How Can I Make the Bump On the Cloth More Prominent?
Hi, guys. Please bear with me since I'm really new to all of this.
I'm trying to do a rendering with a skull hidding beneath table cloth. The d-former is easy to set up but the bump on the cloth, no matter how I adjust it, seems just...wrong. It looks just unfocused, shallow and insignificant, without converying the message of something terrible is underneath. It's probably a problem of a mix of light/shaders/saturation/etc. (Currently I'm using UberEn, a front light and a back light. )
I'm eager to know how you can make things like bumps, dimples, crevices and such more prominent. Here aretwo quick renders of the cloth. Not high quality but hopefully it can show what I'm trying to say. Thanks in advance!

Comments
Another thing to try is collision.
With the sheet, do:
Edit > Object > Geometry > Apply Smooth Modifier
You will have a collision setting, and you can set it to an invisible object (say, the skull). This causes the sheet to 'flow' around the skull. You can set how much it does this with Collision level, as well as how much smoothing to apply.
It ain't perfect, but it's very very very handy.
UberEnv lights from all directions, and a front light flattens everything out. If the UberEnv has ambient occlusion, the front lighting will reduce the contrast. I'd suggest aiming the front light at an angle and have shadows on.
Is this for a product to be sold or shared? or for something your doing for your own needs in a project? .. because if its the latter. It might be easier to make a texture for your table clothe with the skull face appereance your looking for. If it was dynamic cloth I would just increase my obj features i was draping over to make the effect more pronounced so the dynamic cloth would respond to the model during draping.. But with conforming cloth its just much easier to make a texture pattern or do the effect in post work.