Is Bryce to DAZ useful at this point or is it obsolete?

jdavison67jdavison67 Posts: 689
edited April 2016 in The Commons

I was wondering if it was worth the effort to create landscapes in bryce if they do not look good in DAZ.

I am not sure if Bryce is even fully supported these days.

Anybody still using it?

 

JD

Post edited by jdavison67 on

Comments

  • Eustace ScrubbEustace Scrubb Posts: 2,720

    Chohole does.  (But in another century or so, someone will lay a wreath on her Bryce-rendered headstone, too!  Not that that's a problem.)

  • LinwellyLinwelly Posts: 6,055

    I do, make landskapes for DAZ in Bryce, well I did at least once but I'm new to Bryce and still have to learn, but yes the possibilies are valuable.

  • FishtalesFishtales Posts: 6,212

    They do transfer but not the materials but I have used ground shaders, with a bit of fiddling, and they come out not too bad.

    For users have a look in at the Bryce Discussion forum.

    http://www.daz3d.com/forums/categories/bryce-discussion

  • jdavison67jdavison67 Posts: 689

    Hmmm, so it would seem it is usefull for making the basic shapes, but then it's, "fun with photoshop," from that point on.

    Good to know.

    Thanks all!

     

    JD

  • ChoholeChohole Posts: 33,604

    The bridge was really designed to be used in the opposite direction, so from DS to Bryce.  The idea is to set your figures up in DS and then send them to a Bryce environement.   If the poses are not quite right then you can send them back in the opposite direction to be tweaked.

     

  • FishtalesFishtales Posts: 6,212

    These two images show a Bryce Terrain sent from Bryce to Studio, using the bridge, with a grass shader added in Studio.

     

    shallow-cove-006.jpg
    1280 x 960 - 1M
    shallow-cove-007.jpg
    1280 x 960 - 878K
  • ChoholeChohole Posts: 33,604

    And this ioone shows the opposite progression, with DAZ 3D figures sent to Bryce to be rendered.   Even the sea is made from Bryce terrains.

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