Watercolor renders. We can doo eeeet.

Well, sort of. I sat down tonight and played with the concept. And came up with the attached image.

And this is my deviantart page with my settings on it: http://spearcarrier.deviantart.com/art/Watercolor-render-DAZ-Studio-595889548

And here are my settings so you don't have to go there:

 

Using the Visual Style Shaders.
Find seamless watercolor textures. You want more than a single example of each color. You want various colors; several blues, skin shades, browns, etc.

Set up the shader dialogue like this, using the dress as my example:

Shading start: .3
Shading end: .6

Diffuse-Light: Basic blue watercolor tile, shade of choice
Diffuse-Dark: A darker color blue watercolor tile or the original tile with a soft blue color over it to darken it a little
speculate through opacity on

outline start: .1
Outline end: .35

Outline dark: Here I used a grey watercolor tile that I increased th contrast to with a light grey color to soften and darken it
Outline light: white or a very light version of your diffuse watercolor tile.

occlusion dark: another darker watercolor tile set up similar to your diffuse-dark but it's better if  you don't have the shades quite exact
occlusion light: like your diffuse light but maybe slightly darker. But only slightly.

specular glossiness: .2 on skin I might increase it.
specular strength: 1 with the contrasted watercolor tile as the strength map. On skin I may lower it to .6 or .8
speculat sharpness: .65 - on skin  i might soften it. Maybe.
specular color: for the dress I have an extremely light blue watercolor tile chosen. 

 

 

 

 

Comments

  • Oh crap. In my excitement I forgot.

     

    We loves it, precioussss.

  • cherpenbeckcherpenbeck Posts: 1,416
    edited March 2016

    Looks great! I'll try it for sure. Thanks for sharing!

    Post edited by cherpenbeck on
  • LeanaLeana Posts: 12,756

    Nice results :)

  • DiomedeDiomede Posts: 15,388

    Thank you for posting your settings and results. Looks great.

  • DestinysGardenDestinysGarden Posts: 2,553

    Very good idea spearcarrier! That adds a really nice effect that is well suited to the Visual Style shader.

  • Thanks, gollum. We hopes to sees your experimental results, yes.

  • DaWaterRatDaWaterRat Posts: 2,885

    That looks awesome, but I thought the Visual Style shaders didn't tile?  Or has there been an update I missed?  (I haven't used them in a while) or is tiling not neccisary for the effect?

  • KnittingmommyKnittingmommy Posts: 8,191

    Wow! Will have to give this a try!  Thanks for the info!

  • No they don't tile, but there be seams around the figures and props yessss.... Most annoyingly around the arms and legs. That's why I chose seamless. The ones I used had a bit too much watercoloring for my tastes, but if someone were to build a set I think it would be neat if there were some texturse that only had a water splotch here and there and some that had a lot of texture like in the dress.

  • mindsongmindsong Posts: 1,724

    brilliant effect - thanks so much for sharing. I also have the PASS/rdna set for poser (I wonder if they'll migrate with the merge) and wondered if the textures were 'extractable' for shader-bashing.

    great effect and wonderful render, both in style and content!

     

    --ms

  • I was wondering the same thing myself. But it seems to me they're nto difficult to imitate. The poser shaders have real good materials for their effect, and that's part of their trick I suspect.

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