Light help
Super cheese sandwich
Posts: 633
in The Commons
Hi! I'm watching a tutorial of how use lights properly. I'm following all steps of making a "Point light" but It is not visible in render. What I'm doing wrong? I'm using Iray. See the images attached please!

Comments
I think that the envorioment have to much light (There is no envorioment in the images). How can I put the lights off?
Thanks!
I don't think your doing anything wrong that's the way it works, you can also adjust the intensty of the lights if you want it darker. Do you have the dome turned on to render dome or you have to install a background?
Lights dont show up in 3Delight renders in Studio with the built in light options, they generate light from an invisible source. This is for the most part how lights work in 3Delight in Daz Studio (not to be confused with the full power of 3Delight outside of Daz Studios built in, throttled back version)
If you used LuxRender or Iray you can generate a visible light.
Are you saying there is no illumination from the point light (your example shows there is), or you're wondering why you can't see the light itself in the render?
If the latter, you cannot see the emitter of a point light when its emitter gemoetry is set to point. If you want it to cast light *and* be shown, change it to Sphere.
In future posts, be sure to indicate what renderer you are using, Iray, 3Delight, or something else.
Thats a good tip Tobor, thanks. Didn't know this.
I said I'm using Iray
I want to see the light and shadow like the photo 1 (not rendered) but all shadows disappear when I render it. What can I do?
The point light is being swamped by the HDRI dome, which doesn't show in preview. Though getting a single source light to work in iray can be tricky - it can be very slow to converge, leaving a lot of noise.
Yes you did. I actually read that, but another user talked about 3DL, so I thought there might have been another discussion where additional info had been provided. That happens sometimes around here.
If I understand your question, to prevent ambient light from filling in the shadows, click on Environment in the render panel, and choose Scene Only for Environment Mode. This will turn off the HDRi, if there is one, or the sun/sky if that mode is active instead.
Thanks!! It work!