Accurate Skin textures possible?

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Comments

  • mjc1016mjc1016 Posts: 15,001
    cosmo71 said:
    mjc1016 said:
    cosmo71 said:
    mjc1016 said:
     

    how can it be a config issue when loading the figure from scratch, have the seam without rendering and with rendering?????? Think about it.

    Because there could be a simple fault in the surface settings...

    Something like the 'base' color for the torso being 248 248 248 and the limbs being 255 255 255.

    THAT is a config issue.

    I may not the smartest guy in the world but I am also not stupid and as written, it is on the backside more visible than on the front, so it can`t be a config issue.

    And when you start very broad and take several posts to narrow things down to a very specific issue, it's hard to give more than general advice.  That's all I was giving...something to double check that can cause a mismatch, in a general manner.

    Plus, since you seem to find the more unusual problems, your threads tend to get looked at a lot (at least when looking back at them from a Google search for the problem), so while you may have already checked what I answered, someone coming to this thread from a search may not have and it may be the answer they are looking for.  But the other piece of advice comes into play, too.  The more specific at the start, the quicker the answers that aren't just general 'check this' will come.

    And which are the other skins?

     

  • icprncssicprncss Posts: 3,694

    Minimum shading rate is important in rendering.  It divides the poly into sections and then samples the sections to obtain an average which determines the color.  The lower the shading rate, the more sections are created and sampled giving more accurate color. 

    White borders between mat zones were common in the original V4 elite textures.  The easiest solution was to lower the minimum shading rate to around 0.1 to 0.2 and render.  What does the texture look like when it is actually rendered? 

    What render engine are you using.  We use a wide variety of render engines (Everything from 3Delight and Firefly to Marmoset, Vray, Maxwell, Lux and Pixar).  We have a long list of setting for each texture and each render engine.  The preview is useful but it still only a preview.  The final render is what counts. 

  • cosmo71cosmo71 Posts: 3,609
    edited February 2016
    mjc1016 said:
    cosmo71 said:
    mjc1016 said:
    cosmo71 said:
    mjc1016 said:
     

    how can it be a config issue when loading the figure from scratch, have the seam without rendering and with rendering?????? Think about it.

    Because there could be a simple fault in the surface settings...

    Something like the 'base' color for the torso being 248 248 248 and the limbs being 255 255 255.

    THAT is a config issue.

    I may not the smartest guy in the world but I am also not stupid and as written, it is on the backside more visible than on the front, so it can`t be a config issue.

    And when you start very broad and take several posts to narrow things down to a very specific issue, it's hard to give more than general advice.  That's all I was giving...something to double check that can cause a mismatch, in a general manner.

    Plus, since you seem to find the more unusual problems, your threads tend to get looked at a lot (at least when looking back at them from a Google search for the problem), so while you may have already checked what I answered, someone coming to this thread from a search may not have and it may be the answer they are looking for.  But the other piece of advice comes into play, too.  The more specific at the start, the quicker the answers that aren't just general 'check this' will come.

    And which are the other skins?

     

    My comment is a general comment to vendors and should not seen as critism on a specific texture or vendor but more as a general wish or appeal if you want, that textures should be created as accurate as possible (I mean the seams between the different bodyparts in this case).

    Another thing is the texturing of genitals, pubic hair should be deleted in my opinion because there are pubic hair products out there for G3F but if the texture itself has pubic hair and you want to use one of these pruducts you have to edit the texture of the character first to get no unwanted results with pubic hair (texture) shining through the pubic hair product. Another thing are tan lines, I know that a lot of textures are based on photos but tan lines for example do not work if you do fantasy or medival renders or does anyone think that they have had bikinis back in medival times?

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609

    I just gave up to other skin textures and right now I am into editing the V7 skin to my needs and that will be the only texture then I will use.

  • cosmo71cosmo71 Posts: 3,609

    And by the way, it seems that I am not the only one having issues with seams on skin textures for G3F

  • cosmo71cosmo71 Posts: 3,609
    mjc1016 said:
    cosmo71 said:
    mjc1016 said:
    cosmo71 said:
    mjc1016 said:
     

    how can it be a config issue when loading the figure from scratch, have the seam without rendering and with rendering?????? Think about it.

    Because there could be a simple fault in the surface settings...

    Something like the 'base' color for the torso being 248 248 248 and the limbs being 255 255 255.

    THAT is a config issue.

    I may not the smartest guy in the world but I am also not stupid and as written, it is on the backside more visible than on the front, so it can`t be a config issue.

    And when you start very broad and take several posts to narrow things down to a very specific issue, it's hard to give more than general advice.  That's all I was giving...something to double check that can cause a mismatch, in a general manner.

    Plus, since you seem to find the more unusual problems, your threads tend to get looked at a lot (at least when looking back at them from a Google search for the problem), so while you may have already checked what I answered, someone coming to this thread from a search may not have and it may be the answer they are looking for.  But the other piece of advice comes into play, too.  The more specific at the start, the quicker the answers that aren't just general 'check this' will come.

    And which are the other skins?

     

    other thing, I have written that I have loaded the figure from scratch, so without changing anything on values or something like that, so how can it be a config issue then?

  • Have you reported the problem sets in support tickets, so that they can be checked and fixed?

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