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I would also like to see anything done in Blender, I just signed up for a Blender course but it isnt as detailed as I thought it would be unfortunately.
SY, I bet you could make us all LOVE Blender!
LOL, I am a 3dsmax user that has tried blender sooooo many times and the UI and I have never gotten along, so I would be willing to see if a SY tutorial might help.
The one thing I'm having a LOT of trouble grasping with iray is the use of HDRIs as lighting. I don't quite understand HOW to use them. Do you use them ONLY and not put extra lights in? What is the benefit of that? Is it better? Do you use HDRI's combined with lights? Is it best to do "dome on"? Does it make a difference if you use dome on or dome off? Do they still work with dome off? I just can't grasp HDRI use as lighting.
I got an educational license for 3dsmax, but haven't managed to sit down with it yet. It is on my list of things to learn, though.
There are HDRI's that you can use for lighting by themselves. Dumor3D sells some. With most it's better to use them for fill or ambient light and a backdrop, and also add three point lighting to highlight objects and characters and pick them out from the background. My second tutorial that I linked talks about how to do three point lighting.
The HDRI still sheds light with dome off, but it has to have dome on to be a backdrop as well.
I don't know what the best answer to that is, but SY might know. However, I can say that while it can be used as your sole lighting source, I find that it works better if I think of it as ambient lighting. I then use other lighting for highlighting things in my scenes. It works for me, but I don't know if that is the proper way to use it or not.
I'd like to see a tutorial on using Photoshop (or preferably Gimp) for postworking using Photoshop brushes like Ron's Brushes. I'm always tempted by those effects but suspect that it'd be too difficult to get them to look good in Gimp without a lot of post-processing.
I do. I like Blender. I don't like transferring between them, although I'm starting to. How to do a morph in blender, also convering the transfer to and from Daz and Blender would be awesome.
I do and I would but I know my way round Blender quite well and nothing comes to mind, but if it does you'll be the first to know. :)
Yes Please
Morph Creating with Blender! ... scratch that ... everything with Blender!
Well Renomista reminded me of something that I need to learn but been too busy to do and that is to make a simple prop morph/deform in blender and apply the new OBJ as a morph in DS using Morph Loader Pro, Not for figures just simple geometric shapes, no PCMs, JCMs etc and the morph to have simple OFF - ON adjustment parameter but with a gradual morph in between OFF and ON. I think the best example I can think of is say a calm water plane in to a rough water plane morph.
I have figured out some things by watching PS tutorials and then figuring out how to do it in Gimp. However, a tutorial would be super nice to help me figure out those things I just can't figure out on my own. Some things are just harder to try in Gimp than others. While I can do something relatively simple, like Ron's Smoke brushes, something a little more texture complicated, like the water brushes, just throw me for a loop. I can't figure out how to actually get them to look like the promos. My water always looks flat and I can't figure out how to get the brushes to not look one dimensial and flat.
There've been some good suggestions in this thread! I will keep coming back to it as I have time to do more tutorials going forward. In the meantime, here's Part Three (The Second Render), which deals with rendering with assets from the library.
These are great SickleYield, thanks so much. So far its been very reassuring to see that I am actually doing everything correctly, because for a long time I've never been quite sure
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I'm looking forward to the more advanced videos!
Any new videos coming up in this series soon?, I have certainly discovered some great tips so far
I'm hoping to get to the Surfaces Tab and Advanced Lighting both this week or weekend, but it may not be until Friday and Saturday depending on how fast Fuse and I can get our current WIP out. ;)
I look forward to the bridge for Blender. Maybe someday it will.
Love your tutorials. Glad I found this I will be watching from the beginning (with my handy notebooks by my side lol) One of the really nice things about videos is they have a pause and rewind so I can write down the bits i need to keep for future reference. Since my memory is terrible anymore. I would use blender if I could find a very simple basic tutorial that explained how to use it. I've watched lots of videos on it and basically just ended up with a headache. For some reason Hexagon seems a tiny bit easier to master. Now if I just didn't have a day job.....or a family that likes to eat..... I might have time to learn everything I want to learn.
Ooooh "Advance Lighting". I can't wait!
Definitely looking forward to both those topics, I am getting better at understanding the surfaces tab, iray is still a bit mystifying but lighting totally eludes me lol
I could definitely use that one! Would love to get better at lighting on my own. Right now I solely rely on PA products for that one.
The "dreaded" Surfaces tab... I'm starting to get the concepts behind what goes on there, but a tutorial on how it interacts with lighting would be most welcome to this would be PA.
Maybe a tutorial on how to (or why) hair in Iray appears extremely thin (as if they are undergoing radiation/chemo treatment). No one (evidently) on the help forums seems to know why this happens, yet I never see it in other folks art or PA's promos. I run into it a good moderate amount of the time. Things like UHT don't always seem to help. Maybe a tutorial on how to fix that.
I'm pretty much just using UHT on everything all the time, so I'm afraid I can't help you with that one.
Thats ok Sickle, I wasn't asking for personal help, I just thought a tutorial on why hair in Iray is doing/does this. I'm going to actually have to write Daz on this, the forums have never been a resolution for the problem, and it's not a displacement thing. Oh, I always thank Pa's when I can, thanks for all you do btw.
You're welcome! It is a weird problem, I hope they're able to help you out.
I recall something about the hair thing being related to the transmaps. I'll try to hunt down the thread.
Edit: found it: http://www.daz3d.com/forums/discussion/53879/
Thank you so much for making these SickleYield! I'm excited to see that you are doing one on advanced lighting also.
Thank you so much, that was very informative. I read almost the whole thread, it didn't seem like any one thing was agreed on, but it seemed most pointed to 'Cutout Opacity.' I tested that a few days ago too but I totally spaced out the fact of turning off 'limits' and increasing beyond the default of 1.00 That made a huge, huge difference. I had also wondered if it was the alpha channel maps, or, well, trans map but I didn't get much out of that really, I mean as far as any difference,....not really. I never knew about that thread and thank you once again.
::::Worship::::::