Daz Studio 2025 ALPHA - version 6.25.2025.16407! (Updated June 13, 2025)

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  • VisuimagVisuimag Posts: 578

    SnowSultan said:

    Please put the colors back on the Camera Cube, pronto.   ;)

    Here you go!

    Change this in the Workspace > Customize Interface Style menu

     

  • GordigGordig Posts: 10,397
    edited April 23

    Squishy said:

    Gordig said:

    Squishy said:

    Man, removing preview lighting was such a terrible move. Really dislike this change a lot. Headlamp lighting was always there if you wanted to use it, making it the only choice now really sucks.

    It works just fine for me.

    When I create a new scene, and create a camera, I can either have headlamp lighting, or no lighting. I have not changed settings since installing. Can you show me a screenshot of how your preview lighting looks, and make sure you're not seeing headlamp lighting (set on the camera or in render options)

    Headlamp off, preview lighting off:

    Headlamp off, preview lighting on:

    Headlamp on:

    Screenshot 2025-04-23 132413.png
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    Screenshot 2025-04-23 132349.png
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    Post edited by Gordig on
  • amy_aimeiamy_aimei Posts: 141
    Does it mean it is not supported? I tried it on another computer with Intel Iris Xe Graphics GPU (Intel Graphics Driver 32.0.101.6734). It failed in the same way.

    Richard Haseltine said:

    amy_aimei said:

    I would like to know if Daz Studio 2025 supports only systems with Nvidia display driver?

    I don't have Nvidia display at my laptop.  It works with Daz Studio 4.23.  The display driver supports OpenGL 4.1.  Daz Studio 2025 can start but the viewport does not display anything.  I added a cube to the scene.  It is not visible at the viewport, but when I clicked render, the render window is displayed, and rendered the cube.

    In the logs, there are messages related to OpenGL:
    2025-04-22 21:28:38.583 [INFO] :: Initializing OpenGL extensions...
    2025-04-22 21:28:38.583 [VERBOSE] :: Using GLEW 2.1.0
    2025-04-22 21:28:38.599 [VERBOSE] :: Supported OpenGL extensions:
        WGL_EXT_depth_float
        WGL_ARB_buffer_region
        WGL_ARB_extensions_string
        WGL_ARB_make_current_read
        WGL_ARB_pixel_format
        WGL_ARB_pbuffer
        WGL_EXT_extensions_string
        WGL_EXT_swap_control
        WGL_EXT_swap_control_tear
        WGL_ARB_multisample
        WGL_ARB_pixel_format_float
        WGL_ARB_framebuffer_sRGB
        WGL_ARB_create_context
        WGL_ARB_create_context_profile
        WGL_EXT_pixel_format_packed_float
        WGL_EXT_create_context_es_profile
        WGL_EXT_create_context_es2_profile
        WGL_NV_DX_interop
        WGL_INTEL_cl_sharing
        WGL_NV_DX_interop2
        WGL_ARB_create_context_robustness
    2025-04-22 21:28:38.599 [INFO] :: OpenGL hardware features:
        OpenGL provider: Intel
        OpenGL renderer: Intel(R) HD Graphics 4400
        OpenGL version: 4.1.0
        RGBA color bitplane resolutions: 936045904 32763 -370895766 935764184
        GLSL not supported
        Shadow mapping not supported
        VBO not supported
    2025-04-22 21:28:38.599 [INFO] :: OpenGL settings:
        Maximum number of lights: 8
        Number of auxiliary buffers: 0
        Number of texture units: 8
        Depth buffer bit resolution: 0
        Maximum OpenGL texture size: 16384 x 16384
        Current texture quality: Good Performance
    2025-04-22 21:28:38.637 [WARNING] :: Error while initializing OpenGL extensions: invalid enumerant

    Intel GPUs can be problematic in general - my father has one on his laptop and it has amanged to mess up the UI on Word from time to time.

  • IceCrMnIceCrMn Posts: 2,205

    Richard Haseltine said:

    dragotx said:

    For me, if I change the default daz connect folder to any where else on the PC studio crashes when you hit accept on the Preferences menu.  I've already submitted a bug report on it.  Otherwise so far I'm liking the new version.  I h aven't hit it very hard yet, but that's the only issue I ran into getting it configured for my existing library.

    I had this, actually I could make it happen just opening the Content Directory manager then closing that with Accept, then closing Preferences. Daz couldn't get it to happen so there is probably an additional factor in play. One thing, when you exit CDM the mouse cursor will show activity (arrow wqill have a spinner next to it in Windows) and the UI will redraw - if I wait for that to finish then i don't get the crash (so I suspect timing is critical, and the diference beetwwen those of us with the crash and those without may be something like security software affecting how long a process takes to complete).

    I can reproduce this

    I'm getting the same behavior aswell.

    If I wait for the "busy" cursor it won't crash.

    the crash dump is showing 

    error code:0x00002733

    Description:A non-blocking socket operation could not be completed immediately

    Googling the error code I found several discussions about it.

    none that look to be done on the customers side though

    0x000027330x0000273300x0x00002733000027330x000027330x00002733x00002733

  • Ron KnightsRon Knights Posts: 1,887

    Pardon my confusion. What could be considered the minimum GPU needed for DAZ Studio 2025?! Are we talking the 50XX video cards?

  • IceCrMnIceCrMn Posts: 2,205

    Ron Knights said:

    Pardon my confusion. What could be considered the minimum GPU needed for DAZ Studio 2025?! Are we talking the 50XX video cards?

    my RTX 3060 works just fine with it

    I'm using ther newest driver from Nvidia 

  • wolf359wolf359 Posts: 3,894

    or Cascadeur's autoposing
     

     

    Cascaduer recently added Ragdoll physics as well.

  • SnowSultanSnowSultan Posts: 3,700

    Visuimag said:

    SnowSultan said:

    Please put the colors back on the Camera Cube, pronto.   ;)

    Here you go!

    Change this in the Workspace > Customize Interface Style menu

     

    Thank you, it's been so long since I set those that I forgot they even could be set in that menu. Appreciated!

  • SnowSultanSnowSultan Posts: 3,700

    wolf359 said:

    or Cascadeur's autoposing
     

     

    Cascaduer recently added Ragdoll physics as well.

    I still have no idea how to get Casadeur to work with DAZ figures; the one person who offered to explain shared a file that I could not get to work. Has it gotten any easier? 

  • SnowSultan said:

    wolf359 said:

    or Cascadeur's autoposing
     

     

    Cascaduer recently added Ragdoll physics as well.

    I still have no idea how to get Casadeur to work with DAZ figures; the one person who offered to explain shared a file that I could not get to work. Has it gotten any easier? 

    I've found that since I'm going to retarget and tweak it in Blender anyway, I don't have to have an exact match of the Genesis chracter in Cascadeur. Close enough is good enough.

     

  • Richard HaseltineRichard Haseltine Posts: 105,130

    plops said:

    Imago said:

    AniMate is missing... Is that just an "ooops!" or it will be eliminated totally?

    Just came here to say the same thing about Animate after being told off for commenting in the "wrong" place. Also Clothes converter G3f to G8f is not displaying properly, The destination requester is covered up.

    Not told off, just pointed to a more appropriate place. The chnage of Qt version (the framework used to build the application) means that all plug-ins are broken and scripts may or may not work - with  those with UIs being obvious candidates for failure since they are using the Qt features. Once the SDK is stable we may hope that developers will be able to update their products, but the alpha stage is, almost by definition, not stable enough.

  • Richard HaseltineRichard Haseltine Posts: 105,130

    barbult said:

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    I cleared my selection in the Scene pane. What does this dotted rectrangle mean?
    Why do I still have a gigantic R-G-B axis marker in my Iray Preview viewport?

    That isn't new, it's the focus on a node that isn't currently selected - I think you see it around whatever was last clicked, but when that has the actual seelction highlight it isn't really noticeable.

    A related question: Why is this building object highlighted with an orange outline, when it is NOT selected? (I changed my Workspace Style to Highway).


     

    Which tool is active? Where is the pointer?

    The Surface Selection tool is active. The pointer (mouse cursor) is on a second montior in the DIM application window, when I pressed Alt+PrtScn to capture the new attached screenshot. The Surfaces pane shows that no surfaces are selected, because the Scene pane shows that I have the ToneMapper Options as the selected scene object, and of course it has no surfaces.

    I see this too, not sure what it is - fiddling with the tool Settinmgs didn't remove it.

  • IceCrMnIceCrMn Posts: 2,205

    If I load a strand based hair, even by itself, in a scene and activate the new strand based hair editor the hair vanishes. Leaving behind only the scalp.

    Theres no apparent manipulators in the view port. Just a large cursor.

    Switching to the Universal Manipulation Tool

    If I change either of the two the tessellation values for example "Viewport Line Tessellation Sides" from 3 to 1 the app crashes instantly

  • SpeculativismSpeculativism Posts: 107

    So I downloaded the Alpha out of curiosity, wondering whether it would work at all on my old Windows 10 OS. 

    The main interface loaded OK. I didn't log in to my account because I wasn't sure if that would mess up settings for my existing installation of DS. 

    We were reminded in advance that some features would be missing but I was surprised that the missing features included some of the main, most essential, things. 

    No camera cube, no ability to choose camera, nothing visible in the viewport, no ability to frame selected object. No plugins. No 3Delight. Export formats limited the most basic ones. 

    So I felt that this was, on my OS, an almost non-functional version. I mean, it boots but isn't yet able to do any work. I can't guess whether this is simply because my computer is too old or whether the beta and customer ready versions will include the backwards compatibility that I need.

    I'm worried that day is coming when I won't be able to use Daz Studio at all because the system will have become so advanced that old users like me will be left in dust. I'm so worried about that that I've almost completely stopped buying the newer Daz content and my purchases are mainly of V4, M4, A4 type of things which will still work in Poser, Carrara and, to a lesser extent, Vue. 

    It feels like having a ticket on a train which won't be there much longer. 

     

  • Richard HaseltineRichard Haseltine Posts: 105,130

    IceCrMn said:

    If I load a strand based hair, even by itself, in a scene and activate the new strand based hair editor the hair vanishes. Leaving behind only the scalp.

    Theres no apparent manipulators in the view port. Just a large cursor.

    Switching to the Universal Manipulation Tool

    You need to use the Tool Settings pane to work through the stages of hair creation/editing. Is the hair you are using actually Strand-Based Hair or dForce hair?

    If I change either of the two the tessellation values for example "Viewport Line Tessellation Sides" from 3 to 1 the app crashes instantly

  • Richard HaseltineRichard Haseltine Posts: 105,130

    Visuimag said:

    SnowSultan said:

    Please put the colors back on the Camera Cube, pronto.   ;)

    Here you go!

    Change this in the Workspace > Customize Interface Style menu

    You can just Alt-click the colour bar headers (with the label) as that restores to default, which iss till the coloured version.

  • Richard HaseltineRichard Haseltine Posts: 105,130

    Quasar said:

    The version of 3Delight in DS 4 is no longer supported by 3Delight, so I don't think Daz would go back to it if Nvidia stopped supporting Iray. At this point, the old version of 3Delight is legacy software that reached end of life years ago. 3Delight-NSI is what they call their current render technology. I assume it's an entirely different rendering system that's not compatible with RenderMan compliant products sold here, so all new products would have to be created for 3Delight-NSI if Daz were to implement it again. It would be nice if DAZ could find another free, supported render engine that works on more hardware types than Iray does, though.

    3Delight and Iray may be free to us, but that doesn't mean they are free-free.

  • Mart1n71Mart1n71 Posts: 131

    I'm not sure how this came about, but I wanted to see just how much improvement there was to character loading times so I loaded a G8.1 character I have saved as a scene subset complete with hair, goegrafts and geometry shells. In studio 2025 it took 1 minute 27 seconds to load, here is the wierd bit, in 4.23.1.27 it took 12 minutes 45 seconds to load this morning before I installed 2025. After installing 2025 the same character loads in 4.23.1.27 in 1 minute 28 seconds. It seems, although I don't see how, that simply installing 2025 and not even having it running in the background has sped up my G8 load times signifcantly.

  • LeanaLeana Posts: 12,256

    Speculativism said:

    No camera cube, no ability to choose camera, nothing visible in the viewport, no ability to frame selected object.

    That's definitely a bug, not an intentional limitation. What kind of GPU does your system have, and if it's an nvidia card is your driver above min version required?

    No plugins.

    We already knew the next major version would break all plugins, breaking the SDK is why it's a major version.

    Export formats limited the most basic ones. 

    The others were most likely plugins.

     

  • crosswindcrosswind Posts: 8,419

    I'm still wondering why Daz released an alpha version to the users ...

  • hjakehjake Posts: 1,140
    edited April 24

    crosswind said:

    I'm still wondering why Daz released an alpha version to the users ...

     

    It is the only version that can render with Nvidia RTX 50xx series cards which will become common over the next few months. IMO, the launch allows focus to shift to DS 6 and reduce efforts on DS 4.

    Post edited by hjake on
  • hjakehjake Posts: 1,140
    edited April 24

    Mart1n71 said:

    I'm not sure how this came about, but I wanted to see just how much improvement there was to character loading times so I loaded a G8.1 character I have saved as a scene subset complete with hair, goegrafts and geometry shells. In studio 2025 it took 1 minute 27 seconds to load, here is the wierd bit, in 4.23.1.27 it took 12 minutes 45 seconds to load this morning before I installed 2025. After installing 2025 the same character loads in 4.23.1.27 in 1 minute 28 seconds. It seems, although I don't see how, that simply installing 2025 and not even having it running in the background has sped up my G8 load times signifcantly.

     

    DAZ Studio 6's AI was thanking you for becoming a DS 6 Alpha tester. laugh

    Post edited by hjake on
  • butterflyfishbutterflyfish Posts: 1,365

    Richard Haseltine said:

    Visuimag said:

    SnowSultan said:

    Please put the colors back on the Camera Cube, pronto.   ;)

    Here you go!

    Change this in the Workspace > Customize Interface Style menu

    You can just Alt-click the colour bar headers (with the label) as that restores to default, which iss till the coloured version.

    Thank you, both. That was driving me crazy. 

  • SquishySquishy Posts: 678

    Gordig said:

    Headlamp off, preview lighting off:

    Yeah this is actually also headlamp lighting, because the render options also force it by default. This isn't the same as the preview lighting available in current and all previous versions (which seems to be just gone). The difference is you have no contrast with headlamp lighting so it makes it much harder to perceive volume and shape.

     

    headlamp.png
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  • SpeculativismSpeculativism Posts: 107
    edited April 24

    Leana said:

    Speculativism said:

    No camera cube, no ability to choose camera, nothing visible in the viewport, no ability to frame selected object.

    That's definitely a bug, not an intentional limitation. What kind of GPU does your system have, and if it's an nvidia card is your driver above min version required?

     

    As I said, I only downloaded the Alpha out of a curiosity to see whether it would even fuction at all on my antiquated Windows 10 system. My computer isn't able to upgrade to Windows 11, the hardware won't support it. The graphics are integrated Intel, not a dedicated GPU, although some video editing software, such as Movavi, seems to be able to use a software emulation which treats the integrated graphics as a "GPU".. I'm not sure how that works but anyway Daz Studio doesn't do it.

    This is why I'm so worried that poor people like me who can't afford to upgrade the hardware are going to get left behind. It feels as though there's a conflict of interests between the tech imperative of continually moving onward, ever onward, and the commercial imperative of holding onto the broadest possible customer base. From a commercial point of view the wisdom is to sell whatever customers will buy. So if some customers are buying Teslas and some customers are buying the Model-T Ford you sell some of each, yes? 

     

    Post edited by Speculativism on
  • I have a 4060ti 16gb with 32gb ram and intel 12400F. But even with the latest nvidia studio driver v576.02 the texture shaded works much slower. I also did everything as recommended and disabled rendering from the processor but the iray preview also became more slow than 4.23 and rendering speed has hardly changed. Although the new texture shaded is slow,I liked it. In the future I would really like to see more settings for new texture shaded, for example the settings to enable display normal and bump maps
  • In previous versions of Daz, moving around in Perspective mode with Preview Lighting turned off worked great in Textured Shaded mode. I'm not sure if this change is a bug or intentional, but now the Perspective view behaves like a camera—zooming in causes everything to go black, and zooming out makes the scene overly bright. I rely on having Preview Lighting off while working in Textured Shaded mode because it made editing scenes quick and easy. Fingers crossed it's just a bug.

  • LeanaLeana Posts: 12,256

    Speculativism said:

    Leana said:

    Speculativism said:

    No camera cube, no ability to choose camera, nothing visible in the viewport, no ability to frame selected object.

    That's definitely a bug, not an intentional limitation. What kind of GPU does your system have, and if it's an nvidia card is your driver above min version required?

     

    As I said, I only downloaded the Alpha out of a curiosity to see whether it would even fuction at all on my antiquated Windows 10 system. My computer isn't able to upgrade to Windows 11, the hardware won't support it. The graphics are integrated Intel, not a dedicated GPU, although some video editing software, such as Movavi, seems to be able to use a software emulation which treats the integrated graphics as a "GPU".. I'm not sure how that works but anyway Daz Studio doesn't do it.

    Ok, other people have reported problems with Intel integrated GPU so it will likely be investigated by Daz.

  • IceCrMnIceCrMn Posts: 2,205

    Richard Haseltine said:

    IceCrMn said:

    If I load a strand based hair, even by itself, in a scene and activate the new strand based hair editor the hair vanishes. Leaving behind only the scalp.

    Theres no apparent manipulators in the view port. Just a large cursor.

    Switching to the Universal Manipulation Tool

    You need to use the Tool Settings pane to work through the stages of hair creation/editing. Is the hair you are using actually Strand-Based Hair or dForce hair?

    If I change either of the two the tessellation values for example "Viewport Line Tessellation Sides" from 3 to 1 the app crashes instantly

    Good question, I really don't know.

    It's the "dforce Roxi Hair for Genesis 8 Female"

    I'm assumed it was because of the tressalation options.

    might just be regualr old deforce hair tho.

  • GordigGordig Posts: 10,397

    IceCrMn said:

    Richard Haseltine said:

    IceCrMn said:

    If I load a strand based hair, even by itself, in a scene and activate the new strand based hair editor the hair vanishes. Leaving behind only the scalp.

    Theres no apparent manipulators in the view port. Just a large cursor.

    Switching to the Universal Manipulation Tool

    You need to use the Tool Settings pane to work through the stages of hair creation/editing. Is the hair you are using actually Strand-Based Hair or dForce hair?

    If I change either of the two the tessellation values for example "Viewport Line Tessellation Sides" from 3 to 1 the app crashes instantly

    Good question, I really don't know.

    It's the "dforce Roxi Hair for Genesis 8 Female"

    I'm assumed it was because of the tressalation options.

    might just be regualr old deforce hair tho.

    It's not SBH, but that's not the same as being "regular old dForce hair". The reason Richard was asking is that the SBH editor works on SBH hairs created with the SBH editor, but once a PA applies dForce to the hair, it is no longer user-editable.

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