assume mixing heads won't work.)
    http://amyaimei.deviantart.com/art/Kururu-for-Genesis-2-Female-DAZ-Studio-4-6-488369507

    Also:

    http://amyaimei.deviantart.com/art/Deco-for-Genesis-2-Female-575104328
    http://amyaimei.deviantart.com/art/Kururu-for-Genesis-3-Female-DAZ-Studio-4-8-568754728

    Even the Hiro thread turned into a thread about anime girls because there are so few males ._.

    Post edited by lx_2807502 on
  • HavosHavos Posts: 5,576
    lx said:
     

    Even the Hiro thread turned into a thread about anime girls because there are so few males ._.

    Well the what's missing for G3F thread turned into a what's missing for G3M thead, so I guess it works both ways

  • lx_2807502lx_2807502 Posts: 2,996
    Havos said:
    lx said:
     

    Even the Hiro thread turned into a thread about anime girls because there are so few males ._.

    Well the what's missing for G3F thread turned into a what's missing for G3M thead, so I guess it works both ways

    In both cases what we really lack are companion males ... there's only so much you can do when there's only really content around designed for one gender in a specified area.

    Olly and Dolly confuse me. Sometimes I look at the promos and think they look ideal for anime use, and then others they look more like their faces are oddly proportioned dolls. I really like the characters and hair oot makes (and the dolly dress) but it's clear from the rosity top sellers page what people are actually buying from the store.

  • HavosHavos Posts: 5,576
    lx said:
    Havos said:
    lx said:
     

    Even the Hiro thread turned into a thread about anime girls because there are so few males ._.

    Well the what's missing for G3F thread turned into a what's missing for G3M thead, so I guess it works both ways

    In both cases what we really lack are companion males ... there's only so much you can do when there's only really content around designed for one gender in a specified area.

    Olly and Dolly confuse me. Sometimes I look at the promos and think they look ideal for anime use, and then others they look more like their faces are oddly proportioned dolls. I really like the characters and hair oot makes (and the dolly dress) but it's clear from the rosity top sellers page what people are actually buying from the store.

    If you looked at their top page (ie What's Hot) now, you would think people only buy V4 characters from one vendor, but then that vendor did just have a 70% off sale, and does have some very high quality skins, so a lot of people jumped on those offers (including me). Normally the top selling items are G3F characters and clothing, but a few items have surprised me how well they sell, like character presets, and also the DS Dynamic script (I thought only a minority of users did dynamics).

  • lx_2807502lx_2807502 Posts: 2,996
    Havos said:
    lx said:
    Havos said:
    lx said:
     

    Even the Hiro thread turned into a thread about anime girls because there are so few males ._.

    Well the what's missing for G3F thread turned into a what's missing for G3M thead, so I guess it works both ways

    In both cases what we really lack are companion males ... there's only so much you can do when there's only really content around designed for one gender in a specified area.

    Olly and Dolly confuse me. Sometimes I look at the promos and think they look ideal for anime use, and then others they look more like their faces are oddly proportioned dolls. I really like the characters and hair oot makes (and the dolly dress) but it's clear from the rosity top sellers page what people are actually buying from the store.

    If you looked at their top page (ie What's Hot) now, you would think people only buy V4 characters from one vendor, but then that vendor did just have a 70% off sale, and does have some very high quality skins, so a lot of people jumped on those offers (including me). Normally the top selling items are G3F characters and clothing, but a few items have surprised me how well they sell, like character presets, and also the DS Dynamic script (I thought only a minority of users did dynamics).

    Well oot's page right now (on the other site) is showing mostly skimpy outfits, with the iray hair shaders clinging on in there amongst them (an insanely useful product, that one.) Obviously it's speculation but that's a common enough pattern seen that you could expect that's the normal area sales lie (though who is buying millions of skimpy outfits I have no idea.)

  • lx_2807502lx_2807502 Posts: 2,996
    edited April 2016

    silly forum don't doublepost

    Post edited by lx_2807502 on
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