(solved) What is the best way to save and share add-ons/ additional rigs for others people's stuff?
lina.catfish
Posts: 51
(Sorry for the cumbersome explanation I'm just trying to be as clear as possible :))
Situation:
Someone created a prop, maybe with morphs but without bones.
*I* think: Bones would be nice.
Technically (!) the easiest way to solve my problem is to downlowad the item, rigg it, save it with the additional rigg and share it (or give it the friend who asked for it, whatever).
But the most creators don't want this, so... What do you do? *Can* (technically speaking) I save a bone structure alone? (Links to docs I couldn't find are also welcome!)
And by the way, is there a glossary for DAZ terms in *daily communication*? (I found the technical one) I was wondering: Is 'add-on' for extra bones like in this example correct? Or just for geocraftsmen who really add themselves to something? Can 'extension' be a simple texture pack or does it mean something that really extends the usability (like extra morphs or fits or something like that)?
Edit: (Or very currently: What does 'character' mean in the Daz universe? If I check this box in the search I will also find skin blends, add-ons, earrings and eye material...?)
Thanks in advance and a 'good start into the weekend' to all readers!

Comments
If there's a license agreement stating that you're now allow to distribute product assets as well as its derivatives or the content creator doesn't allow distributing the product assets, you have no way to share the rigged assets (even if others have the very same product) but just showing others the instruction of how to rig the Prop ~
Thank you for the quick answer!
I read that as 'you're not allowed': I didn't mean that. My 'case' is the standard license that allows you to create additional content. BUT not to share the original files/meshes. So my question is: (How) can I (technically) save bone without the mesh in DS?
Ah, sorry for the typo !
So if you want to share Bones with no mesh, you can : with Joint Editor activated, Create > Extract a Donor Figure. The donor figure just have bones, however, there're no weights on the Bones as no geometry is included.
Then other can rig the Prop by referring to the bone structure of the donor figure.
Np :)
Donor figure: found!
Not really tested yet, but I'm optimistic that this will work (because your answers work usuallly). Thanky you!
Small side question: In my opinion there is absolutely no legal way to allow/ forbid others to create and share **their own** stuff. Not even Disney, Paramount & Co. could do something against people who share (e.g.) items, assets, that fits into their IP but are not official part of it.
In my opinion! Do you know anything opposite of that?
Sorry, I'm not aware of anything opposite as you asked because I'm not quite professional in this area ~ I just abide by the agreements that I accepted in these stores, lol ~
Okay. They have already helped me a lot with the rig. That was my main concern. So thank you very much :)
Edit: I am confused. Can't you mark questions as solved here?
You can mark it solved by editing the title of your thread and adding the word Solved. (This is not very sophisticated forum software.)
The short version, your opinion is wrong.
You do not 'own" the items you purchase, you have a license to use the products in certain ways. In general, this is limited to still images and animations. For products on this store, you can also get a 3d print and/or interactive(video game) license, which extends the default license we all agreed to.
None of these licenses allow redistribution. Certain products have modified versions of this license, such as "merchant resources" that allow redistribution, but have their own limitations.
If you redistribute the items, even if you modify them, you would not only be in violation of copyright(possibly trademark and patent as well), but also the license agreement.
THus they could sue.
As for disney, et al, it would be a flip of the coin.
If what you're creating is "close enough", or straight up infringing, they could very well come after you.
Or they could just ignore you.
Not worth the risk imho.
Sorry, one of us misses a point: Maybe I just wasn't clear enough or you missed it while reading :)
My point is the 'allow/ forbid others to create and share **their own** stuff' part (not the original product itself - sorry, I'm absolutely unsure how to name an independent, own, new 'thing' for an existing product. There are too many options: add-ons, extensions?).
For example if I create a new hairdo for Elsa ('Frozen') and mention that it would fit the original character, no one could stop me :) Because in this case I would have made the whole work and only 'used' a round shape of the original, and a simple round shape is not copyrightable.
Ah, that's okay too. The main thing is that it no longer looks open/urgent :) Thank you!
It wouldn't be a simple round shape, though, it would be the shape of a head - and probably a very unusual sahpe compared to a regular human. If you use other content as a foundation then it is sensible and wise to assume that the result is a derivate and so subject to the legal and license restrictions.
without knowing specifically what you want to rig, one cannot really give the best ideas
is it humanoid for a start?
if it does have a humanoid shape one can always create a morph for it to fit your own rigged humanoid figure
(not a DAZ Figure because redistributing clones of them is one of those things forbidden)
then people can themselves use the transfer utility to fit it to your figure
(apologies in advance for my passion for this legal stuff. we can stop at any point!)
I don't want to offend the art team at Frozen. They did a great job creating cohrent characters in a cohecive environment. But we're talking about a "swim cap" sized part of a head (which has to be resculpted for the creation of the fictional "new hair" in this example) that most people couldn't distinguish (beside Moana, Rapunzel, Anna). It is not a Giger work. One may say: Its a Disney concept to not creating too new things. Just generally nice, attractive things that don't disturb anyone (nothing wrong with that).
So *I* see far too little creativity for copyright protection of this character part. As a first step.
The question of creating something new that supports or extends existing IPs would be the next question. In the example: Of course, my hair would trump the swimcap shape (in my opinion -and it is absolutely okay to have different opinions).
I made a morph for/with a G8 figure (first to use it for myself). In the process the joints began to wandering. I corrected that by readjusting it. It worked kay. The next morph steps and the simple readjustment of the joints were not enough. So I manually corrected + aved a scene subset. Everything on my PC, not even a render exists.
But – as mentioned above – the question arises: if I want to give you this morph, I save it as a morph and you apply the morph to your own G8. Until then, no problem. This happens everywhere every day.
But you would have the same problem with wandering joints which need fine tuning. At this point I found also a vehicle prop what would be more usable if you could open the doors. Then I saw a table that could be funny with moving legs... and so on. Let's call it THE MODEL.
My solution (in my head, hadn't enough time right now for full tests) was: Giving you the link to THE MODEL and sending you my rig as file (extracted (?) with the "donor figure" process crosswind suggested).
That *should* be possible (with donor figure) and legal (because I don't send protected stuff to anyone).
You do ot automatically have a right to make add-ons, it is possible here because Daz (and other) content markets allow it in the license. You may not derive work from another's work unless you have permission.
So far, I have only read about and from you when it was related to Daz (forums, guidelines, products and so on). So please don't consider it an affront if I ask you to tell me the source for this explicit non-Daz question? I would like to read and understand the background and the rule itself.
This is really something you need to talk to an IP lawyer about, but if you can't or won't seek legal advcie then simply work on the assumption that if you need to use someone else's work as scaffolding for your own then you are bound by the license terms of that work. This is basic principle and you should find it with any kind of search. If you want to have undiluted rights then you must start from scratch (aside from the very limited things covered by legitmate use, which cvoers far less than is commonly understood).
No, this was not intended as a question for a real case. Of course, ''that'' wouldn't be a problem for a DAZ forum :)
I was more interested in what the common interpretation is here. Because I have really never heard before that (as an uninvolved third party who does not touch (let alone distribute) the IP of another) an IP owner can legally (!) restrict my work.
So thank you and I wish you a nice week.