Furry Hair

spearcarrierspearcarrier Posts: 711
edited March 2016 in The Commons

The situations as we sees it: I've got this long term project in mind. I won't bore you with the details. Suffice it to say this means I've been exploring anthropomorphic model options. I love Starfox Krystal - and although she isn't commercial free I would explore the option of morphing the gollums out of her to make a resulting character that would indeed be commercial free. Melody for Aiko 3, though, is the one I've chosen to play with the most despite there being Catgirl Genesis and a host of others. In other words, I've pretty much hit the bottom of the available furry barrel. 

The situations has a problems: Hair. Hair is the problem. Catgirl Genesis's hair is modelled to go around ears, as it should be. No other hairs do. I don't wanna be stuck with just Catgirl's hair, etc.  I've put some other hair onto my test model of course, but you know how that works. If it's a pony tail or tie back, the bits go through the ears, etc. In fact just about anything goes through the ears. I don't want that. Dang it. Er, I mean. Gollum.

The solutions as I can thinks of it with my limited knowledges: Obviously we need more furry hair models. We could make a ton of new hair objects, or perhaps we could take the anime doll kit approach and create a base with bits that can be used to create unique ear-friendly hair sets.

Mind gears churning: Maybe I can take the hair bit sets I already have (I have a Cookie set as well) and just morph them into new things? 

The obstacle: ... I can't model so well mommy.

The result: Cry. Cry a lot. Le sob. Le really big sob.

EDIT: It is my hopes that with the mention of the anime doll kit it's obvious I means toon hairs in specifics... gollum.

Post edited by spearcarrier on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,100

    LAMH

    look at my hair?

  • No. That's not feasible.

  • pwiecekpwiecek Posts: 1,598
    edited March 2016

    I haven't used this method to accomplish what you're trying and I did it in Poser with V4 era hair, so it may not work for you.

    Look at the geometries for the hair you have. Strip out the pieces to props. Reassemble the props into a new combination. Many hairs have UV maps that allow them to take tha same vertical textures.

    You can also use transparencies, but be careful because it may slow down the render

    Post edited by pwiecek on
  • SpottedKittySpottedKitty Posts: 7,232

    Note that this doesn't always work, depending on the exact geometry of the hair model. I usually use this on Melody/Micah figures, but it should work OK on others as well.

    What I do is set a D-Former on the hair, and shape the Field into a wide oval centred on and going through the figure's ears. Make sure the Field, Base, and the actual magnet are all parented and aligned to the hair, then turn the magnet's X Scale down until the hair disappears into the figure's head.

    Note that weird stuff can happen depending on just how much morphing is done to the figure; you might need to move the Field a bit higher than you'd expect to get the magnet dots to show up in the right place. If you only see yellow dots, with no or few red dots, the Field needs to be wider. And I usually need to juggle the Field size a bit depending on the ear size/shape.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,100

    send to Hexagon and use soft select to move hair vertices another way

  • I just got back from watching Zootopia (finally) and am really stoked by their character designs. If only I had more time in the day!
     LOL

    SpottedKitty, I did do your technique today with some Cookie hair bits and that seemed to work. I think part of the design issue that I wasn't considering is that I like putting my characters' ears high, which means hair may or may not go down the side. I like the other suggestions here although, fool, I don't have hexagon. I have blender, tho? I can barely use it but I have blender.

    I'm realizing by looking around that with furry hair, less is more. I'm glad I'm planning this project for the far future.

     

  • mjc1016mjc1016 Posts: 15,001

    Yes, it is doable in Blender...a bit more fiddly, since it doesn't have the 'soft selection' that Hex does.  You'll have to experiment a bit to find the right combination, but it is entirely doable.

  • SpottedKittySpottedKitty Posts: 7,232
    I think part of the design issue that I wasn't considering is that I like putting my characters' ears high, which means hair may or may not go down the side.

     In that case, try using two D-Formers, one for each ear, with the Fields sticking up like antennae instead of sideways.

    I'm realizing by looking around that with furry hair, less is more.

    Other options: mohawks with stubble or nothing at the sides, ponytails with a lot of the head hair actually inside Melody's head, and I have had some good looks from AprilYSH's freebie Baby Hair.

  • I'd still like to find some hair sets like that found in the Anime Doll Hair set, the way you can match some of Cookie's hair, and of course the toon hair kit here. I also have some freebies I found on Deviantart for AD, but I also like to be careful to only collect things that are commercial friendly. With Star! coming into the system, a lot of her hair has come in as well... but a lot of it probably won't work well with the deformer method. It depends on the direction the hair grains are going. Even if I add ears as props, that kind of bothers me.

    When I do the deformers, I've been putting one in the center and making it very wide, short, and squat then telling it to shrink the sides in.

Sign In or Register to comment.