Stone Walls and Grounds by Vikeike176

Anybody else having DAZ Studio 4.9 crash when you use these?

If I apply one of these textures to anything, and try to render I crash, if I remove them from the scene I'm fine.

 

In this case I applyed one of these surfaces to a plane, that was it, nothing else.

 

 

Comments

  • I had the exact same problem with vikike176's brick walls applied to a plane. I put in a support ticket, but they answered me back with info on how to clear my DSON cache, etc. Maybe if you put in a ticket, too, they will take it seriously.

  • jdavison67jdavison67 Posts: 689

    Where do we enter these tickets?

     

  • mjc1016mjc1016 Posts: 15,001

    Where do we enter these tickets?

     

    Down at the bottom of this page is a Contact Us link...

  • jdavison67jdavison67 Posts: 689

    Ticket entered.

  • CzexanaCzexana Posts: 167
    edited March 2016

    Looks like these shaders have a displacement subdivision of 12, which in Iray will cause the mesh faces to multiply by 4^12 I believe - which will likely bring your PC to it's knees surprise

    Post edited by Czexana on
  • Oso3DOso3D Posts: 15,088
    edited March 2016

    Yeah, it's my big frustration with Iray. The way displacement works is... rough.

    I don't have the product in question, but I'd consider trying SubD 4, MAYBE 5.

     

    Post edited by Oso3D on
  • If that's the cause, I'm kinda surprised my system couldn't handle it - I've got two GTX 980 ti's and 64 Gig of RAM - but now that I think about it, it was a pretty resource-intensive scene.

    The shaders themselves are very nice.

    Czexana said:

    Looks like these shaders have a displacement subdivision of 12, which in Iray will cause the mesh faces to multiply by 4^12 I believe - which will likely bring your PC to it's knees surprise

     

  • mjc1016mjc1016 Posts: 15,001

    If that's the cause, I'm kinda surprised my system couldn't handle it - I've got two GTX 980 ti's and 64 Gig of RAM - but now that I think about it, it was a pretty resource-intensive scene.

    The shaders themselves are very nice.

    Czexana said:

    Looks like these shaders have a displacement subdivision of 12, which in Iray will cause the mesh faces to multiply by 4^12 I believe - which will likely bring your PC to it's knees surprise

     

    Umm...that would take a single 100 face item to nearly 2 billion faces...that's going to eat A LOT of RAM...especially if there's more than 100 faces to begin with (or many more items).  Starting with a simple cube, no divisions/6 faces, 9 or 10  levels of SubD will eat 8 GB...and that's just a single cube, nothing else.

  • jdavison67jdavison67 Posts: 689

    Woah, Subdivision of 12 as default?????  

    Why would this be the default?

    Yeeeeeesh!

     

     

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