While I have a Window 11 with an RTX-40 series card, I still have two Win 10, GTX 1080 and 1080Ti machines with D|S on them. I read the following and Googled what it referred to. Am I correct it is better to not install Daz Studio 2025 on the Windows 10 computers at all? (This is not an issue, I have been thinking of mothballing them anyway. Only the 1080 machine still allows me to fix the categorization of products.)
NVIDIA Iray 2024.1:
Adds support for Blackwell (50 series) NVIDIA GPUs
Deprecates support for pre-Turing (pre 16/20 series) GPUs
Support for pre-Turing (pre 16/20 series) GPUs may vanish in one of the next major Iray version releases
Another reason I would be happy to not install it, they are running out of room on the C: drive for more programs that have to be stored there. I have all content that can be moved off onto other drives.
Deprecatewd means they are supported for now but probably not soon. So you could install and use this version (though the memory may be tight) but a future update may no longer support the 10x0 cards in Iray.
Man, removing preview lighting was such a terrible move. Really dislike this change a lot. Headlamp lighting was always there if you wanted to use it, making it the only choice now really sucks.
So... AniMate, GraphMate and KeyMate doesn't work anymore, the Timeline is broken, 3Delight has been removed forever...
Basically you guys are planning to totally kill animation in DAZ Studio 6.
Thanks a lot DAZ3D!
DAZ is lousy for animations anyway.
That's the job, all those Blender, Unreal or whatever- bridges are for.
I am actually glad, that this 3delight artefact is gone. I just never liked it, how it looked in renders.
The first thing I do with every purchased product, is to delete the 3delight Material folder.
I admit, that I really don't know, how 3delight is doing today, but back in those days, it used to look cheap like in that other figure program, and soon a scene had some omni lights in it, the render times were shooting through the ceiling.
Made the scene pretty unusable.
So in fact, Render quality per time unit, is actually so much better in IRAY, than with 3delight. And there is still filament after all.
I think kicking 3dl out, has been a good descision.
Improving software bridges should follow.
Hi all, trying to import layouts, toolbars, actions, menus which were just exported from DS Public BETA. To no/limited avail: The menus e.g. appear, but only the first level hierarchy, not the actions in them. Will ALPHA be backwards compatible in this regard? Thanks!
I do animations in DAZ Studio on daily basis, I even sell them to happy customers who loves the 3Delight renders and my style. Also, ask Dartanbeck what he thinks about the AniMate removal since he wrote a whole encyclopedia about it and makes animation with that tool. Just because you don't know how to do it doesn't mean it can't be done properly.
Bridges, you say? They work only on a small portion of the whole library and even among the "supported" ones there are a lot that doesn't work as intended. Also, I BOUGHT the stuff for DAZ Studio not for Blender or Maya and I expect to be able to fully use that in DAZ Studio.
I hate IRay which is slow, unreliable and expensive. I never hid my thought about it but I never liked the idea of it removed from DAZ Studio.
I love Filament which is fast and unexpensive but still broken and very limited on what you can do. For example shadows doens't work properly if the char gets a bit distant form the world's center and not many lights type works in it.
You can hate 3Delight as much as you want but its removal will kill a lot of people's jobs and hobbies. I suggest them to make a good number of backups of their working installations.
I'm perhaps unusual in having an M2 Max Macbook with a ton of RAM and also a Lenovo ThinkPad P1 with Nvidia RTX 4070, also with a ton of RAM. The Alpha crashed within seconds of being installed on the mac: trying to close a pane to reconfigure the default screen layout. Disappointing. By contrast, the Windows version appears more stable than the regular non-alpha. I've loaded a pile of scenes, with no issues, reconfigured the pane layout to my liking etc. It seems very robust, and a fair bit quicker. By contrast, the regular Windows version appears to be actually SLOWER than my macbook, despite supporting iRay. Which is a bit unexpected. And unlike my mac, it cannot render large scenes at all. Perhaps that's because the mac has 'universal' memory, up to 64Gb, whereas the RTX is limited to 8Gb.
Several Mac users posted that they got a crash the first time they opened DS2025, but it worked fine afterwards.
And yes, when rendering with the CPU you're less limited regarding the size of the scene you can render.
Thanks. I'm moving to Windows as my main platform, but I'll give it another try on my Mac. I still hate Windows! Bit disappointed that iRay isn't any faster on an Nvidia platform.
I suggest them to make a good number of backups of their working installations.
It's always a good idea to have a backup, but people in this discussion said that Daz Studio 4 will stay in everyone's product library, available for download.
I suggest them to make a good number of backups of their working installations.
It's always a good idea to have a backup, but people in this discussion said that Daz Studio 4 will stay in everyone's product library, available for download.
One important reason to always go for manual downloads.
So... AniMate, GraphMate and KeyMate doesn't work anymore, the Timeline is broken, 3Delight has been removed forever...
Basically you guys are planning to totally kill animation in DAZ Studio 6.
Thanks a lot DAZ3D!
I guess there's no left reason to keep buying from the store since, in the terrible case I lose my DAZ Studio backups, I will simply close my business.
Well, that is discouraging if true. Many of us have been reconsidering Daz for animation now that Filament has made many recent improvements. If they abandon animation support, then I have zero use for Daz 2025, and I will just stick with DS 4.23.x and they will lose me as a customer going forward.
But I was expecting to see much more support for animation now that Filament allows real time rendering and viewport playback. Animation with iray was a non-starter for me, but now with Filament it has given me hope. I've dabbled in Blender, Unreal & Unity in the past, trying to use the various bridges, and to be honest Daz is not bad when you buy all the plugins and add-ons. I'd much rather animate in Daz Studio. it is very capable once you figure out the tricks, and there are some very good tutorials on this as well.
So Daz should really not abandon animation! Stop teasing us with Filament if you are going to abandon animation.
I suggest them to make a good number of backups of their working installations.
It's always a good idea to have a backup, but people in this discussion said that Daz Studio 4 will stay in everyone's product library, available for download.
Yes, the latest version of DS4 will remain in your library once DS2025 is released, as they did for DS3 and DS2.
Well, that is discouraging if true. Many of us have been reconsidering Daz for animation now that Filament has made many recent improvements. If they abandon animation support, then I have zero use for Daz 2025, and I will just stick with DS 4.23.x and they will lose me as a customer going forward.
But I was expecting to see much more support for animation now that Filament allows real time rendering and viewport playback. Animation with iray was a non-starter for me, but now with Filament it has given me hope. I've dabbled in Blender, Unreal & Unity in the past, trying to use the various bridges, and to be honest Daz is not bad when you buy all the plugins and add-ons. I'd much rather animate in Daz Studio. it is very capable once you figure out the tricks, and there are some very good tutorials on this as well.
So Daz should really not abandon animation! Stop teasing us with Filament if you are going to abandon animation.
Exaclty. Once you grasp the full potential, DAZ Studio is great for animations. I really hope that's just the alpha to be missing those tools.
Man, removing preview lighting was such a terrible move. Really dislike this change a lot. Headlamp lighting was always there if you wanted to use it, making it the only choice now really sucks.
It works just fine for me.
When I create a new scene, and create a camera, I can either have headlamp lighting, or no lighting. I have not changed settings since installing. Can you show me a screenshot of how your preview lighting looks, and make sure you're not seeing headlamp lighting (set on the camera or in render options)
Meipe's G8 Golden Palace V2 isn't working. There's an error in the Mat copy. However, if you've loaded up a model in 4.23 and applied GP and the Mat copy in there, it does transfer over to 2025 when you load in the model to 2025
2025-04-23 03:49:08.429 [INFO] :: Loading script: D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse
2025-04-23 03:49:08.437 [DEBUG] :: start
2025-04-23 03:49:08.437 [DEBUG] :: Selecting root node
2025-04-23 03:49:08.438 [DEBUG] :: found Genesis8Female ...using it as root for parsing
2025-04-23 03:49:08.438 [DEBUG] :: Alexandra 8 HD
2025-04-23 03:49:08.438 [DEBUG] :: Alexandra 8 HD ->Validated root node
2025-04-23 03:49:08.438 [DEBUG] :: Found Target node
2025-04-23 03:49:08.439 [DEBUG] :: Genesis8Female ->source node
2025-04-23 03:49:08.439 [DEBUG] :: Golden Palace Genitalia Graft found: GoldenPalace_2254 ->target node 1
2025-04-23 03:49:08.439 [DEBUG] :: Source: Torso
2025-04-23 03:49:08.439 [DEBUG] :: Target: GP_Torso
2025-04-23 03:49:08.451 [WARNING] :: Script Error (D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse): Line 368
2025-04-23 03:49:08.451 [WARNING] :: TypeError: Property 'doDuplicateElement' of object DzUberIrayMaterial(0x20dd90f6370, "Torso") is not a function
2025-04-23 03:49:08.451 [WARNING] :: Error in script execution: D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse
So... AniMate, GraphMate and KeyMate doesn't work anymore, the Timeline is broken, 3Delight has been removed forever...
Basically you guys are planning to totally kill animation in DAZ Studio 6.
Thanks a lot DAZ3D!
I guess there's no left reason to keep buying from the store since, in the terrible case I lose my DAZ Studio backups, I will simply close my business.
Well, that is discouraging if true. Many of us have been reconsidering Daz for animation now that Filament has made many recent improvements. If they abandon animation support, then I have zero use for Daz 2025, and I will just stick with DS 4.23.x and they will lose me as a customer going forward.
But I was expecting to see much more support for animation now that Filament allows real time rendering and viewport playback. Animation with iray was a non-starter for me, but now with Filament it has given me hope. I've dabbled in Blender, Unreal & Unity in the past, trying to use the various bridges, and to be honest Daz is not bad when you buy all the plugins and add-ons. I'd much rather animate in Daz Studio. it is very capable once you figure out the tricks, and there are some very good tutorials on this as well.
So Daz should really not abandon animation! Stop teasing us with Filament if you are going to abandon animation.
Last I checked Daz never said they would abandon animation.
This is an ALPHA version of DS2025, so having some features not working completely is to be expected.
Moreover Animate, as well as the GraphMate and KeyMate standalone plugins, are not developped by Daz, it would be up to their creator to build a DS2025 version of the plugin, just like for all 3rd-party plugins.
That may or may not happen once Daz releases an updated SDK, but they will probably wait for DS2025 to be more stable before they do that (again, this is an alpha version).
Meipe's G8 Golden Palace V2 isn't working. There's an error in the Mat copy. However, if you've loaded up a model in 4.23 and applied GP and the Mat copy in there, it does transfer over to 2025 when you load in the model to 2025
2025-04-23 03:49:08.429 [INFO] :: Loading script: D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse
2025-04-23 03:49:08.437 [DEBUG] :: start
2025-04-23 03:49:08.437 [DEBUG] :: Selecting root node
2025-04-23 03:49:08.438 [DEBUG] :: found Genesis8Female ...using it as root for parsing
2025-04-23 03:49:08.438 [DEBUG] :: Alexandra 8 HD
2025-04-23 03:49:08.438 [DEBUG] :: Alexandra 8 HD ->Validated root node
2025-04-23 03:49:08.438 [DEBUG] :: Found Target node
2025-04-23 03:49:08.439 [DEBUG] :: Genesis8Female ->source node
2025-04-23 03:49:08.439 [DEBUG] :: Golden Palace Genitalia Graft found: GoldenPalace_2254 ->target node 1
2025-04-23 03:49:08.439 [DEBUG] :: Source: Torso
2025-04-23 03:49:08.439 [DEBUG] :: Target: GP_Torso
2025-04-23 03:49:08.451 [WARNING] :: Script Error (D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse): Line 368
2025-04-23 03:49:08.451 [WARNING] :: TypeError: Property 'doDuplicateElement' of object DzUberIrayMaterial(0x20dd90f6370, "Torso") is not a function
2025-04-23 03:49:08.451 [WARNING] :: Error in script execution: D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse
There were changes to the scripting engine and SDK, so some scripts will need an update to work with DS2025.
ALPHA is not able to dforce simulate AprilYSH genesis 8 era hairs like "Kay" or "Jay" hairs. The program simply crashed before starting. Those are strand based hairs. I have not tested all strand based old hairs but other dforce hairs seemed have no issue...
can you just use D|S4 to do all the stuff with plugins and scripts
then save the scene and just render it in 2025
Wendy, it is alpha level. I would use it as given and not try to install plug-ins/scripts for the DS 4 era.
Others, it is alpha level. It will not have all the features of DS 4. Some features maybe disabled or not compiled because at alpha level you are still trying to build a stable base app. Everything you add/enable complicates debugging the base app because you have more interactions to trace.
In my personal opinion, DAZ released this because Nvidia 50XX series cards will begin being adopted over the next few months and DAZ has no product for the users. It is unusual for a closed source commercial app to release an alpha level version of their software. Nobody should be using DAZ Studio 2025 ALPHA for any important work. If losing your work due to a crash would be bad for you then don't do it in DS 2025 ALPHA or BETA.
As for other who say dsf files not found, I had the same problem. I resolved it by going to the content tab in preferences and adding paths to the "Content" folder.
For example, when DS 5 installed it said it found my content folder (R:\RUNT\DIM) which is partially correct. Then I got the dsf missing error. I added a path for Content (R:\RUNT\DIM\Content) et voila the error went away. Something like this might be what is happening for you.
For me, if I change the default daz connect folder to any where else on the PC studio crashes when you hit accept on the Preferences menu. I've already submitted a bug report on it. Otherwise so far I'm liking the new version. I h aven't hit it very hard yet, but that's the only issue I ran into getting it configured for my existing library.
I had this, actually I could make it happen just opening the Content Directory manager then closing that with Accept, then closing Preferences. Daz couldn't get it to happen so there is probably an additional factor in play. One thing, when you exit CDM the mouse cursor will show activity (arrow wqill have a spinner next to it in Windows) and the UI will redraw - if I wait for that to finish then i don't get the crash (so I suspect timing is critical, and the diference beetwwen those of us with the crash and those without may be something like security software affecting how long a process takes to complete).
I would like to know if Daz Studio 2025 supports only systems with Nvidia display driver?
I don't have Nvidia display at my laptop. It works with Daz Studio 4.23. The display driver supports OpenGL 4.1. Daz Studio 2025 can start but the viewport does not display anything. I added a cube to the scene. It is not visible at the viewport, but when I clicked render, the render window is displayed, and rendered the cube.
In the logs, there are messages related to OpenGL:
2025-04-22 21:28:38.583 [INFO] :: Initializing OpenGL extensions...
2025-04-22 21:28:38.583 [VERBOSE] :: Using GLEW 2.1.0
2025-04-22 21:28:38.599 [VERBOSE] :: Supported OpenGL extensions:
WGL_EXT_depth_float
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_ARB_multisample
WGL_ARB_pixel_format_float
WGL_ARB_framebuffer_sRGB
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_EXT_pixel_format_packed_float
WGL_EXT_create_context_es_profile
WGL_EXT_create_context_es2_profile
WGL_NV_DX_interop
WGL_INTEL_cl_sharing
WGL_NV_DX_interop2
WGL_ARB_create_context_robustness
2025-04-22 21:28:38.599 [INFO] :: OpenGL hardware features:
OpenGL provider: Intel
OpenGL renderer: Intel(R) HD Graphics 4400
OpenGL version: 4.1.0
RGBA color bitplane resolutions: 936045904 32763 -370895766 935764184
GLSL not supported
Shadow mapping not supported
VBO not supported
2025-04-22 21:28:38.599 [INFO] :: OpenGL settings:
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 0
Maximum OpenGL texture size: 16384 x 16384
Current texture quality: Good Performance
2025-04-22 21:28:38.637 [WARNING] :: Error while initializing OpenGL extensions: invalid enumerant
Intel GPUs can be problematic in general - my father has one on his laptop and it has amanged to mess up the UI on Word from time to time.
since the daz 4s can find my content I'm guessing I just have to let 6 know the location? And where is the link to the content stored?
pretty certain daz4 doesn't scan 3 drives everytime it starts so there's a place where a list of content directories is kept and where would that be?
---
PS I was taught computers are supposed to work so tha one person tells it what to do if (condition) is met then computer does (this) anytime it's called.
---
so there's a folder in the daz folders called RUN ONCE
so if (new installation / first run) copy userlayout etc from roaming data and copy them to the approriate location for the new installation.
Yes, one person had to write a script and thousands of people then have it done automatically. Wow, what a great idea. Not mine but the person who taught me that did retire as the senior systems analyst for Sears (not saying his retirement caused their crash but it only took them about ten years after he left to trash it.
So... AniMate, GraphMate and KeyMate doesn't work anymore, the Timeline is broken, 3Delight has been removed forever...
AniMate is a third party plug-in, so won't be updated until the SDK is stable and the creator chooses to update it. KeyMate and GraphMate have been purchased by Daz and intefgrated into the Timeline (I know you have issues, but we may hope there will be further fixes and improvements that will address those).
Don't forget that the version of 3Deligth in DS4 is really old in software terms - the developers, following the lead set by Pixar with Renderman, moved from RSL shaders to OSL (as I recall) meaning that any updated version would be unable to use the existing 3Delight materials and shaders in the store. This looks like the flip side of the nVidia 50x0 support issue - the newer version of iray couldn't be integrated with DS 4, but the older version of 3Delight can't be integrated with DS 2025.
Basically you guys are planning to totally kill animation in DAZ Studio 6.
Thanks a lot DAZ3D!
I guess there's no left reason to keep buying from the store since, in the terrible case I lose my DAZ Studio backups, I will simply close my business.
I suggest them to make a good number of backups of their working installations.
It's always a good idea to have a backup, but people in this discussion said that Daz Studio 4 will stay in everyone's product library, available for download.
One important reason to always go for manual downloads.
Not supported for betas, and in any event DIM can do back ups for you - it dos till require an edit to the .ini file, as far as I can see, but is discussed in the DIM release theads.
So... AniMate, GraphMate and KeyMate doesn't work anymore, the Timeline is broken, 3Delight has been removed forever...
Basically you guys are planning to totally kill animation in DAZ Studio 6.
Thanks a lot DAZ3D!
I guess there's no left reason to keep buying from the store since, in the terrible case I lose my DAZ Studio backups, I will simply close my business.
Well, that is discouraging if true. Many of us have been reconsidering Daz for animation now that Filament has made many recent improvements. If they abandon animation support, then I have zero use for Daz 2025, and I will just stick with DS 4.23.x and they will lose me as a customer going forward.
But I was expecting to see much more support for animation now that Filament allows real time rendering and viewport playback. Animation with iray was a non-starter for me, but now with Filament it has given me hope. I've dabbled in Blender, Unreal & Unity in the past, trying to use the various bridges, and to be honest Daz is not bad when you buy all the plugins and add-ons. I'd much rather animate in Daz Studio. it is very capable once you figure out the tricks, and there are some very good tutorials on this as well.
So Daz should really not abandon animation! Stop teasing us with Filament if you are going to abandon animation.
Last I checked Daz never said they would abandon animation.
This is an ALPHA version of DS2025, so having some features not working completely is to be expected.
Moreover Animate, as well as the GraphMate and KeyMate standalone plugins, are not developped by Daz, it would be up to their creator to build a DS2025 version of the plugin, just like for all 3rd-party plugins.
That may or may not happen once Daz releases an updated SDK, but they will probably wait for DS2025 to be more stable before they do that (again, this is an alpha version).
KeyMate and GraphMate were purchased by Daz, and are integrated into the Timeline now. So it is unlikely daz will update them. AniMate is still a third-party add-on and so does depend on the owners for updating, which will depend on a stable SDK.
can you just use D|S4 to do all the stuff with plugins and scripts
then save the scene and just render it in 2025
Wendy, it is alpha level. I would use it as given and not try to install plug-ins/scripts for the DS 4 era.
Others, it is alpha level. It will not have all the features of DS 4. Some features maybe disabled or not compiled because at alpha level you are still trying to build a stable base app. Everything you add/enable complicates debugging the base app because you have more interactions to trace.
In my personal opinion, DAZ released this because Nvidia 50XX series cards will begin being adopted over the next few months and DAZ has no product for the users. It is unusual for a closed source commercial app to release an alpha level version of their software. Nobody should be using DAZ Studio 2025 ALPHA for any important work. If losing your work due to a crash would be bad for you then don't do it in DS 2025 ALPHA or BETA.
As for other who say dsf files not found, I had the same problem. I resolved it by going to the content tab in preferences and adding paths to the "Content" folder.
For example, when DS 5 installed it said it found my content folder (R:\RUNT\DIM) which is partially correct. Then I got the dsf missing error. I added a path for Content (R:\RUNT\DIM\Content) et voila the error went away. Something like this might be what is happening for you.
It is a very bad idea to have one content directory inside another - DS may then use the wrong starting point for the relative paths for files in the inner folder. Eithr take the stuff out of R:\RUNT\DIM\Content and merge it into R:\RUNT\DIM or move the content folder outside R:\RUNT\DIM and select it in that location.
Comments
For now, yes:
It works just fine for me.
DAZ is lousy for animations anyway.
That's the job, all those Blender, Unreal or whatever- bridges are for.
I am actually glad, that this 3delight artefact is gone. I just never liked it, how it looked in renders.
The first thing I do with every purchased product, is to delete the 3delight Material folder.
I admit, that I really don't know, how 3delight is doing today, but back in those days, it used to look cheap like in that other figure program, and soon a scene had some omni lights in it, the render times were shooting through the ceiling.
Made the scene pretty unusable.
So in fact, Render quality per time unit, is actually so much better in IRAY, than with 3delight. And there is still filament after all.
I think kicking 3dl out, has been a good descision.
Improving software bridges should follow.
I never much cared for 3Delight myself, but I wouldn't have been in favor of removing it.
I asume, it is some kind of software ballast.
It's a feature of the program that a lot of people liked using.
Hi all, trying to import layouts, toolbars, actions, menus which were just exported from DS Public BETA. To no/limited avail: The menus e.g. appear, but only the first level hierarchy, not the actions in them. Will ALPHA be backwards compatible in this regard? Thanks!
I do animations in DAZ Studio on daily basis, I even sell them to happy customers who loves the 3Delight renders and my style. Also, ask Dartanbeck what he thinks about the AniMate removal since he wrote a whole encyclopedia about it and makes animation with that tool. Just because you don't know how to do it doesn't mean it can't be done properly.
Bridges, you say? They work only on a small portion of the whole library and even among the "supported" ones there are a lot that doesn't work as intended. Also, I BOUGHT the stuff for DAZ Studio not for Blender or Maya and I expect to be able to fully use that in DAZ Studio.
I hate IRay which is slow, unreliable and expensive. I never hid my thought about it but I never liked the idea of it removed from DAZ Studio.
I love Filament which is fast and unexpensive but still broken and very limited on what you can do. For example shadows doens't work properly if the char gets a bit distant form the world's center and not many lights type works in it.
You can hate 3Delight as much as you want but its removal will kill a lot of people's jobs and hobbies. I suggest them to make a good number of backups of their working installations.
Thanks. I'm moving to Windows as my main platform, but I'll give it another try on my Mac. I still hate Windows! Bit disappointed that iRay isn't any faster on an Nvidia platform.
https://i.ebayimg.com/images/g/~usAAOSwlV9WTadX/s-l1200.jpg

It's always a good idea to have a backup, but people in this discussion said that Daz Studio 4 will stay in everyone's product library, available for download.
One important reason to always go for manual downloads.
Well, that is discouraging if true. Many of us have been reconsidering Daz for animation now that Filament has made many recent improvements. If they abandon animation support, then I have zero use for Daz 2025, and I will just stick with DS 4.23.x and they will lose me as a customer going forward.
But I was expecting to see much more support for animation now that Filament allows real time rendering and viewport playback. Animation with iray was a non-starter for me, but now with Filament it has given me hope. I've dabbled in Blender, Unreal & Unity in the past, trying to use the various bridges, and to be honest Daz is not bad when you buy all the plugins and add-ons. I'd much rather animate in Daz Studio. it is very capable once you figure out the tricks, and there are some very good tutorials on this as well.
So Daz should really not abandon animation! Stop teasing us with Filament if you are going to abandon animation.
Yes, the latest version of DS4 will remain in your library once DS2025 is released, as they did for DS3 and DS2.
Exaclty. Once you grasp the full potential, DAZ Studio is great for animations. I really hope that's just the alpha to be missing those tools.
When I create a new scene, and create a camera, I can either have headlamp lighting, or no lighting. I have not changed settings since installing. Can you show me a screenshot of how your preview lighting looks, and make sure you're not seeing headlamp lighting (set on the camera or in render options)
Meipe's G8 Golden Palace V2 isn't working. There's an error in the Mat copy. However, if you've loaded up a model in 4.23 and applied GP and the Mat copy in there, it does transfer over to 2025 when you load in the model to 2025
2025-04-23 03:49:08.429 [INFO] :: Loading script: D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse
2025-04-23 03:49:08.437 [DEBUG] :: start
2025-04-23 03:49:08.437 [DEBUG] :: Selecting root node
2025-04-23 03:49:08.438 [DEBUG] :: found Genesis8Female ...using it as root for parsing
2025-04-23 03:49:08.438 [DEBUG] :: Alexandra 8 HD
2025-04-23 03:49:08.438 [DEBUG] :: Alexandra 8 HD ->Validated root node
2025-04-23 03:49:08.438 [DEBUG] :: Found Target node
2025-04-23 03:49:08.439 [DEBUG] :: Genesis8Female ->source node
2025-04-23 03:49:08.439 [DEBUG] :: Golden Palace Genitalia Graft found: GoldenPalace_2254 ->target node 1
2025-04-23 03:49:08.439 [DEBUG] :: Source: Torso
2025-04-23 03:49:08.439 [DEBUG] :: Target: GP_Torso
2025-04-23 03:49:08.451 [WARNING] :: Script Error (D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse): Line 368
2025-04-23 03:49:08.451 [WARNING] :: TypeError: Property 'doDuplicateElement' of object DzUberIrayMaterial(0x20dd90f6370, "Torso") is not a function
2025-04-23 03:49:08.451 [WARNING] :: Error in script execution: D:/Daz 3D/Applications/Data/Daz 3D/My Daz 3D Library/People/Genesis 8 Female/Anatomy/Golden Palace v2/3-GoldenPalace_Material Copy_v2.dse
I am not installing it yet as see no need
but...
am I missing something?
can you just use D|S4 to do all the stuff with plugins and scripts
then save the scene and just render it in 2025
Last I checked Daz never said they would abandon animation.
This is an ALPHA version of DS2025, so having some features not working completely is to be expected.
Moreover Animate, as well as the GraphMate and KeyMate standalone plugins, are not developped by Daz, it would be up to their creator to build a DS2025 version of the plugin, just like for all 3rd-party plugins.
That may or may not happen once Daz releases an updated SDK, but they will probably wait for DS2025 to be more stable before they do that (again, this is an alpha version).
There were changes to the scripting engine and SDK, so some scripts will need an update to work with DS2025.
That would depend on whether the plugin is needed to open the scene. If it's not then it should work.
To report a bug...
ALPHA is not able to dforce simulate AprilYSH genesis 8 era hairs like "Kay" or "Jay" hairs. The program simply crashed before starting. Those are strand based hairs. I have not tested all strand based old hairs but other dforce hairs seemed have no issue...
Wendy, it is alpha level. I would use it as given and not try to install plug-ins/scripts for the DS 4 era.
Others, it is alpha level. It will not have all the features of DS 4. Some features maybe disabled or not compiled because at alpha level you are still trying to build a stable base app. Everything you add/enable complicates debugging the base app because you have more interactions to trace.
In my personal opinion, DAZ released this because Nvidia 50XX series cards will begin being adopted over the next few months and DAZ has no product for the users. It is unusual for a closed source commercial app to release an alpha level version of their software. Nobody should be using DAZ Studio 2025 ALPHA for any important work. If losing your work due to a crash would be bad for you then don't do it in DS 2025 ALPHA or BETA.
As for other who say dsf files not found, I had the same problem. I resolved it by going to the content tab in preferences and adding paths to the "Content" folder.
For example, when DS 5 installed it said it found my content folder (R:\RUNT\DIM) which is partially correct. Then I got the dsf missing error. I added a path for Content (R:\RUNT\DIM\Content) et voila the error went away. Something like this might be what is happening for you.
Installing plugins made for DS4 would not work anyway.
Scripts may or may not work depending on what they do.
I had this, actually I could make it happen just opening the Content Directory manager then closing that with Accept, then closing Preferences. Daz couldn't get it to happen so there is probably an additional factor in play. One thing, when you exit CDM the mouse cursor will show activity (arrow wqill have a spinner next to it in Windows) and the UI will redraw - if I wait for that to finish then i don't get the crash (so I suspect timing is critical, and the diference beetwwen those of us with the crash and those without may be something like security software affecting how long a process takes to complete).
Intel GPUs can be problematic in general - my father has one on his laptop and it has amanged to mess up the UI on Word from time to time.
Edit>Preferences, go to the Content tab, click Content Directory manager, eddit/add/remove paths as needed. You can also use http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/save_mapped_paths/start in DS 4 to save a script that will, as far as I know, run in 2025 to recreate the content paths.
AniMate is a third party plug-in, so won't be updated until the SDK is stable and the creator chooses to update it. KeyMate and GraphMate have been purchased by Daz and intefgrated into the Timeline (I know you have issues, but we may hope there will be further fixes and improvements that will address those).
Don't forget that the version of 3Deligth in DS4 is really old in software terms - the developers, following the lead set by Pixar with Renderman, moved from RSL shaders to OSL (as I recall) meaning that any updated version would be unable to use the existing 3Delight materials and shaders in the store. This looks like the flip side of the nVidia 50x0 support issue - the newer version of iray couldn't be integrated with DS 4, but the older version of 3Delight can't be integrated with DS 2025.
Not supported for betas, and in any event DIM can do back ups for you - it dos till require an edit to the .ini file, as far as I can see, but is discussed in the DIM release theads.
KeyMate and GraphMate were purchased by Daz, and are integrated into the Timeline now. So it is unlikely daz will update them. AniMate is still a third-party add-on and so does depend on the owners for updating, which will depend on a stable SDK.
It is a very bad idea to have one content directory inside another - DS may then use the wrong starting point for the relative paths for files in the inner folder. Eithr take the stuff out of R:\RUNT\DIM\Content and merge it into R:\RUNT\DIM or move the content folder outside R:\RUNT\DIM and select it in that location.