Help with morphing G2F to "plus size model"

ScavengerScavenger Posts: 2,674

So, inspired by the recent "ground breaking" sports illustrated with "plus size model" Ashley Graham, I want to try to at some more curves to my runtime.

Thing is, I can make someone "fat", but if you look at her, she's not fat (z-axis)...just bigger in parts of the X..

I'm not very good with the morphing sliders, so I was hoping someone could recommend some stuff to try.

Comments

  • LyonessLyoness Posts: 1,639

    I highly recommend Zev0's Shape Shift.  You have a lot of control over size and dimentions.

  • HavosHavos Posts: 5,609

    I would have thought that the Bethany 7 character could help you achieve that look. What is interesting about the photo you posted was that the model has a fuller body, but the face does not show any signs of extra weight. I think Bethany achieves a similar look.

  • LeanaLeana Posts: 12,878

    Bethany is for G3F though.

  • HavosHavos Posts: 5,609
    Leana said:

    Bethany is for G3F though.

    Ahh yes, I have missed that the OP had said G2F. In which case your best bet is the morph packs, in particularly morphs that change the body but not the face.

  • ScavengerScavenger Posts: 2,674
    Havos said:

    I would have thought that the Bethany 7 character could help you achieve that look. What is interesting about the photo you posted was that the model has a fuller body, but the face does not show any signs of extra weight. I think Bethany achieves a similar look.

    Yeah.  That's what I was tiptoing around as not to offend or "trigger" ... guess the pic got removed..and after I searched quite a while to find one that wasn't too revealing.

    I'll look at those packs.  Stuff I've tried previously has tended to give the face and tummy a "fatter" look, which isn't what I'm aiming at.

  • HavosHavos Posts: 5,609
    Scavenger said:
    Havos said:

    I would have thought that the Bethany 7 character could help you achieve that look. What is interesting about the photo you posted was that the model has a fuller body, but the face does not show any signs of extra weight. I think Bethany achieves a similar look.

    Yeah.  That's what I was tiptoing around as not to offend or "trigger" ... guess the pic got removed..and after I searched quite a while to find one that wasn't too revealing.

    I'll look at those packs.  Stuff I've tried previously has tended to give the face and tummy a "fatter" look, which isn't what I'm aiming at.

    I still see the pic, does not look like it breaks any of the rules to me.

  • ScavengerScavenger Posts: 2,674

    Weird..don't see it att all. shurg

  • Oso3DOso3D Posts: 15,094

    From the core body/head morph pack, I often add at least a little Heavy or Thick or Portly on characters, accompanied by some upper arm volume and maybe neck size.

     

  • fastbike1fastbike1 Posts: 4,081

    Shoot, I'd start with Olympia 6. She's "plus size". Will has good advice. He's also good at characters that deviate from the runway norm.

  • Oso3DOso3D Posts: 15,094

    This character, for example, is .069 Heavy and .28 Voluptuous, .31 neck size (probably a touch overkill), .81 upper arms volume.

     

     

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  • FSMCDesignsFSMCDesigns Posts: 12,846
    Lyoness said:

    I highly recommend Zev0's Shape Shift.  You have a lot of control over size and dimentions.

    I agree.

    I feel all DAZ models and most character sets I have tried are too "big", great thing there are morphs. I spent a ton of time with the available morphs for G3F to come up with a default figure I could work with that is much tinner and more tone than either the default or even V7.

    I am glad SI went with 3 different covers since Ashley Graham is NOT my cup of tea and I skipped her layout all together. Now the Hannah Ferguson layout, well.............

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