3Delight support stops?

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Comments

  • ColemanRughColemanRugh Posts: 511
    edited March 2016

    The assumption seems to be that everyone wants photo-realism and so everything is focused on IRAY because of this belief. I like 3delight because you can do a lot of non-photorealism very fast. My fear is that after a while not even 3delight skin shaders will be made for new characters... eventually everything will be IRAY only.

     

    And if DAZ's license to use 3Delight ends...does this only affect new versions of DAZ Studio or all versions?

    Post edited by ColemanRugh on
  • TesseractSpaceTesseractSpace Posts: 1,582

    The assumption seems to be that everyone wants photo-realism and so everything is focused on IRAY because of this belief. I like 3delight because you can do a lot of non-photorealism very fast. My fear is that after a while not even 3delight skin shaders will be made for new characters... eventually everything will be IRAY only.

     

    And if DAZ's license to use 3Delight ends...does this only affect new versions of DAZ Studio or all versions?

    I doubt DAZ would abandon 3delight entirely, if only because it'd mean abandoning huge swaths of their content. As for the skin shaders, I'd just find a 3delight skin close to the tone I wanted and replace the maps used. Kinda like how I go from 3delight to Iray. As far as I can tell the maps are the same for both, it's just settings in the shader that are different.
  • MattymanxMattymanx Posts: 6,998
    edited March 2016
    marble said:

    NO - I'm comparing Iray with Luxrender when it comes to emissive or Mesh lights. I'm just saying that the same scene in 3Delight with AoA lights (not emissive) will render in aboit 15 minutes.

    The challenge remains - post an image made with IRay in CPU mode using indoor lights (not HDR Dome) in an enclosed room (as described in my post above). If that renders to a decent quality in an hour you will have impressed me.

    This is a basic scene, 3 mesh lights.  it took 52 min on my i7 6700K 4.0Ghz.  The noise filter was not enabled.  Max samples was set to 5000.  The room was a primative cube with a backdrop inside it.  There is no postwork to the image.

    G2F-Mix-062-002-011.png
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    Post edited by Chohole on
  • thd777thd777 Posts: 945
    edited March 2016
    marble said:

    NO - I'm comparing Iray with Luxrender when it comes to emissive or Mesh lights. I'm just saying that the same scene in 3Delight with AoA lights (not emissive) will render in aboit 15 minutes.

    The challenge remains - post an image made with IRay in CPU mode using indoor lights (not HDR Dome) in an enclosed room (as described in my post above). If that renders to a decent quality in an hour you will have impressed me.

    Wow, you are very demanding.  wink  Ok, I accept and give it a try. Here is a scene I am working on currently (WIP). It is a completely enclosed interior. Only light sources are from emission (screens, ceiling and light inside the boxes...) There are substantial numbers of reflective materials as well as SSS on some materials. There are two clothed figures and many propos in there. The room is built from Stonemasons SciFi construction kit. 

    To see what I get I have rendered this scene using Iray in DS 4.9 with only my CPU (i7 3930K  3.2GHz). I stopped the render at 1 hour (~50% converged). There are still some noisy shadows, but I think that it is already pretty good given the difficulty/complexity of the setup. I am using my own optimized render settings. It take another ~30 minutes to get to 90% convergence and smooth shadows. Using my GPUs, I can render the same setup in under 10 minutes. 

    Anyway, just an example for fun. 

    Ciao

    TD

     

     

    Test2.jpg
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    Post edited by thd777 on
  • marblemarble Posts: 7,500
    edited March 2016

    Sorry thd777 did you attach an image? I don't see an attachment. Nevertheless, I am impressed if you managed the scene you describe - even at 50% convergence - in an hour. Also 90% in 90 minutes would impress me further.

    Mattymanx - not really what I asked for (no furniture, only one figure, etc.) but still better than I was able to get in that time limit using only CPU. Clearly I don't have the IRay experience that you do but that goes to show that your original comment about IRay ease of use is not quite so accurate.

    EDIT: I see it now, thanks.

    Post edited by marble on
  • thd777thd777 Posts: 945
    marble said:

    Sorry thd777 did you attach an image? I don't see an attachment. Nevertheless, I am impressed if you managed the scene you describe - even at 50% convergence - in an hour. Also 90% in 90 minutes would impress me further.

    Mattymanx - not really what I asked for (no furniture, only one figure, etc.) but still better than I was able to get in that time limit using only CPU. Clearly I don't have the IRay experience that you do but that goes to show that your original comment about IRay ease of use is not quite so accurate.

     

    For some reason the image doesn't wanna upload. I am still trying... It just gets stuck on "Uploading..."

  • thd777thd777 Posts: 945
    edited March 2016

    Ok, image upload finally worked. See my post above.

    TD

    Post edited by thd777 on
  • Oso3DOso3D Posts: 15,090
    It's easy to get realistic Iray results with modest experience. It's easy to get fast 3dl results with modest experience. Getting fast, realistic results with both takes experience and learning.
  • IceDragonArtIceDragonArt Posts: 12,899

    This is an interesting discussion.  I use both (and am equally bad at both still being very new) and my render times are all over the board on both 3Delight and Iray. I have had scenes (relatively complex) take hours in 3Delight and literally less than 10 minutes in Iray - Exact same scene but with the materials etc changed to Iray using whatever that script that comes with the program.  Then I have had other scenes, do the exact opposite and render in 3Delight in minutes and take 2 or 3 hours with Iray. Both, however, render far more quickly on my pc than on my laptop.  My Pc was roughly $1100 straight out of the box last May (nothing too fancy but as much memory as I could afford since I also game on that machine, I know, different stuff but that was before I discovered the wonders of 3dart)  It does have a Nvidea card... The laptop is roughly 3-4 years old, was about $1200 when I got it, also with the intention of running games on it.  It can handle the newest games (although its starting to slow down just a tiny bit) but the difference in render times for 3dart is obvious.  It also tends to get bogged down when I am putting together a super complicated scene with lots of of stuff in it while the pc does not.

  • Oso3DOso3D Posts: 15,090
    edited March 2016

    Among the things I do to speed up iray:

    Lower max path until stuff starts looking bad, then add one.

    Lower image compression until just before it's noticeable.

    Hide anything nonvisible (particularly body parts concealed by clothing.

    Shut off all SSS and translucence on skin for medium to large scenes.

    Keep for closeups.

    Base resolution or Subd 1 for medium to large scenes.

    Use light primitives wherever possible and be sparing about emissives.

    Avoid volume effects (which are generally sss)

    Where possible, transparency through opacity and not refraction.

    Post edited by Oso3D on
  • MattymanxMattymanx Posts: 6,998
    marble said:

    Mattymanx - not really what I asked for (no furniture, only one figure, etc.) but still better than I was able to get in that time limit using only CPU. Clearly I don't have the IRay experience that you do but that goes to show that your original comment about IRay ease of use is not quite so accurate.

     

    Sorry, its all I had time to do.  For the record, I have only been using Iray for a few weeks.  My old PC could not use it no matter what I tried.

  • marblemarble Posts: 7,500
    edited March 2016
    Mattymanx said:
    marble said:

    Mattymanx - not really what I asked for (no furniture, only one figure, etc.) but still better than I was able to get in that time limit using only CPU. Clearly I don't have the IRay experience that you do but that goes to show that your original comment about IRay ease of use is not quite so accurate.

     

    Sorry, its all I had time to do.  For the record, I have only been using Iray for a few weeks.  My old PC could not use it no matter what I tried.

    Perhaps I'm just not getting the hang of IRay then. I spent a long time getting used to 3Delight but only really got decent results when I bought AoA Lights. Reality was quite slow in earlier versions and R4 was a nightmare for me but R4.2 is finally doing the job. I'm using an iMac with 24GB RAM and an i7 CPU but, even after some really helpful advice from the good people here, I could not get a decent performance. Maybe Iray and Mac don't play nicely?

    Thank you (and TD) for taking the time to run a render. Much appreciated.

    Post edited by marble on
  • Oso3DOso3D Posts: 15,090

    Ok, the following render took 1 hour on my Alienware X51 (with 16 GB RAM). It hit 56% convergence, with caustic filter on and the default firefly/noise stuff.

    Totally enclosed space, the ceiling was made into an emissive object, and the sphere is an actual sphere primitive with the emissive shader applied to it, not a light primitive preset.

    Glass, metal, two clothed figures.

    Yeah, there's still some speckling. There are various tricks I could use to render it without spending a lot more time -- I could clean it up with postwork, render it larger and then shrink it down, etc.

    With my GTX 970, the same convergence is hit in 8 minutes. In 27 minutes it hit 97% convergence. (Second image)

     

    Mind you, the total cost of my computer (not counting peripherals) is about $1000. (Alienware X51, two 8 GB RAM chips, GTX 970)

     

    Fasttest Iray2a.jpg
    1747 x 1080 - 2M
    Fasttest Iray2b.jpg
    1747 x 1080 - 2M
  • Richard HaseltineRichard Haseltine Posts: 108,745

    The assumption seems to be that everyone wants photo-realism and so everything is focused on IRAY because of this belief. I like 3delight because you can do a lot of non-photorealism very fast. My fear is that after a while not even 3delight skin shaders will be made for new characters... eventually everything will be IRAY only.

     

    And if DAZ's license to use 3Delight ends...does this only affect new versions of DAZ Studio or all versions?

     

    I doubt DAZ would abandon 3delight entirely, if only because it'd mean abandoning huge swaths of their content. As for the skin shaders, I'd just find a 3delight skin close to the tone I wanted and replace the maps used. Kinda like how I go from 3delight to Iray. As far as I can tell the maps are the same for both, it's just settings in the shader that are different.

    It was stated at the time of the Iray launch (twelve months ago?) that Daz had just renewed its contract for 3Delight. I don't know how long the contract runs, but that doesn't sound like imminent abandonment.

  • mjc1016mjc1016 Posts: 15,001

    The assumption seems to be that everyone wants photo-realism and so everything is focused on IRAY because of this belief. I like 3delight because you can do a lot of non-photorealism very fast. My fear is that after a while not even 3delight skin shaders will be made for new characters... eventually everything will be IRAY only.

     

    And if DAZ's license to use 3Delight ends...does this only affect new versions of DAZ Studio or all versions?

     

    I doubt DAZ would abandon 3delight entirely, if only because it'd mean abandoning huge swaths of their content. As for the skin shaders, I'd just find a 3delight skin close to the tone I wanted and replace the maps used. Kinda like how I go from 3delight to Iray. As far as I can tell the maps are the same for both, it's just settings in the shader that are different.

    It was stated at the time of the Iray launch (twelve months ago?) that Daz had just renewed its contract for 3Delight. I don't know how long the contract runs, but that doesn't sound like imminent abandonment.

    It's at least a 3 yr...it was mentioned on the old forums (the ones before the last forum software change)...probably around the last time it was renewed.

  • marblemarble Posts: 7,500
    edited March 2016

    Ok, the following render took 1 hour on my Alienware X51 (with 16 GB RAM). It hit 56% convergence, with caustic filter on and the default firefly/noise stuff.

    Totally enclosed space, the ceiling was made into an emissive object, and the sphere is an actual sphere primitive with the emissive shader applied to it, not a light primitive preset.

    Glass, metal, two clothed figures.

    Yeah, there's still some speckling. There are various tricks I could use to render it without spending a lot more time -- I could clean it up with postwork, render it larger and then shrink it down, etc.

    With my GTX 970, the same convergence is hit in 8 minutes. In 27 minutes it hit 97% convergence. (Second image)

     

    Mind you, the total cost of my computer (not counting peripherals) is about $1000. (Alienware X51, two 8 GB RAM chips, GTX 970)

     

    I have to say that you are getting faster results than I could - even with a GTX970 in a PC I was getting nowhere after an hour. I has quite a discussion with Richard about this but, in the end, returned the GTX970 and continued with Luxrender. I still think Luxrender is quicker and cleaner (less noise) in CPU mode but I am truly surprised at these results - especially the CPU resullts. IRay CPU has been a source of frustration for me every time I have tried it - even following the various tutorials and advice. 

    Again, thank you for taking the trouble to render your scene.

    Post edited by marble on
  • mjc1016mjc1016 Posts: 15,001
    edited March 2016

    The assumption seems to be that everyone wants photo-realism and so everything is focused on IRAY because of this belief. I like 3delight because you can do a lot of non-photorealism very fast. My fear is that after a while not even 3delight skin shaders will be made for new characters... eventually everything will be IRAY only.

    You are confusing shaders with presets...as of right now, there are 3 common and several less commonly used shaders for 3Delight in Studio.  The main ones are the DazDefault, omniUberSurface and AoA SSS.  There are some custom ones that are built using Shader Mixer and the Poseworks series.  AoA currently has the most support for characters.  All the various characters for G3F and M, with all the different skin textures are NOT different shaders...they are all using the AoA SSS shader....it's the same shader!

    In fact, there hasn't been a new 'skin' shader for 3Delight in several years (with wide support...AoA's in May 2013; practically no support...Tofusan's SSS shader of around 2 yrs ago)

    Post edited by mjc1016 on
  • Oso3DOso3D Posts: 15,090
    edited March 2016

    Marble: Now, mind you, that's through very judicious shortcuts. For example, most people don't think to shut off SSS/translucency, and feel that 'but... but that's all that realism!'

    The experience comes from recognizing when it doesn't matter much and skipping it.

    Also, all that being said... I'm finding I can get nearly equivalent results through judicious, careful shortcuts and cut render times WAY less.

    Out of curiousity, I tried to emulate my earlier render in 3DL. Normally I'd use AoA lights and bounce lights, but tried to copy as much as possible -- the sphere and ceiling are uberarealights (I made the entire room blurry/reflective raytrace to enhance bounce of the meshlights, which I believe don't play nice with bounce?)

    8 1/2 minutes.

    So, for what it's worth, I think there's a good argument for attempting realistic renders using 3DL, when you can't have top of the line NVIDIA cards and speed is a concern.

     

    Edit to add the actual picture. And yes, the skins look kind of meh, but it's proof of concept, man. ;)

    Fasttest irayto3dl.jpg
    1747 x 1080 - 2M
    Post edited by Oso3D on
  • kyoto kidkyoto kid Posts: 42,006
    marble said:
    Mattymanx said:

    Iray is integrated into DS and is fully supported.  Even if Iray runs slower then Lux or Cycles in the CPU, the end user requires little effort to get an image rendering and looking good in it as there are no third party plugins required or additional hoops to jump through.  So regardless of Lux Render and Cycles being free, there will be no product support for either comming from DAZ or its PAs in any product.  And the vast majority of customers DONT want to spend their time fighting with stuff to make it look good.  They want to load and render.  So while 3DL support may dwindle down over time, there will still be more support for it then for Lux Render or Cycles. 

    A couple of things to take issue with here: I don't expect vendors to support Luxrender or Cycles. It is the job of Reality to convert materials for Luxrender. The point I made was that we who do struggle with IRay - despite the inferece that it is click-and-render - would hope that support for 3Delight continues. Reality is better at converting 3DL materials - IRay material conversion is somewhat hit and miss. Many people bought Reality from this store and it is still being sold here so we should expect it to continue being a useful tool.

    As for fighting to make something look good, that actually describes my experience with IRay.

    ...I uninstalled reality because of all the instability I was experiencing with ver 4. Almost quit 3D altogether as the Daz 4.7 update crippled two of my most useful tools, the Atmospheric Cameras, and Advanced Lights (the latter with regards to SSS flagging) when shortly afterwards, Iray was introduced in the 4.8 Beta.  I find I have been able to get much further along with Iray in a shorter amount of time. particularly though having worked with Lux previously. I actually like the fact that the settings for Iray appear in the Surfaces tab instead of a separate UI.

  • kyoto kidkyoto kid Posts: 42,006
    edited March 2016
    marble said:

    Not wanting to labour the point but it has been made before - many times - what about interior scenes? Most of the examples of relatively quick IRay renders look like they have been done with open scenes and HDR lighting. I hardly ever use such scenes. Can someone post an image of an interior scene with walls, glasss, mesh lights or emmisive surfaces with perhaps two clothed people? Then tell us how long it took in CPU mode? That would be my typical scene and when I tried using IRay - even when I had the GTX970 GPU for a while - it was ponderously slow.

    As I said, that's a typical scene for me and I generally render them in about an hour in Luxrender. Maybe 15 minutes in 3Delight with AoA Lights.

     

    ...here you go.

    Eight Mesh Lights  6 figures, 5 Photometric Spots, Metallic Reflectivity, total time just under 5 hours in CPU only mode (only have a 1 GB GPU).

    such a horrid clang.png
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    Post edited by kyoto kid on
  • TesseractSpaceTesseractSpace Posts: 1,582
    edited March 2016

    Seeing some of the comments about ease of use... really not that much harder than 3Delight, neither is really a click and go solution. Either can be if one sticks to premade sets and settings, but we know that only goes so far.

    Really it's another tool in the toolbox. There are things I can do in Iray that I've yet to learn how to do in Luxrender (either through Reality or Luxus) and there's things in 3Delight I don't think are possible in Iray.  Heck I keep Poser around because sometimes I use its sketch renderer for things I can't get either Iray or 3delight to do. B

    Post edited by TesseractSpace on
  • One thing folks don't seem to understand is that the licensing is probably for new feature updates for 3Delight, and tech support for incorporation of the software render into DAZ Studio. I doubt that the developer would expect them to rip the support for it out if DAZ ever decided not to update beyond a certain revision of the core 3Delight code.

  • HavosHavos Posts: 5,606
    edited March 2016

    There is another way to significantly speed up indoor iRay renders, although this method has had a lot of bad press in these forums, and that is to put the camera headlight on, and reduce the exposure. This way I can get many renders close to noise free in 5-10 mins using my GTX970, or 50-100 mins using CPU alone. The final effect is similar to using a good flash with a real camera (ie the shadows head away from the camera), which maybe not what you want, but is realistic if you want it to look like a photo taken by a camera (remember that most people use a flash when taking a pic indoors).

    Post edited by Havos on
  • mjc1016mjc1016 Posts: 15,001
    Havos said:

    There is another way to significantly speed up indoor iRay renders, although this method has had a lot of bad press in these forums, and that is to put the camera headlight on, and reduce the exposure. This way I can get many renders close to noise free in 5-10 mins using my GTX970, or 50-100 mins using CPU alone. The final effect is similar to using a good flash with a real camera (ie the shadows head away from the camera), which maybe not what you want, but is realistic if you want it to look like a photo taken by a camera (remember that most people use a flash when taking a pic indoors).

    Actually, treating it like a flash makes a lot of sense...

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