(SOLVED) Absolute parameters value change
rosseliani
Posts: 506
I'd like my custom figure to load with the correct Y absolute position. I've tried exporting it as .obj and updating geometry, but the rigging doesn't follow the process.
Later, I'll have to do the same thing for the scale parameter, but for now, I find it more convenient to have a larger figure when I have precise adjustments to make.
Is there a way to change these absolute values?
Not sure that "absolute" is the right term.
how to zero Y.jpg
2554 x 1393 - 466K
Post edited by rosseliani on

Comments
Us the Joint Editor to move the centre point should work, but it won't chnage the OBJ - you will need to save in a native format (Scene or Scene subset, or as a figure/prop from File>Save As>Support Assets.
If you want to tweak the Transforms after rigging / saving the figure asset, and make the adjustment as Default..., the quickest way (as most of the PAs do for such a fixing...) is to :
1) After tweaking the transforms, as you did to the crab by setting its Y Translate to 10, export it to OBJ with Base resolution;
2) Zero Y Translate, import OBJ to create a morph named as "Fix Base". Dial it.
3) Adjust Rigging to Shape, the rigging will follow. ERC Freeze on "Fix Base" property, set it as Hidden. Resave Figure Asset of the crab.
Edit: If you need to frequently do such adjustments, always import OBJ to overwrite the "Fix Base" property (with options in MLP : Reverse Deformations : Yes; Overwrite Exsiting: Delta Only), and repeat the above step 3).
Thank you both @Richard Haseltine and @crosswind for your quick and relevant answers!
These will be helpful after the bunch of tweaking I'm planning.
Especially because (despite still WIP) Hermit Crab always wants to move to a new shell!
Haha, a lovely hermit crab !
No problem !