Becoming a Published Artist

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  • mjc1016mjc1016 Posts: 15,001

    I am just the opposite, good thing it does sell and we have options. I am a big Red Sonja fan and snatch every outfit that comes close to that style.

    Hmmm...how did I know that... wink

    But really...how much of that is needed?  Granted, every generation of figure does need some...but still.  Besides, she's a one of a kind gal...it's not every girl who can pull those outfits off, look good and still be able to clean out your money pouch and kick your butt at the same time.

     

     

  • Let's not turn this into a debate on other people's taste please - it is possible to say what is wanted without running down what isn't.

  • Fragg1960 said:
    I like what you are thinking in terms of normal looking human character morphs that have...well, character.  <snip> The best character morphs I've ever seen were able to capture asymmetry and imperfections well and still managed to make a character be attractive in its own way.

    Glad to know I'm not the only one who thinks "normal people" are amazing and under valued. :) I've got more work yet to do on Tamar (and another, shorter figure in the works), but I've really enjoyed finding someone in Daz (who I've made, granted...) who I'd love to meet and chat with at a coffee shop, library, art show, etc.

    Which, given the conversation that's progressed here, providing those (and similar) environments and "accesories" is probably a great, (somewhat) untapped avenue to pursue. So, much thanks for the encouragement!

     

    Fragg1960 said:
    As far as other products--any kitbashing stuff will do well.  If I can buy a set of items that is flexible enough to be adapted/used in different situations or environments, that's a sale as the return on investment is huge.  Some of my favorite products are non-specific items or sets of items I can adapt to different renders.

    Yeah. I'm on the lookout for the same. Anything I can mix-and-match with is high on my list.

    I've also noticed--just now--that there are very few "flats" (shoe's without heals) that aren't boots! Seems most outfits that come with shoes have either boots, boots with heals, or heals--and ofthen the "break your neck in the grating" kind. O.o

    So. If/when I get good at morphing, I'll be sure to make a shoe set. :)

    Thanks again, everyone! This has been great.

     

  • MarshianMarshian Posts: 1,465

    Most beneficial to me has been to have a mentor (you know who you are!), connect with people in the forum, work within my strengths (but still explore), refine my workflow (organized and following steps), and to have an insatiable curiosity for creating in this industry.

    I find knowing this creative process helpful:

    1. This is awesome
    2. This is tricky
    3. This is crap
    4. I am crap
    5. This might be ok
    6. This is awesome
  • namffuaknamffuak Posts: 4,422

    Some thoughts on everyday poses with some simple props that I'd like to see:

    Washing the dishes - rubber gloves, sink drainer, dish cloth, scrubber

    Feeding the family pet - dog/cat food cans, bowl, picking up/putting down the bowl

    Cleaning up the living room - straightening the furniture, picking up books/magazines/newspapers; putting magazines in rack, books on shelf

    Note that all the related poses could be done for both male and female characters.

  • wgdjohnwgdjohn Posts: 2,634
    edited February 2016
    Overdrawn said:

    Does anyone have "pro tips" on becoming a Published Artist? I submitted my first character to the pa@ address last week, and I suppose now I'm in for the "long wait" that is submission processes. :)

    My personal interests are in creating characters, natural figures (a bit less...idealized than the typical figures here), and pose sets.

    Specific things i'm wondering include:

    • typical turn around time on submissions (guessing my first one'll be a long one!)
    • can I do pose sets for non-Daz Original figures (as in one's made by other PA's)?
    • can I do "go to" poses for furniture and environments (some DO; some PA)?
    • any other "pro tips?" :)

    Thanks for any and all input you may have! I hope that things I'm making will be useful to more than just me, soon. ^_^

    While I'm not yet a PA anywhere other than my own computer for my use only I do have some points that may help you. I've read this entire thread to date and will try to avoid repeating what others have already said. I speak as a graphic artist who has studied 2D, 3D and Animation for over 20 years. Learning is a never ending process even for the Pros.

    So... my suggestions/tips:

    * Be a sponge... soak up all available about what you want to do and how to get it into either DAZ Studio and/or Poser.
    * Be a perfectionist... If you aren't satisfied with it keep at it. I run renders by others, commercial artists and non artists, who are good at picking up things that I overlook. The non artists mentioned have an eye for what looks real as opposed to CG.
    * Be Unique... whether it be a character, pose etc, go beyond where others have "been there, done that".
    * Don't be overwhelmed... in anything you decide to do or focus on. Start out simple if need be.
    * Never give up... whether it be in graphics, animation or programming a night's sleep or even time away from a project helps in my case. I also take a notepad with me to scratch ideas on in my spare time... at lunch and elsewhere when I'm working on or planning something.

    Character Creation - Things To Consider and Learn:

    *  If you are simply spinning dials... Do not use dials that will require purchasing anything other than DAZ products ie: Genesis 2 or 3 and possibly DAZ HD Morphs. Learn how to create your own dials which should be included with your product.
    * A character which does not come with it's own specific textures is not going to make you as much money. A HD texture = more money.
    * A character product that comes with 2 different textures and props will sometimes sell more but not always.
    * Any character that applies to different versions ie; V7, Karen etc, will sell better than one that simply requires Genesis 3.
    * Any character related products that fit multiple Generations sell best... at least to me.
    * A character which supports 3Delight as well as Iray is more valuable than only supporting one.
    * Consider a 3D Paint program and a 3D Modeler. I am a long time Carrara Pro user and also have Hexagon,  Blacksmith3D Pro as well as Blender. I admit to not yet fully tapping into the later 3 mentioned. Carrara 8.5 Pro is a full 3D modeler, Animation and 3D Paint. Check those all out to find what each has to offer. All of those have features not available in DAZ Studio.

    Pose packages:
    * Seldom will I purchase poses that only have 20 to 30 poses in them.  More poses = more money.
    * Don't forget to add "mirrored" poses in a package.
    * If you have a character kicking a ball, picking up/holding a coffee cup add a pose to do the same with other foot/hand.
    * If you haven't already checked them out "ironman13" poses which offer hundreds or more than a thousand possibilities.
    * The addition of one or more props, like a coffee cup or chair, and even sets, like a room, make the poses more desirable.
    * Think... unique poses doing simple/common everyday tasks of which there aren't already any for.
    * I'd not create poses aimed at a PA's product only. I would as their permission first... they may already be working on poses for their product. If they are not an ok with it I'd also not expect to make the poses *very* expensive but price would depend on the popularity of their product. Don't expect to gain huge sales for them.
    * With so many already available and that I already own I've nearly stopped buy any more unless something comes along that I'm especially wanting right away. I'm learning to create my own poses when they don't offer poses I'd rather do myself.

    Hope some of this helps you out. Good luck... now get to work. :)

    Post edited by wgdjohn on
  • RenomistaRenomista Posts: 921
    edited February 2016

    There is no many men clothing, I know many users claim that, maybe this is an oportunity...

     

    Main problem is that there is not very much good(!) male clothing.

    Without beeing an expert I belive that it is much much easier to create very form fitting clothing than clothing that is more loose or has a form that is mor independent from the body form.

    While the first one is the prime target for female clothing the second is what makes male clothing look good.

    If you look at the male clothing that was released in the last 2 days you can pretty well see the problem. Some are ok but some of them are really bad and would be never ever be published in this quality if they were for females...

    Post edited by Renomista on
  • Ha! How did I miss those... Great work, mac!
  • BradCarstenBradCarsten Posts: 856
    edited February 2016
    Renomista said:

    There is no many men clothing, I know many users claim that, maybe this is an oportunity...

     

    Main problem is that there is not very much good(!) male clothing.

    Without beeing an expert I belive that it is much much easier to create very form fitting clothing than clothing that is more loose or has a form that is mor independent from the body form.

    While the first one is the prime target for female clothing the second is what makes male clothing look good.

    If you look at the male clothing that was released in the last 2 days you can pretty well see the problem. Some are ok but some of them are really bad and would be never ever be published in this quality if they were for females...

    What clothing in particular are you hoping to see more of?

    Post edited by BradCarsten on
  • For instance I'm still looking for a decent looking Suit that looks good on all body types:

    http://www.daz3d.com/h-c-business-suit-a-for-genesis-3-male-s

    look decent but it is still pretty slim fit and will probably look awful on a "fat" character

  • Renomista, a heavy-set, handsome G3 gentleman would be great, fwiw. The men here are equally idealized--which is fine, but not "everything." :)

    wgdjohn, that list of thoughts was fabulous! Thanks for taking the time to address each of the main questions I'd asked originally. The side topics have been great also, but it's been good to get the core topic re-addressed. And...yeah...back to work I go. ;)

  • wgdjohnwgdjohn Posts: 2,634
    edited February 2016

    Why thank you. :)

    If you do decide to create clothing of any kind there is a lot of help here. Only since last summer have I started finding out how much. One good place to look in order to learn is http://www.daz3d.com/forums/discussion/65357/the-male-content-creation-mutual-support-group-thread#latest ;
    another with some good info and quite a few links can be found here
    http://www.daz3d.com/forums/discussion/14421/simplified-guide-to-genesis-content-creation/p1

    DAZ Forums is the main place to be for any content creation learning, IMO. Look under the Software/Carrara Discussion for some excellent help for clothing as well as Carrara learning. For Blender you can ask in that forum where to find help/tutorials there since many Carrara users also have it also. I've found the most help on nearly everything even some for DAZ Studio there and everyone is so friendly and knowledgeable. But then above others I'm a Carrara user so am biased.

    A PA mentioned that most content they created was Female because there was a higher demand for it and got them the most income as Male content didn't sell as well. I understand why... it's because the market has been predomentily male... I do believe that that is changing and more and more females are learning DAZ Studio as well as 3D programs like Carrara. I forget what kind content they sold.

    I do believe that if the content is good enough as well as desireable that it will also sell. I've also found that there are a lot of females here that desire more Male content... also a lot of folks of the opposite sex. I'm wanting some Male clothing that I've not found elsewhere... so will need to make it myself. I've also found that creating clothing is not as complicated as I'd thought.

    Post edited by wgdjohn on
  • nonesuch00nonesuch00 Posts: 18,762

    Oh, I remember Red Sonja when I was a comic buying boy. I can't tell you how much I lusted after the quarters she had hanging off her bra and panties so I could afford to buy more comics. Walking the sidewalks in search of discarded pop bottles was time consuming.

  • SickleYieldSickleYield Posts: 7,649
    Marshian said:

    Most beneficial to me has been to have a mentor (you know who you are!), connect with people in the forum, work within my strengths (but still explore), refine my workflow (organized and following steps), and to have an insatiable curiosity for creating in this industry.

    I find knowing this creative process helpful:

    1. This is awesome
    2. This is tricky
    3. This is crap
    4. I am crap
    5. This might be ok
    6. This is awesome

    Ha!  Quoted for truth.

  • wgdjohnwgdjohn Posts: 2,634
    edited February 2016

    If you chose "posing" and are looking for some info you might star in
    http://www.daz3d.com/forums/discussion/71814/how-is-genesis-3-better-than-genesis-2/p1
    If you want more help ask there on where you can find out "how to create poses" and I'd hope that someone might direct you to to a more spiecfic discussion to to whatever you want.

    I've created/saved only one partial pose myself and it didn't take that long considering that only recently I took some time to start learning DAZ Studio. I now know how easy it is to create a "pose" package like most from the PA I mentioned earlier. Once you have a main set of poses, the time consuming part, it is very easy to just add in parts, switch partial poses, from the other poses... piece of cake.

    Post edited by wgdjohn on
  • wgdjohnwgdjohn Posts: 2,634

    A few things I'd not mentioned in my first post of suggestions:

    * Pick a direction to take first like character, posing, clothing etc; Learn It and Perfect It.
    * When you want or need time away from that start learning the next direction you want to head. Many/A Lot of PAs will create at least 2 and even more content catagories to compliment the first direction they chose. I can think ot one that creates a character with prop's, clothing and poses offering it total as a bundle or separately. Some offer themed interiors and later poses for M/F for that interior. There are too many example to list here. Some PAs concentrate on a single thing are sometimes the best, IMO.
    * Very good Promo pics sell you're final product. I've passed up a lot of content simply because the promo pic wasn't up to par or even showed something minor that didn't speak well for the product's quality.
    * Always release a free product now and then. This will help introduce you to more content consumers and direct them to your store for other products by you.

  • macleanmaclean Posts: 2,438
    wgdjohn said:

    A few things I'd not mentioned in my first post of suggestions:

    * Pick a direction to take first like character, posing, clothing etc; Learn It and Perfect It.
    * When you want or need time away from that start learning the next direction you want to head. Many/A Lot of PAs will create at least 2 and even more content catagories to compliment the first direction they chose. I can think ot one that creates a character with prop's, clothing and poses offering it total as a bundle or separately. Some offer themed interiors and later poses for M/F for that interior. There are too many example to list here. Some PAs concentrate on a single thing are sometimes the best, IMO.
    * Very good Promo pics sell you're final product. I've passed up a lot of content simply because the promo pic wasn't up to par or even showed something minor that didn't speak well for the product's quality.
    * Always release a free product now and then. This will help introduce you to more content consumers and direct them to your store for other products by you.

    The above is very good advice, and I'll add my 2 cents.

    I've been with DAZ for 14 years now, and although I'm not a prolific content creator, I do make my living from this. Early on, I started looking at the things around me and tried modelling them. I had no interest in figures or clothing (despite previously being a fashion photographer - lol), but I enjoyed picking up ordinary household objects and recreating them. 14 years later, I'm still doing much the same thing, and I think that's the key. If I didn't enjoy it, I would have given up a long time ago. My point being, you should tackle something you like. If your passion in life is fashion or shoes or jewellery, use that as a starting point. If you're intrigued by dance or gymnastics, then poses would be a good choice.

    One thing I will add (and I don't want to offend anyone who's posted in this thread, but I know this from experience) - suggestions from other users won't always be right for you. I see a lot of good advice and suggestions in this thread, but whether they're things you'll be happy doing is another matter. I can't emphasise enough that content creation is a long-term commitment. It'll be years before you see a decent return on your time, effort an money, because you have to build up a back-catalog before it starts to pay off. Doing something you don't enjoy for several years is NOT fun. So rather than pick a genre based on the number of suggestions you receive, you'd be better to pick it based on your own instincts and preferences (and talents).

    Suggestions in the forum are always useful, and I've made many bits and pieces people have mentioned they would like to see. So, yes, take all the advice you can get, but in the end, do something you're going to enjoy.

    mac

  • maclean said:

     I can't emphasise enough that content creation is a long-term commitment. It'll be years before you see a decent return on your time, effort and money, because you have to build up a back-catalog before it starts to pay off. Doing something you don't enjoy for several years is NOT fun.

    Quoted because its worth repeating.   Do what you love and are passionate about.  Good advice. 

     

    Just in case you thought it was challenging breaking in,  with the RDNA merger announced yesterday,  there's potentially close to a  hundred new vendors getting introduced to the store in the coming weeks. 

    If I can offer any advice breaking in.  Be unique, be creative, make what doesn't exist, fill a niche, make what you are passionate about. Group all that together in a product and deliver fantastic promos and you've got a chance.  Being a PA is not for the faint of heart.  It can be rewarding but its also a lot of hard work. 

  • FWIW, I am always on the lookout for poses for particular props and sets. For xxample, a gun was released this week that may not even have hand helper poses for it. A set of good poses designed to work with that prop would likely reuslt in both ending up in my cart. One think I like about i13 is that she releases a lot of sets with included poses. And IgnisSerpentus and Orion/Xenic (in the past) released outfits with weapons and poses to go along with them, and almsot all of those ended up in my cart. For the women, poses designed to work with and without high heels is a plus.

  • nonesuch00nonesuch00 Posts: 18,762
    edited February 2016

    I don't know; while I'm certainly not entertaining the ideal of becoming a published DAZ or Poser content artist myself, truthfully I think if you submitted anything unique and high quality to the DAZ Store it'd likely get good placement in the DAZ Store by the DAZ Staff, whether new artist or an established artist with fan buyers. Most of the visitors to the DAZ Store have no concept of which artists have reputation and which artists do not, they only see if the ad copy for the product is desirable to them. The DAZ & Poser world is much bigger than it was 15 years or even 5 years ago.

    Post edited by nonesuch00 on
  • macleanmaclean Posts: 2,438

    Re making poses for existing PA props,

    There's no rule I know that stops you from doing this. I'd probably send the PA a PM just as a courtesy, but I doubt it would ever be a problem. Poses for a prop set enhance the value of the props, so it's a good deal all round.

    mac

  • maclean said:

    Re making poses for existing PA props,

    There's no rule I know that stops you from doing this. I'd probably send the PA a PM just as a courtesy, but I doubt it would ever be a problem. Poses for a prop set enhance the value of the props, so it's a good deal all round.

    I really cannot stress enough that having poses for a prop or outfit signifcantly increases the odds I wlll pick it up. There are even hair that could benefit (e.g. Dragonfly Hair).

  • maclean said:
     

    there are some . . . LOL.

    http://www.daz3d.com/everyday-drinks

    Great!, just what I need for my main character! (mature man loving whisky!)

     

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