Blacksmith has released a new product

Kev914Kev914 Posts: 1,126

for transferring M4 maps to Genesis 3 Male.

Comments

  • mrposermrposer Posts: 1,134

    Works okay for me. It converts diffuse, bump, and transparency maps. I converted Kaleya's Goth Brian M4 maps. After the conversion I had to load the maps 1 by 1 to a loaded G3M thru the surfaces tab since you can't load in BlackSmith since its not a CR2. It was just a one time manual step in the end then you save the character in DAZ.

     

    brian vampire 001.jpg
    1000 x 1300 - 588K
  • Yeah, I bought both the V4 and M4 to Genesis 3 and they work well. You need to clean up textures a little, but if you have Blacksmith pro 6 or 3D coat this is not an issue. You can use Photoshop or GIMP but crossing seams is a headache in 2D. This is better than starting from scratch. Great product for people who like to tinker.

  • DkgooseDkgoose Posts: 1,451

    I downloaded the trial version to see if I could even slightly figure out how to use the program to make it worth while and the texture converter asks for the cr2, so do you have to load textures on a character and save it to get those skins converted?

  • mrposermrposer Posts: 1,134
    dkgoose said:

    I downloaded the trial version to see if I could even slightly figure out how to use the program to make it worth while and the texture converter asks for the cr2, so do you have to load textures on a character and save it to get those skins converted?

    Yes that is what I do is load a cr2 of M4 and load him with a character skin and then save that cr2. There is a video tutorial on Youtube of a V4 to Roxie conversion with the tool.

  • Kev914Kev914 Posts: 1,126

    Do you save your files into your runtime....like the texture folder? Or do you place them in an external location and then copy them over later? I read the instructions on how to use the Texture Transformer and it said to save the cr2 to your runtime but to be sure not to use the same name as the original character. But isn't the Cr2 usually in a different folder than the textures.

    I will be doing mine through Blacksmith 6.2 and not the texture transformer. But I guess the procedure is the same.

  • mrposermrposer Posts: 1,134

    I have a about 50 Poser runtimes because of different strategies of organization and running out of room and adding external drives with more runtimes:) I save these m4 Character CR2s in the runtime that has M4 model but my clothes/textures are loaded from a different runtime......... Blacksmith Texture Transformer (I have imbedded in 6.2 Pro) usually can't find the textures and asks me to locate the first one when it is processing the conversions. You can put your output textures in any folder since you will need to assign them manually anyway. 

  • Kev914Kev914 Posts: 1,126

    So what do you save the file as. It says to save it as a cr2 but I don't see anyway to do that from Daz Studio.

    Thanks.

  • frogimusfrogimus Posts: 200

    File --> Export...

    Use dropdown to select .cr2 format

  • Kev914Kev914 Posts: 1,126

    Thanks. I found that, but when I try it opens a panel and I don't know what I am suppose to select there. I just clicked accept but nothing exports and I see a message at the lower left at that says the export failed.

  • frogimusfrogimus Posts: 200

    Make sure you give it a base path (the runtime it is going in) and a CR2 path (where in the runtime the cr2 is going).

    Since you will be using this for transferring textures, I'd make a disposable runtime just for this so it doesn't litter up another runtime

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