Modern Living Room Set
marble
Posts: 7,500
in The Commons
I looked at this set with interest but I shall not be buying for two reasons:
1. The set appears to be IRay only. I do hope this is not a sign of things to come.
2. There is no mention of being able to hide walls. I've brought this up before (as have others) but it also seems to be the way things are going. The acute camera angles in the promo suggest that wide angles are necessary in order to fit the content in a scene.

Comments
If the screen shots are iRay then for that renderer at least there is no reason to hide walls, as iRay has an option to allow cameras to see through walls. I suspect that was used to make the promos you are seeing. Naturally that does not help you when using 3DL, if separate walls are not present you would need to use the Geometry Editor to create the relevant groups in order to achieve this.
Has me wondering as well, the way I am seeing it, a lot of the PA's seem to be abandoning 3DL in favour of Iray and to remove that option is not a good idea.. For me if there is no 3DL option mentioned in the product description then I refuse to by it and at the rate things are going there will be not much left worth buying no matter how great it may look..
Really? I didn't know that about IRay. No surprise as I have hardly used it. I mainly use Reality/Lux with 3DL materials. Having tio fiddle with the Geometry Editor doesn't really encorage me to buy it though.
I mean...you can literally just apply a 3DL shader to all the materials >_>
Are you serious? Genuine question because I would have thought that IRay materials are carefully configured for use with IRay and only IRay. If it is just a matter of switching shader, then I am surprised.
I thought the latest version of reality could work with iRay shaders. Since both Reality and iRay are PBR renderers I would have thought that the iRay shaders would make a closer match.
That is correct. You can even render the iray materials in 3DL and I have seen some people get decent results that way too. might be best to just apply an actual 3DL shader though.
Funny you should mention that...
http://willbear.deviantart.com/art/i13-Room-converted-3dl-589229777
It wasn't 5 second conversion, but it wasn't so bad:
Convert everything to ubersurface2 (or US1, whatever).
Make window opacity 0. Put a glowing sphere around the whole scene to have a backdrop.
Fiddle with the lights a little.
Lightbulbs in the lamps -> UberAreaLight.
Carpet Normal/Bump didn't convert, so I added those back in.
Done.
You would think so but I have not had great results that way. I don't attempt using the IRay materials every time but the times I have tried both, I have been more satisfied with the 3DL version converted to Luxrender.