Can I organize sliders into custom categories (daz studio 4.21)?

I'm not sure just how to explain what I mean. Example: when I load G8M I see a long list of categories, many with dropdowns to sub-categories, e.g. Actor/Full Body/People/Real World/ etc. Some categories are useful, like the ones for individual body parts: Head, Face, Mouth and such. The problem is that the adjustments themselves are spread all over the map. For example a character shape control, e.g. Bozo8 HD, may be at the G8M root level or somewhere under the Actor category, where it might appear under Character or Full Body or Real World or perhaps under a product name like CrazyShapes50.

I want to be able to rearrange sliders into my own categories so that similar controls are grouped together. All the character sliders would be in one category, all sliders affecting a given body part would be in another, and so on. Is there a way to do this?

Comments

  • crosswindcrosswind Posts: 9,750
    edited March 2025

    Certainly. Better go for batch Edit. Turn on Edit Mode in Parameters Pane, multi-select (Ctrl / Shift - Click) the properties to which you want to give the same Property Group (aka Path). Right-click menu: Set > Property Group... (ss1)

    Be noted: there're some default logics / rules for defining Property Groups:
    1) All non-hidden characters' morphs, with Type: Modifier/Shape, should be in Actor group. Body Morphs should be in Full Body group, Head Morphs should be in Head group. It's important because it'll help to very easily to select by Group when separately saving Shaping Preset for Body / Head.
    2) All non-hidden Partial Head morphs (PHMs) and Partial Body Morphs (PBMs), with Type: Modifier/Shape, should be in related groups like Head, Arms, Chest, Hips, etc. Similar rules as point 1)
    3) All hidden properties like Clones, Corrective morphs should be in Hidden group
    4) All non-hidden Pose Control properties, with Type Modifier/Pose, should be in Pose Controls group. Similar rules as point 1)
    5) All hidden Pose Control properties, with Type Modifier/Pose, should be in Hidden group.
    6) All other proeperties, e.g. with Type Modifier/Utility, can be within Utilities group.

    After making the changes, go to :  File > Save As > Support Asset > Save Modified Assets... Uncheck Base figure, Accept. (ss2)

     

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    Post edited by crosswind on
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