how would you make something iray for daz studio?
Drekkan
Posts: 460
Like clothing or a character or a scene made with blender or some other type of modelling program. How would they become "iray" compatible for daz studio?
Post edited by Drekkan on

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Pretty much just using Iray compatible textures. Which you'd set up in Studio.
edit: ick, meant shader presets, not textures. Or also lighting presets if you're making scenes.
You can use any texture with Iray, it is the Shader that you want to change.
Click on imported object, go to surfaces and apply Iray Uber base then adjust setting. If surface is supposed to be plastic, metal etc just use the default presets and hold ctrl before double clicking and applying to keep the images in the menu that appears.
you need iRay shaders, not textures, the textures of your model can stay the same (although there are minor differences between PBR and non-PBR textures, so altering existing textures to PBR is good, but not essential).
Many props made with 3DL shaders will look pretty good using iRay without any modification, but some types of materials look better using the correct iRay shader, in particularly metal, glass and liquids.
And it can be a joy seeing those materials Havos mentioned rendered in Iray, too!
There will be a slight to significant boost in render speed by using all Iray optimized materials, though...the big reason is that even if you make no changes, Studio is converting all the materials to Iray materials. The less it has to convert on the fly the faster things will be. For some things, that on the fly conversion works very well and it would take a fair amount of tweaking to match. Others (like the glass and metals) the conversion is less than optimal (there isn't something in the 3DL material that says an item is specifically glass, so the conversion doesn't actually make it glass).