Tinkerbell hair and fairy ears
in The Commons
I would like to get some fairy ears with the tinkerbell hair but the hair move with the fairy morph. The result looks like this:

I tried to fix it by removing the weight map part for the hair around the ears but there is only a "General Weights" map which doesn't seem to change anything in this concern. On the other hand a d-former to move them back in works to a certain degree but every time when adjusting the ears the hair move again. This doesn't look well with animations.
Is there any better way to fix this?

Comments
Really quick fix: select the hair, go to the parameters tab, check the "show hidden properties" option and dial down the auto-generated ears' morph. It won't work that well with morphs that do something extreme, but for elven ears it usually is more than enough.
Yes, don't fit or autofit the hair. load the figure in the default pose, then load the hair and position into place if needed, then parent the hair to the head
Thanks for the suggestions. Both work way better and faster than my approach. Finally some fairy ears without roof.
Interestingly, the hair doesn't react to the "Ears Elf" and "Ears Elf Long" morphs from the G3F Head Morphs pack.
Morphs can be set so they are not projected onto fitted items like clothing and hair, so I suspect (but I have not checked) that that is the case with these two morphs.