are there *any* pants for G3M...
jardine
Posts: 1,215
are there *any* pants for G3M that fit or include a morph to fit a figure with the male anatomical element applied?
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i could be missing something really obvious--i do that, i know, i do it a lot, sigh--but all of the otherwise very cool G3M outfits i picked up during March Madness seem to leave my male character's block and tackle at the mercy of the chill winds of The Unrenderable.
the outfits have morphs to do all kinds of things. but none of them seem to...accomodate? what's basically standard equipment on any realistic male figure.
none of the pokethrough solutions i've picked up working with female figures had any significant impact on the problem. neither did a couple of new approaches i found digging around the forums.
though it kind of baffles me that i'd have to go looking for a technical workaround in the first place. is this a really difficult adjustment for a clothing designer to make in terms of modelling or rigging, or...?
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anyway, if anyone has any suggestions, archaic or fantasy pants-wise, i'd be very grateful for them. : )
otherwise, the guys will just have to sit things out until Zev0 and Fit Control for Genesis 3 Male can restore their dignity. or pose neutered, yikes.
thanks!
j
Edited to add the first half of the question to the body of the post

Comments
If he's wearing pants.. wouldn't the nether-region be unseen anyways? Pants may have a bulge morph, or G3M himself might that the pants will auto-follow, but you shouldn't need to actually attach the anatomy if it won't be visible in the render.
Yes, there are no outfits that would actually accomadate the actual genital mesh that I know of. You could try adding a smoothing modifier to the pants to collide with the mesh, or add a deformer to the pants and pull that area out a bit like in my image.
Yeah, it kind of sucks, but most vendors just use bulge morphs. I, actually, love the realistic approach and have actually gone to the trouble of arranging the 'block and tackle" (hadn't heard that one before!) and then making morphs of the clothing to fit around the arrangement. I've seen several artists here that obviously do that as well. D-formers are one of your very best tools once you learn how to use them. It also helps to be able to take the figure and clothing into the modeling program of your choice and adjusting the clothing and then taking it back into DS to make the morph.
edit: deleted duplicated word
Bulge morph is the only way I know of, for the moment, to have men and not Ken dolls.
If, like me, your modelling skills are limited or non-existent, dynamic clothing could be your best bet. There's also a script that can convert regular clothing into dynamic, have a look in the "dynamic clothing tips" thread. It doesn't work on everything, but it may be what you're needing.
thanks, everyone--Vaskania, FSMCDesigns, Knittingmommy, Vhardamis, Butch--
(and thanks to Richard, for the clarifying edit)--
looks like i have my homework cut out for me this week. : )
bulge morphs, dynamic clothing...
glad to hear i wasn't imagining the whole thing (or lack thereof). really, i was wondering.
j
One method I've used, with some results, is to give the figure an invisible geometry shell with a little bit of an offset (the geografted parts--genitalia, extra arms, wings, tails, et cetera--will be included in any geoshell of the figure itself) and collide the clothing with the geoshell. Then fold the "block and tackle" against the body as you would tuck yourself into your own pants, disregarding its intersection with the skin (mostly), and let the pants close over the geoshell.
Now that is an interesting idea and one I think I might try. Not the OP, but thanks for the suggestion! I do enough male renders that, depending on how this looks, would save me a ton of time.