Stone Walls and Grounds by Vikeike176
in The Commons
Anybody else having DAZ Studio 4.9 crash when you use these?
If I apply one of these textures to anything, and try to render I crash, if I remove them from the scene I'm fine.
In this case I applyed one of these surfaces to a plane, that was it, nothing else.

Comments
I had the exact same problem with vikike176's brick walls applied to a plane. I put in a support ticket, but they answered me back with info on how to clear my DSON cache, etc. Maybe if you put in a ticket, too, they will take it seriously.
Where do we enter these tickets?
Down at the bottom of this page is a Contact Us link...
Ticket entered.
Looks like these shaders have a displacement subdivision of 12, which in Iray will cause the mesh faces to multiply by 4^12 I believe - which will likely bring your PC to it's knees
Yeah, it's my big frustration with Iray. The way displacement works is... rough.
I don't have the product in question, but I'd consider trying SubD 4, MAYBE 5.
If that's the cause, I'm kinda surprised my system couldn't handle it - I've got two GTX 980 ti's and 64 Gig of RAM - but now that I think about it, it was a pretty resource-intensive scene.
The shaders themselves are very nice.
Umm...that would take a single 100 face item to nearly 2 billion faces...that's going to eat A LOT of RAM...especially if there's more than 100 faces to begin with (or many more items). Starting with a simple cube, no divisions/6 faces, 9 or 10 levels of SubD will eat 8 GB...and that's just a single cube, nothing else.
Woah, Subdivision of 12 as default?????
Why would this be the default?
Yeeeeeesh!