Hide skin below clothes
in The Commons
How can the skin be hidden like the cyber soldier suit does? With suit active it looks like this:

With the suit hidden:

The skin is transparent below the suit which is useful against poke through skin. How is this done and how can it be reversed?

Comments
Select a body part, to the right in the Parameters tabbed pane, you have General, Display, and Pose Controls (maybe more if the trees are expanded). Click on Display, then there is Visible in Render and Visible that you can turn on and off.
Also in Surface tab you can dial material zone opacity to zero.
And for really pesky bits you can use an opacity/cutout map
I believe some clothing can act as a geograft as well, replacing the existing geometry. There was a thread about it here a while ago but I don't remember any keywords to help search for it.
For that matter just turn a body part off from the scene tab by clicking on the eye icon to the left of it.
It's still there. Poses still work. You just can't see it anmd the clothing doesn't get poke-through.
Yes it must be geograft as the normal surface setting would from my understanding also hide the hands and the hide option would create a different result around the neck as the regions are fixed.
Thanks for all the suggestions. I need a custom border for the region hidden so I will try to find the geograft thread or a tutorial for it.
There was an earlier thread about this. The artist involved gave instructions on how to remove the geograft from the clothing files, although it does involve some file editing or geometry editing.
Editing data files (the artist's suggested method)
Alternate method using geometry editor
I prefer to edit the data files, but a lot of people probably won't be comfortable doing that.
Yes that is working perfectly thank you. The link also solves an issue I had trying to get geograft to work as it mentions the necessarity of unfit and refit again to see the update in the view.
What irks me about the practice is that it disrupts one of the best functions in Studio, the ability to fit clothing to other figures. At least the Cyber Soldier can be made to work on G3F by hiding her body parts.
I understand that DAZ is ok with it, and if there's something like this outfit where the bodyshape is radically changed by the item, it's mostly acceptable. What gets me is when geografting is used for ordinary clothing.
Of course the other problem is that unless the item maker supplies it in multiple parts, loading the outfit is an all or nothing proposition. Like the Razor Thorn for G2F, there's no option to just load an arm from it even though the arms aren't directly connected to the rest of the bodysuit.
Really do hope we can someday get the option to restore geometry when a geografted part is hidden. Also a simple option to restore geometry under the graft would be nice for things where one might be applying a shader to the outfit where you'll need to be able to see underlying skin.