Mortem Vetus @ Daz!

13

Comments

  • HavosHavos Posts: 5,582
    edited March 2016

    I bought a stack of Mortem Vetus characters, they were very cheap with all the stacking discounts, and are very good quality, as well as being stuff that is tricky to find elsewhere. I will convert them to G2M as I pretty much never use M4 these days. I picked a pretty extreme morph to test the transfer to G2M first, this was the Toerag morph, a pretty good match for a Gollum like creature. The transfer worked perfectly, as can be seen in the image.

    I can not understand why DAZ has marked so many of Mortem Vetus's M4 characters as Poser only. They work perfectly in DS on M4, and also transfer well to G2M using Generation X. Just seems pretty odd for the PA to miss on sales from people that are worried that this will not work in DS, when they do. Does not make any sense to me.

    Toerag-G2M.jpg
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    Post edited by Havos on
  • YAY I was able to convert Godwin, Ludovich, Maxwell, The Duke, The Slinger, Stan and Ripped so far.  Thanks for the tips and no I don't have to dial in m4 first on these, all are G2M now.  Just waiting on daz to fix the remaining 5 I have that are bad zips.  Renders to come.

  • Havos said:

    I can not understand why DAZ has marked so many of Mortem Vetus's M4 characters as Poser only. They work perfectly in DS on M4, and also transfer well to G2M using Generation X. Just seems pretty odd for the PA to miss on sales from people that are worried that this will not work in DS, when they do. Does not make any sense to me.

    This is quite probably our fault. When they were originally uploaded to the RDNA store we always marked them as being Poser only. Not because of any anti-DS bias, but because we didn't use DS ourselves at that time. So if anyone encountered any problems in DS with them, we wouldn't have been able to assist. And product/customer support is extremely important to us, we will bend over backwards and do everything in our power to make sure our customers are happy with what they've bought. We appreciate that money is tight in this current global economic climate, so if some-one spends their hard earned bucks with us, we want to ensure they get the most value for it that it can be.

    We've just started using DS since the merger, and we're throwing ourselves into it, so we hope that sooner rather than later, we'll be able to support it properly, although judging by the stunning renders of our stuff in DS we're seeing, we'll be coming to you guys for help and advice. :D

    We'd like to say a huge thank you to everyone. You're all inspiring us to push ourselves even harder to get up to speed with DS. 

    Have a fantastic week

    Andrew and Tracey

  • KnittingmommyKnittingmommy Posts: 8,191
    edited March 2016

     

     

    I love your gritty male characters and I will probably get more of them in the future.  Even though I'm happy using M4, it sure would be nice to see characters like that on G2 or G3 in the future.

    Has anybody tried transfering any of these MV character morphs using Gen X and add-ons?

    I got a chance to play around with Daemones today and converted him  to Genesis 2.  The conversion itself went well.  He looks almost exactly the same with just a couple of minor issues with his eyes.  I think he squints a little more when converted to G2M.  I'm trying to see what I can do about that as I was unsuccessful in unsquinting his eyes after conversion.  The skin had a slight problem with stretching around the shoulder and obvious lines around the jaw where the textures don't quite meet as they should.  It is weird because in the view port it looked great.  The imperfections only showed up during rendering.  I don't know if that has anything to do with how I ended up having to save the texture for use on G2M..  I ended up applying it to M4 then saving it as a .duf materials preset and then applying to G2M and then making sure to select M4 UV (otherwise it was a total mess).  At any rate, I did finally manage to get the skin on G2M correctly and looking nice.

    After all that, I ended up trying out my favorite Iray ready skin texture on the G2M model with the Daemones morphs loaded.  Added Mec4D's Unshaven 2 for the beard and some body hair with Real Hairy.  He looks good, but now he's too pretty.  Sort of what a younger version of Daemones would have looked like, maybe.  I'll have to play with the original skin some more because I like the skin now that I've got it looking nice on G2M.  It looks great in Iray if you use the Iray Uber Shader.  Not so great if you use the Iray Converter for Gen 4 as it does something strange to the skin so the chest hair and beard look painted on in a bad way.  However, I haven't quite got the eyes looking nice in Iray, yet, with Iray Uber Shader.  The eye settings with Iray Converter for Gen 4 was really good.  I need to play with the surface settings some more and see if it is possibly to figure what the Iray Converter did to the eyes so I can use it with the Iray Uber Shader.  Andrew and Tracey did a great job on the skin and even though it was done before Iray, it converts really well.

    Just in case anyone wants to see the two side by side I did a test render.  G2M is on the left and M4 is on the right.  I think G2M looks like a slightly thinner version.  I'm putting the other renders up in my gallery if anyone wants to see them.  Just click on the link in my sig.  I'll be testing out The Slinger tomorrow.  It will be interesting to see how he looks on G2M.  Other good news, my missing products are now showing up in my account and they have shown up in DIM for download so I'm a very happy lady!  There were even a couple of MV products in there I had forgotten I'd bought.  I'll double check tomorrow, but it looks like all of my missing MV products are there.

    DaemonesDuoIray.jpg
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    Post edited by Knittingmommy on
  • First and foremost, great to hear previous purchases are catching up. This merger is a really huge undertaking, not least for the Daz staff, who've been doing a fantastic job piecing it all together. Hats off to all involved.  :)

    And oh my, Daemones looks great on G2M. If you hadn't said which was which, we'd have been hard pressed to tell the different figures. Although we can see better bending around the armpit area on G2M, and small variations in the definition on the torso. But he's definately working as intended on both.

    Thank you for sharing this.  :)

  • KeryaKerya Posts: 10,943

    OK, double post, because I had not found this thread ...

    I did some playing for Novica's Product Reviews thread, as most there are into DS Iray, I decided to use Morven and Ragnarok in DS Iray ... http://www.daz3d.com/forums/discussion/comment/1045868/#Comment_1045868

    Credits:
    Morven Dark Elf for M4 and H4 - MortemVetus http://www.daz3d.com/morven-dark-elf-for-m4-and-h4
    Iray Converter for Generation 4 - V3Digitimes http://www.daz3d.com/iray-converter-for-generation-4
    UHT Hair Shaders for Iray - SloshWerks http://www.daz3d.com/uht-hair-shaders-for-iray
    Ragnarok - MortemVetus http://www.daz3d.com/ragnarok
    Kerya's Very Cloudy Skies http://www.sharecg.com/v/38651/view/11/Poser/Keryas-Very-Cloudy-Skies
    Songbird ReMix Sea Birds 1 - Ken Gilliland
    Longitude & Latitude Lighting and Render Presets for DS Iray - ForbiddenWhispers http://www.daz3d.com/longitude-latitude-lighting-and-render-presets-for-ds-iray

    Leather Factory Shaders for DAZ Studio - JGreenlees http://www.daz3d.com/leather-factory-shaders-for-daz-studio
    Pd Iray Shader Kit 1 - Parrotdolphin http://www.daz3d.com/pd-iray-shader-kit-1
    Uber+ Iray Antique Metals - Traveler http://www.daz3d.com/uber-iray-antique-metals
    Iray Nobiax Shaders - Kaz42 http://www.daz3d.com/forums/discussion/53881/free-collection-of-328-iray-ready-daz-texture-presets-made-from-nobiax-s-freebie-textures-v0-99/p1

  • kaotkblisskaotkbliss Posts: 2,914

    Weeeeeeeeeeeee! I was so happy to see your freebies in my product library list this morning :) Now I must gather funds to get Stan and his facelift. And well, a number of other items... it may be time to relieve a bank of some of it's financial burdens.

  • vwranglervwrangler Posts: 4,972

    I got a chance to play around with Daemones today and converted him  to Genesis 2.  The conversion itself went well.  He looks almost exactly the same with just a couple of minor issues with his eyes.  I think he squints a little more when converted to G2M.  I'm trying to see what I can do about that as I was unsuccessful in unsquinting his eyes after conversion.  

    I ran into the same squinty issue when I converted him. What I wound up doing was raising his brows -- I'm not at that computer now, so I can't say for sure which morphs I used -- and his Eyelids Top sliders. Those are the only morphs that I had that did anything. I'm pretty sure they were all Genesis 3 head morphs, and not Shape Shift morphs, so if you have that first set, you should be OK. Just search for the word "brow" and tinker. 

    (And, of course, the first time I did anything with him after that, I used an expression that made him close his eyes, so you can't tell I did anything.) 

  • JOdelJOdel Posts: 6,316

    We have reported the zip issue.

    It's probably the 0 byte file problem which locks a lot of automatic unzipping utilities out. If they can't unzip it, they can't install it.

  • JOdelJOdel Posts: 6,316
    edited March 2016

    Here is the Ragnarok outfit autofitted to Genesis 1. No tweaking, just flat out of the box autofit. 

    It was for a class assignment to depict anachronism. In the examples from earlier semesters it seemed that George Washington was the poster boy for displaying anachronism. Usually they plop him down in front of a computer. I sent him across the Delaware in a little viking longboat.

    (Okay, how do you attach a file to show at larger size? I know it can be done, but I don't see any settings buttons.)

    george+vikings.jpg
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    Post edited by JOdel on
  • Richard HaseltineRichard Haseltine Posts: 108,104
    JOdel said:

    We have reported the zip issue.

    It's probably the 0 byte file problem which locks a lot of automatic unzipping utilities out. If they can't unzip it, they can't install it.

    DIM didn't, as I recall, seem to have issues with 0 byte files, nor does 7Zip (which was used to test the archive earlier in the thread) so I doubt it's that specific issue.

  • HavosHavos Posts: 5,582

    Weeeeeeeeeeeee! I was so happy to see your freebies in my product library list this morning :) Now I must gather funds to get Stan and his facelift. And well, a number of other items... it may be time to relieve a bank of some of it's financial burdens.

    I was also pleased to see the freebies arrive, but I was even more pleased to see a bunch of Mortem Vetus' retiring products arrive in my download list as well. Whilst these will not be purchasable in the DAZ store, it is nice that they made them available to existing customers to install using DIM.

  • Charlie JudgeCharlie Judge Posts: 13,253
    Havos said:

    Weeeeeeeeeeeee! I was so happy to see your freebies in my product library list this morning :) Now I must gather funds to get Stan and his facelift. And well, a number of other items... it may be time to relieve a bank of some of it's financial burdens.

    I was also pleased to see the freebies arrive, but I was even more pleased to see a bunch of Mortem Vetus' retiring products arrive in my download list as well. Whilst these will not be purchasable in the DAZ store, it is nice that they made them available to existing customers to install using DIM.

    I hope this happrns with Traveler's products as well. I have a bunch of his Microcosm and nature stuff that is no longer for sale. I would love to have them in my product list.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited March 2016

     

     

    I love your gritty male characters and I will probably get more of them in the future.  Even though I'm happy using M4, it sure would be nice to see characters like that on G2 or G3 in the future.

    Has anybody tried transfering any of these MV character morphs using Gen X and add-ons?

    I got a chance to play around with Daemones today and converted him  to Genesis 2.  The conversion itself went well.  He looks almost exactly the same with just a couple of minor issues with his eyes.  I think he squints a little more when converted to G2M.  I'm trying to see what I can do about that as I was unsuccessful in unsquinting his eyes after conversion.  The skin had a slight problem with stretching around the shoulder and obvious lines around the jaw where the textures don't quite meet as they should.  It is weird because in the view port it looked great.  The imperfections only showed up during rendering.  I don't know if that has anything to do with how I ended up having to save the texture for use on G2M..  I ended up applying it to M4 then saving it as a .duf materials preset and then applying to G2M and then making sure to select M4 UV (otherwise it was a total mess).  At any rate, I did finally manage to get the skin on G2M correctly and looking nice.

    After all that, I ended up trying out my favorite Iray ready skin texture on the G2M model with the Daemones morphs loaded.  Added Mec4D's Unshaven 2 for the beard and some body hair with Real Hairy.  He looks good, but now he's too pretty.  Sort of what a younger version of Daemones would have looked like, maybe.  I'll have to play with the original skin some more because I like the skin now that I've got it looking nice on G2M.  It looks great in Iray if you use the Iray Uber Shader.  Not so great if you use the Iray Converter for Gen 4 as it does something strange to the skin so the chest hair and beard look painted on in a bad way.  However, I haven't quite got the eyes looking nice in Iray, yet, with Iray Uber Shader.  The eye settings with Iray Converter for Gen 4 was really good.  I need to play with the surface settings some more and see if it is possibly to figure what the Iray Converter did to the eyes so I can use it with the Iray Uber Shader.  Andrew and Tracey did a great job on the skin and even though it was done before Iray, it converts really well.

    Just in case anyone wants to see the two side by side I did a test render.  G2M is on the left and M4 is on the right.  I think G2M looks like a slightly thinner version.  I'm putting the other renders up in my gallery if anyone wants to see them.  Just click on the link in my sig.  I'll be testing out The Slinger tomorrow.  It will be interesting to see how he looks on G2M.  Other good news, my missing products are now showing up in my account and they have shown up in DIM for download so I'm a very happy lady!  There were even a couple of MV products in there I had forgotten I'd bought.  I'll double check tomorrow, but it looks like all of my missing MV products are there.

    So, I went back into GenX to try the conversion over again.  I wanted to see if I could eliminate the squint morphs on the M4 figure before the conversion since the converted figure doesn't play well with those morphs.  I'm happy to say that it was successful.  So, anyone wanting to convert Daemones to G2M using GenX can do the following:

    After you do everything to load all of the morphs for the figure into GenX,

    Select> Transfer: On for all non-zero value morphs

    Then go back through the list and click on the head morphs list.  Go down through the list and deselect all of the morphs for the eyelids and the squint morph.

    This should give you a converted figure with no morphs associated with the eyelids or squinting, but still leave you with the morphs that relate to size and shape for Daemones.  After you convert and apply the conversion to G2M, the squint can be added in to look just like it does on M4 using just the morph controls for G2M with the added benefit that you can now control the amount of squint to the eyes and remove some if it interferes with any expression morphs.  I managed to get real close to the expression INJ provided with Daemones with the G2M controls.  I did, also, have to add back in some of the baggy eye as I think I took that out with the eyelid morphs.  So, I re-ran my side by side render with the new figure and one of these is M4 with the expression INJ morph and the other is G2M.  Care to guess which is which?

    DaemonesSidebySide02.jpg
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    DaemonesSidebySide02.jpg
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    Post edited by Knittingmommy on
  • Would guess G2M on the right, based purely on how the armpit area bends, otherwise, can't tell.  :)

  • KnittingmommyKnittingmommy Posts: 8,191

    Would guess G2M on the right, based purely on how the armpit area bends, otherwise, can't tell.  :)

    Yes, you are correct. :)  G2M is the one on the right.  There is also a very slight difference in the nose, but only if you are really looking carefully.  I think part of that is because I didn't quite get the expression G2M duplicated exactly as the relaxed expression doesn't show any difference at all.  And, as you pointed out in regards to the first side by side image, G2M arm bends are a little better.  Overall, I think he looks pretty good on G2M.  Daemones is still one of my favorite characters and his skin looks really good in Iray.

    I'm not sure if it is possible, but, today, I'm going to try and convert Lily Fae to G2F.  Whatever the outcome, she'll be getting rendered today.  I'm anxious to see how she looks in Iray.

  • algovincianalgovincian Posts: 2,664

     

     

    I love your gritty male characters and I will probably get more of them in the future.  Even though I'm happy using M4, it sure would be nice to see characters like that on G2 or G3 in the future.

    Has anybody tried transfering any of these MV character morphs using Gen X and add-ons?

    I got a chance to play around with Daemones today and converted him  to Genesis 2.  The conversion itself went well.  He looks almost exactly the same with just a couple of minor issues with his eyes.  I think he squints a little more when converted to G2M.  I'm trying to see what I can do about that as I was unsuccessful in unsquinting his eyes after conversion.  The skin had a slight problem with stretching around the shoulder and obvious lines around the jaw where the textures don't quite meet as they should.  It is weird because in the view port it looked great.  The imperfections only showed up during rendering.  I don't know if that has anything to do with how I ended up having to save the texture for use on G2M..  I ended up applying it to M4 then saving it as a .duf materials preset and then applying to G2M and then making sure to select M4 UV (otherwise it was a total mess).  At any rate, I did finally manage to get the skin on G2M correctly and looking nice.

    After all that, I ended up trying out my favorite Iray ready skin texture on the G2M model with the Daemones morphs loaded.  Added Mec4D's Unshaven 2 for the beard and some body hair with Real Hairy.  He looks good, but now he's too pretty.  Sort of what a younger version of Daemones would have looked like, maybe.  I'll have to play with the original skin some more because I like the skin now that I've got it looking nice on G2M.  It looks great in Iray if you use the Iray Uber Shader.  Not so great if you use the Iray Converter for Gen 4 as it does something strange to the skin so the chest hair and beard look painted on in a bad way.  However, I haven't quite got the eyes looking nice in Iray, yet, with Iray Uber Shader.  The eye settings with Iray Converter for Gen 4 was really good.  I need to play with the surface settings some more and see if it is possibly to figure what the Iray Converter did to the eyes so I can use it with the Iray Uber Shader.  Andrew and Tracey did a great job on the skin and even though it was done before Iray, it converts really well.

    Just in case anyone wants to see the two side by side I did a test render.  G2M is on the left and M4 is on the right.  I think G2M looks like a slightly thinner version.  I'm putting the other renders up in my gallery if anyone wants to see them.  Just click on the link in my sig.  I'll be testing out The Slinger tomorrow.  It will be interesting to see how he looks on G2M.  Other good news, my missing products are now showing up in my account and they have shown up in DIM for download so I'm a very happy lady!  There were even a couple of MV products in there I had forgotten I'd bought.  I'll double check tomorrow, but it looks like all of my missing MV products are there.

    So, I went back into GenX to try the conversion over again.  I wanted to see if I could eliminate the squint morphs on the M4 figure before the conversion since the converted figure doesn't play well with those morphs.  I'm happy to say that it was successful.  So, anyone wanting to convert Daemones to G2M using GenX can do the following:

    After you do everything to load all of the morphs for the figure into GenX,

    Select> Transfer: On for all non-zero value morphs

    Then go back through the list and click on the head morphs list.  Go down through the list and deselect all of the morphs for the eyelids and the squint morph.

    This should give you a converted figure with no morphs associated with the eyelids or squinting, but still leave you with the morphs that relate to size and shape for Daemones.  After you convert and apply the conversion to G2M, the squint can be added in to look just like it does on M4 using just the morph controls for G2M with the added benefit that you can now control the amount of squint to the eyes and remove some if it interferes with any expression morphs.  I managed to get real close to the expression INJ provided with Daemones with the G2M controls.  I did, also, have to add back in some of the baggy eye as I think I took that out with the eyelid morphs.  So, I re-ran my side by side render with the new figure and one of these is M4 with the expression INJ morph and the other is G2M.  Care to guess which is which?

    Picked up Daemones & Godwin today to add to my Genesis genepool. Thanks for posting your notes on the conversions, Knittingmommy. How's your current conversion coming? Got any renders?

    - Greg

  • KnittingmommyKnittingmommy Posts: 8,191

     

     

    I love your gritty male characters and I will probably get more of them in the future.  Even though I'm happy using M4, it sure would be nice to see characters like that on G2 or G3 in the future.

    Has anybody tried transfering any of these MV character morphs using Gen X and add-ons?

    I got a chance to play around with Daemones today and converted him  to Genesis 2.  The conversion itself went well.  He looks almost exactly the same with just a couple of minor issues with his eyes.  I think he squints a little more when converted to G2M.  I'm trying to see what I can do about that as I was unsuccessful in unsquinting his eyes after conversion.  The skin had a slight problem with stretching around the shoulder and obvious lines around the jaw where the textures don't quite meet as they should.  It is weird because in the view port it looked great.  The imperfections only showed up during rendering.  I don't know if that has anything to do with how I ended up having to save the texture for use on G2M..  I ended up applying it to M4 then saving it as a .duf materials preset and then applying to G2M and then making sure to select M4 UV (otherwise it was a total mess).  At any rate, I did finally manage to get the skin on G2M correctly and looking nice.

    After all that, I ended up trying out my favorite Iray ready skin texture on the G2M model with the Daemones morphs loaded.  Added Mec4D's Unshaven 2 for the beard and some body hair with Real Hairy.  He looks good, but now he's too pretty.  Sort of what a younger version of Daemones would have looked like, maybe.  I'll have to play with the original skin some more because I like the skin now that I've got it looking nice on G2M.  It looks great in Iray if you use the Iray Uber Shader.  Not so great if you use the Iray Converter for Gen 4 as it does something strange to the skin so the chest hair and beard look painted on in a bad way.  However, I haven't quite got the eyes looking nice in Iray, yet, with Iray Uber Shader.  The eye settings with Iray Converter for Gen 4 was really good.  I need to play with the surface settings some more and see if it is possibly to figure what the Iray Converter did to the eyes so I can use it with the Iray Uber Shader.  Andrew and Tracey did a great job on the skin and even though it was done before Iray, it converts really well.

    Just in case anyone wants to see the two side by side I did a test render.  G2M is on the left and M4 is on the right.  I think G2M looks like a slightly thinner version.  I'm putting the other renders up in my gallery if anyone wants to see them.  Just click on the link in my sig.  I'll be testing out The Slinger tomorrow.  It will be interesting to see how he looks on G2M.  Other good news, my missing products are now showing up in my account and they have shown up in DIM for download so I'm a very happy lady!  There were even a couple of MV products in there I had forgotten I'd bought.  I'll double check tomorrow, but it looks like all of my missing MV products are there.

    So, I went back into GenX to try the conversion over again.  I wanted to see if I could eliminate the squint morphs on the M4 figure before the conversion since the converted figure doesn't play well with those morphs.  I'm happy to say that it was successful.  So, anyone wanting to convert Daemones to G2M using GenX can do the following:

    After you do everything to load all of the morphs for the figure into GenX,

    Select> Transfer: On for all non-zero value morphs

    Then go back through the list and click on the head morphs list.  Go down through the list and deselect all of the morphs for the eyelids and the squint morph.

    This should give you a converted figure with no morphs associated with the eyelids or squinting, but still leave you with the morphs that relate to size and shape for Daemones.  After you convert and apply the conversion to G2M, the squint can be added in to look just like it does on M4 using just the morph controls for G2M with the added benefit that you can now control the amount of squint to the eyes and remove some if it interferes with any expression morphs.  I managed to get real close to the expression INJ provided with Daemones with the G2M controls.  I did, also, have to add back in some of the baggy eye as I think I took that out with the eyelid morphs.  So, I re-ran my side by side render with the new figure and one of these is M4 with the expression INJ morph and the other is G2M.  Care to guess which is which?

    Picked up Daemones & Godwin today to add to my Genesis genepool. Thanks for posting your notes on the conversions, Knittingmommy. How's your current conversion coming? Got any renders?

    - Greg

    Hey, Greg, glad you picked up some more characters.  I don't hve Godwin, but he is in my wishlist.  You'll have to let me know how that goes.  The conversion went well.  I worked with Lily Fae for Kids 4 today and she went rather smoothly.  There aren't any morphs that I had to deselect and it was pretty much automatic.  Here is the side by side comparison that I rendered.  The Lily Fae for The Kids 4  is on the left and the G2F version is on the right.  There are a couple of very minor differences, but very close.  While the original version is slightly bigger than the G2F version, some of the the chubbiness in the original version has a lot to do with the dress that I tried fitting onto The Kid 4 version.  It was the Skyler for Genesis 2 dress and I had a few fits trying to fit it to the K4 figure.  So, she isn't as chubby as she looks in this render.  In this case, it is actually the dress.

    I also managed to run a render with a better look at Daemones eyes without the eye morphs and no G2M morphs dialed in so people can see the difference.  I don't want to blast MortemVetus' thread with images so, if anyone wants to take a look, it was posted to my new thread in the Art Studio.  I'll be posting a step by step instruction sheet of what I did in case anyone wants to duplicate my conversion of Daemones.  I should have that posted sometime tomorrow.

  • wgdjohnwgdjohn Posts: 2,634
    Have a wonderful weekend, and remember you can contact us any time....we don't bite 

    Andrew and Tracey

    Welcome. I've been drooling over some of your products at RuntimeDNA and here now. It's good to hear about the skin textures converting over so well. Looks like I'll have to re-think not buying generation 4 or Poser items. I'm wanting "Facial A-Hairness" and wonder if it might work with Genesis 2 and/or Genesis 3. If not do you have plans to update it for them?

    Hopefully you will make 3Delight and Iray versions. [fingers are crossed]

  • DkgooseDkgoose Posts: 1,451
    edited March 2016

    Betty skin converted to iray

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    Post edited by Dkgoose on
  • KnittingmommyKnittingmommy Posts: 8,191
    wgdjohn said:
    Have a wonderful weekend, and remember you can contact us any time....we don't bite 

    Andrew and Tracey

    Welcome. I've been drooling over some of your products at RuntimeDNA and here now. It's good to hear about the skin textures converting over so well. Looks like I'll have to re-think not buying generation 4 or Poser items. I'm wanting "Facial A-Hairness" and wonder if it might work with Genesis 2 and/or Genesis 3. If not do you have plans to update it for them?

    Hopefully you will make 3Delight and Iray versions. [fingers are crossed]

    I'd be very interested in having a version of that working in DS, too.  I saw that it looks like a strictly Poser product for now.  I've had that in my wishlist over at RDNA for quite awhile, but sadly I don't have Poser.  [fingers crossed, too] An updated version would be an instant buy from me as I could always use another good beard product.

  • KeryaKerya Posts: 10,943
    wgdjohn said:
    Have a wonderful weekend, and remember you can contact us any time....we don't bite 

    Andrew and Tracey

    Welcome. I've been drooling over some of your products at RuntimeDNA and here now. It's good to hear about the skin textures converting over so well. Looks like I'll have to re-think not buying generation 4 or Poser items. I'm wanting "Facial A-Hairness" and wonder if it might work with Genesis 2 and/or Genesis 3. If not do you have plans to update it for them?

    Hopefully you will make 3Delight and Iray versions. [fingers are crossed]

    There is a free conversion tool (Poser dynamic hair to obj) at Sharecg http://www.sharecg.com/v/27296/browse/10/Software-and-Tools/Dynamic-hair-converter

    Look here for the outcome: http://www.daz3d.com/forums/discussion/comment/1043493/#Comment_1043493

  • KnittingmommyKnittingmommy Posts: 8,191
    Kerya said:
    wgdjohn said:
    Have a wonderful weekend, and remember you can contact us any time....we don't bite 

    Andrew and Tracey

    Welcome. I've been drooling over some of your products at RuntimeDNA and here now. It's good to hear about the skin textures converting over so well. Looks like I'll have to re-think not buying generation 4 or Poser items. I'm wanting "Facial A-Hairness" and wonder if it might work with Genesis 2 and/or Genesis 3. If not do you have plans to update it for them?

    Hopefully you will make 3Delight and Iray versions. [fingers are crossed]

    There is a free conversion tool (Poser dynamic hair to obj) at Sharecg http://www.sharecg.com/v/27296/browse/10/Software-and-Tools/Dynamic-hair-converter

    Look here for the outcome: http://www.daz3d.com/forums/discussion/comment/1043493/#Comment_1043493

    Yes, I saw that when FirstBastion first posted about it.  It definitely looks better in Poser which make sense since that is the software that MortemVetus uses.  While I have Unshaven 2 and other beard products, another one for more variety certainly wouldn't be amiss.  However, I think I'll wait until, and if, MV updates their hair product as I'm sure it would look better if created for use within DS instead of trying to import a Poser hair.

  • nelsonsmithnelsonsmith Posts: 1,337

    On the main Daz Shop page where it says 'Related Mad' on sales, what is the figure, hair and clothing in that image that they use?  

    mortem-catchup.jpg
    503 x 505 - 48K
  • LlynaraLlynara Posts: 4,772
    edited April 2016

    Welcome, Andrew and Tracey! ! Your work is amazing! You can tell there's a lot of time and love put into what you do. 

    I had bought some of your characters before the merger, and am happy to say everything migrated over just fine. It's wonderful to have it all in one place. Loved the sales today, added a lot of your great stuff to my library. So thrilled to have you here!

    PS. Betty and Stan scare the crap out of me! 

    Post edited by Llynara on
  • KeryaKerya Posts: 10,943

    On the main Daz Shop page where it says 'Related Mad' on sales, what is the figure, hair and clothing in that image that they use?  

     

    The character is http://www.daz3d.com/nymwei-for-v4 (it is one of the promo pictures)

  • wgdjohnwgdjohn Posts: 2,634
    Kerya said:

    Thanks... grabbed it.

  • wgdjohnwgdjohn Posts: 2,634
    edited April 2016
    Kerya said:
    wgdjohn said:
    Have a wonderful weekend, and remember you can contact us any time....we don't bite 

    Andrew and Tracey

    Welcome. I've been drooling over some of your products at RuntimeDNA and here now. It's good to hear about the skin textures converting over so well. Looks like I'll have to re-think not buying generation 4 or Poser items. I'm wanting "Facial A-Hairness" and wonder if it might work with Genesis 2 and/or Genesis 3. If not do you have plans to update it for them?

    Hopefully you will make 3Delight and Iray versions. [fingers are crossed]

    There is a free conversion tool (Poser dynamic hair to obj) at Sharecg http://www.sharecg.com/v/27296/browse/10/Software-and-Tools/Dynamic-hair-converter

    Look here for the outcome: http://www.daz3d.com/forums/discussion/comment/1043493/#Comment_1043493

    Yes, I saw that when FirstBastion first posted about it.  It definitely looks better in Poser which make sense since that is the software that MortemVetus uses.  While I have Unshaven 2 and other beard products, another one for more variety certainly wouldn't be amiss.  However, I think I'll wait until, and if, MV updates their hair product as I'm sure it would look better if created for use within DS instead of trying to import a Poser hair.

    I latched onto "Facial A-Hairness" and 3 of MV's characters tonight. I'm interested in how they will look in Carrara 8.5 Pro... not only DAZ Studio.

    Note that Carrara 8.5 Pro is on sale right now for just under $33.00 which is half of the PC+ price. That is not bad considering on the huge amount of content it comes with and what Carrara is capable of. Nearly, if not all Carrara, products are on sale right now.... it's absolute madness and has driven me to insanity... adding things from my wish list to the Cart.

    Post edited by wgdjohn on
  • LeanaLeana Posts: 12,766

    On the main Daz Shop page where it says 'Related Mad' on sales, what is the figure, hair and clothing in that image that they use?  

    Outfit is Sugar by Littlefox

  • LeanaLeana Posts: 12,766

    On the main Daz Shop page where it says 'Related Mad' on sales, what is the figure, hair and clothing in that image that they use?  

    Outfit is Sugar by Littlefox

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