Instancing Lights

Is there a way to instance spotlights in studio 4.9? The interface lets me create instances but they are empty. When I select a light instance, nothing is selectedin the scene. Also nothing is illuminated by the light.

Comments

  • thd777thd777 Posts: 945

    No, standard lights can not be instanced. Only things with actual geometry can be used as instances. 

    However, you can use objetcs as lights (using Uber Surface in 3DL or Emission in Iray) and then instance those. You can even bult your own spotlights from primitives if needed. Be careful though, too many instances that contribute loght will slow things down dramatically.

    Ciao

    TD

  • GranvilleGranville Posts: 697

    I was trying to avoid emmisive surfaces, since I have read in several threads that it slows down the renders. I haven't seen the in my experience though.

  • mjc1016mjc1016 Posts: 15,001

    If you use single poly planes for the emissive surface the hit to render speeds is minimal.

  • Richard HaseltineRichard Haseltine Posts: 108,052

    Why are you wanting to instance the lights? There may be other ways to achieve the same end.

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