Un-Biased Reneder Thread - Post Your Renders!! (Reality/Lux, Luxus/Lux, Octane Render, and others?)

1293031323335»

Comments

  • wolf359wolf359 Posts: 3,929
    edited April 2016

    Blender cycles
    (the real one ..not the fob in poser 11)

    A custom  face morph I made for the genesis 2 male

    based on myself.

    THE-KING-4.jpg
    975 x 1440 - 712K
    Post edited by wolf359 on
  • erik leemanerik leeman Posts: 262
    edited April 2016

    Another Octane for DAZ Studio view of Stonemason's new forest scene.

    Same settings for materials as before, but this time with a different HDR as light source.

    Cheers!

    Throughthewoods_03.jpg
    1920 x 1200 - 925K
    Post edited by erik leeman on
  • erik leemanerik leeman Posts: 262
    edited April 2016

    Not everyone likes all that green stuff ; )

    Octane for DAZ Studio render of Stonemason's new forest scene.

    Cheers!

    Throughthewoods_05.jpg
    1920 x 1200 - 798K
    Post edited by erik leeman on
  • erik leemanerik leeman Posts: 262
    edited April 2016

    Another version of my Fern Lake (by Stonemason) scene.

    Rendered in Octane Render for DAZ Studio.

    Cheers!

    Fern_Lake_02.jpg
    1920 x 1200 - 654K
    Post edited by erik leeman on
  • erik leemanerik leeman Posts: 262
    edited April 2016

    The Lab

    Rendered in Octane Render for DAZ Studio.

    Going to add more stuff.

    Cheers!

    2016-04-21 new version

    lab_05.jpg
    1920 x 1200 - 829K
    Post edited by erik leeman on
  • j cadej cade Posts: 2,310
    edited April 2016

    A rock!

    I'm expirimenting with blender and cycles again. I like nature, and without robust particles and instancing it's hard to do in studio. Look at all the grass!

     

    very minor postwork, mostly just the color raw tool and adding the monogram.

    Post edited by j cade on
  • SainsySainsy Posts: 50

    Another portrait, another skin shader

    Gallery version here - http://www.daz3d.com/gallery/#images/123816/

     

    mei---sun_full.jpg
    1500 x 2000 - 1M
  • DustRiderDustRider Posts: 2,878

    Got a few minutes to play with OCDS and Octane. The shaders for the fiure are a direct conversion from Iray materials to Octane. Not to bad for no modifications in Octane.

  • PhilWPhilW Posts: 5,160

    Great looking skin in both of these.

  • Nyghtfall3DNyghtfall3D Posts: 812
    edited September 2016

    I re-installed Reality a couple days ago, and am doing technical exercises with converted Iray mats to practice using its material editor.

    Soldier 2.0 for G3M

    Rendered: 9/06/16

    Made With:

    Aiden for Michael 7
    Soldier 2.0 for G3M

    A few notable things about this:  The pants, jacket, helmet, and boot laces were set to Cloth and use the Denim preset. I experimented with a few different Warp and Weft settings until I got the look I wanted. Finally, I saved my mat settings as automatic presets for later use.

    Strict Teacher

    Rendered: 9/07/16

    Made With:

    Esme for G3F
    Strict Teacher for G3F
    Ades Hair with a Prefit for V7
    Specs Appeal for G3F, G3M, G2F, G2M
    Rose Embellish Sandals for G3F

    The two most challenging items were the blouse and Esme's lips.  Suffice it to say, I am very happy with the results.

    Strict Teacher.jpg
    1440 x 2036 - 1M
    Soldier.jpg
    1000 x 1414 - 51K
    Post edited by Nyghtfall3D on
  • AllenArtAllenArt Posts: 7,175
    j cade said:

    Woo! Thanks for remembering Blender. It tends to get forgotten, but is turning into a great renderer (SSS is GPU ready now!)

    Neither good nor bad but I think it is the most different of the three, definitely in terms of setup but also look.

    Anyhow, here's some renders: one is my current needlessly complex skin setup, the other an unfinished work on my favorite theme, seated ladies in green dresses.

    Really, really gorgeous :).

    Laurie

  • Some very nice renders. I've become tired of trying to get content to look good in LuxRender via Reality. I know Paolo tries, but the lack of materials and shaders is more than my feeble skils to overcome. If I ever win the lottery, I may check into Octane. It is far easier for me to think of light in the physical realm than the ray trace rendering.

  • Some very nice renders. I've become tired of trying to get content to look good in LuxRender via Reality. I know Paolo tries, but the lack of materials and shaders is more than my feeble skils to overcome. If I ever win the lottery, I may check into Octane. It is far easier for me to think of light in the physical realm than the ray trace rendering.

    Thank you.  It is challenging, but I enjoy the learning experience, and especially being able to take credit for more of the creative process.

  • DustRiderDustRider Posts: 2,878
    Nyghtfall said:

    I re-installed Reality a couple days ago, and am doing technical exercises with converted Iray mats to practice using its material editor.

    Soldier 2.0 for G3M

    Rendered: 9/06/16

    Made With:

    Aiden for Michael 7
    Soldier 2.0 for G3M

    A few notable things about this:  The pants, jacket, helmet, and boot laces were set to Cloth and use the Denim preset. I experimented with a few different Warp and Weft settings until I got the look I wanted. Finally, I saved my mat settings as automatic presets for later use.

    Strict Teacher

    Rendered: 9/07/16

    Made With:

    Esme for G3F
    Strict Teacher for G3F
    Ades Hair with a Prefit for V7
    Specs Appeal for G3F, G3M, G2F, G2M
    Rose Embellish Sandals for G3F

    The two most challenging items were the blouse and Esme's lips.  Suffice it to say, I am very happy with the results.

    Those materials look great!!

  • j cadej cade Posts: 2,310

    I'm rendering in Blender again... Trees. I love trees. In the real worldTM I take lots of pictures of trees, and I like rendering them.  Blender's been rocking with updates for tree creation with updates to their main tree addon and a new one that has welds for the intersections (which is super exciting)

    Theres still room for improvement, I should've made the needles smaller and more numerous for one thing.

    I really quite like the snow on the ground, I was aiming for old snow with a crust rather than the ubiquitous fresh soft snow

     

    Also Blender does much prettier bokeh than Irayliik at the bottom front of the tree, so nice.

  • DustRiderDustRider Posts: 2,878

    Awesome render! I didn't realize Blender had a decent tree making tool. How are the rest of the landscape tools? Can you apply wind forces to the trees like in Vue?

  • gederixgederix Posts: 390
    edited September 2016

    Reality 4.1

     

    willow_2.png
    1600 x 1850 - 5M
    Post edited by gederix on
  • PhilWPhilW Posts: 5,160
    gederix said:

    Reality 4.1

    Great render!

  • ArtiniArtini Posts: 10,288
    edited September 2016

    Unity 5.4.1.

    image

    pic09ed.jpg
    1901 x 1017 - 313K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,288
    edited September 2016

    And more from Unity 5.4.1

    image

    pic08ed.jpg
    1899 x 1015 - 284K
    pic04ed.jpg
    1903 x 1011 - 375K
    pic03ed.jpg
    1893 x 1017 - 368K
    pic02ed.jpg
    1905 x 1021 - 391K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,288
    edited September 2016

    Rendering time was also very short: 15.4 ms on my old GeForce GTX 670 with 2 GB of VRAM. The scene is from ArchViz PRO Interior Vol.3

    image

    pic01ed2.jpg
    1911 x 1061 - 389K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,288
    edited September 2016

    And just one more... I wish I could put some Genesis 3 character into Unity and match the quality of the render there.

    image

    pic10ed.jpg
    1903 x 1017 - 274K
    Post edited by Artini on
  • gederixgederix Posts: 390

    PhilW said:

    gederix said:

    Reality 4.1

    Great render!

    Thanks!

    And one more, Reality 4.1.

    Aliyah.jpg
    1050 x 1050 - 1M
  • PhilWPhilW Posts: 5,160
    edited September 2016

    Gederix - another great render! Love the reflections on the shield!

    Artini - those interiors look great - do they really only take 15.4 ms (that's milliseconds?) - that's incredible! (Unless the lighting is precalculated, then I can more believe it, but it is still impressive for this quality).

    Post edited by PhilW on
  • ArtiniArtini Posts: 10,288
    edited September 2016

    Yes, it is 15.4 milliseconds, as Unity is a game engine and people there expect at least 60 FPS (Frames Per Second).

    Lighting is precomputed, but there is also realtime GI mode available and I will test it as well.

    Since the whole scene has baked lighting, one can freely move around there and I like that magic it produced.

    Below are the settings and the scene itself.

    image

    pic11ed2.jpg
    693 x 1021 - 163K
    pic11ed.jpg
    1915 x 1113 - 520K
    Post edited by Artini on
  • kyoto kidkyoto kid Posts: 41,838

    ...I'd like to see how the full GI mode does with skin and hair.  This seems to be a major issue with Iray and other photo real render engines.

  • PhilWPhilW Posts: 5,160
    edited September 2016
    kyoto kid said:

    ...I'd like to see how the full GI mode does with skin and hair.  This seems to be a major issue with Iray and other photo real render engines.

    This is partly to do with the complexities of those materials, with lots of sub-surface scattering to do it well, and partly that we are so sensitive to minute variations when it comes to people, hence the "uncanny valley" syndrome. And pre-calculation works for a static scene, but not a moving character.

    Artini - thanks for the info.

    Post edited by PhilW on
  • ArtiniArtini Posts: 10,288

    Slightly OT. Next year Octane renderer will be available for free in Unity. Find out more on:

    OTOY's Jules Urbach on OctaneRender + Unity Integration - Unite 2016 Keynote

     

  • PhilWPhilW Posts: 5,160

    Wow - that sounds like big news!  I render most of my stuff with Octane Render for Carrara these days.

Sign In or Register to comment.