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It wasn't a com-badge then - any patting of the chest path was just Kirk being frisky again.
LOL.
Terry Nation, in an interview, actually said the very first inkling of the show was when he was annoyed with how perfect Starfleet was being made out to be in Star Trek, and his first premise was "what if all these Star Trek shows about heroes exploring and doing great deeds is really just Federation propaganda and they're a horrible totalitarian dystopia?"
It would explain The Omega Glory a lot better.
That looks great. It's the version with braid on the shoulders, too, which is more of a texturing pain than the sleeves.
He looks kind of cranky, though...
Worf is still in the future but.....
Aslo should I go ahead and make Tasha Yar?
I vote yes
Those are fantastic. and I vote yes.
Yes.
I've been meaning to ask you this on your DA page but as it was kinda mentioned here, I figured this place was good.
Do you plan on releasing your ST crews for G8 at some point?
I'm not going to ask when, just the if of it. I've been tempted to give Wrap3 a go myself but tutorials for G8 are scarce. If you're going to release them down the line, there's no point in doing them myself. I can try other figures.
I also back up the posts saying yes to Tasha. Hopefully we'll see a DS9 crew one day too, I'd love an Ezri Dax figure. :-)
To answer your question I'm still working on learning how to package things up. If I were to release what I have right now it would just be the raw OBJ files and you would have to load them up manually via Transfer Utility and Morph Loader Pro (and I just recently learned there is third step to fix weird positioning of the eye controllers on some characters - fit rig to shape) .
If I do release them it'll be after I have all the main crews. So TOS/TNG/DS9/VOY/ENT so far I only have TNG/TOS/Discovery.
Cheers for the reply and that's understandable, even though you said you were fairly new, I didn't realise you were that new to all this.
I have your raw rip files from TOS and Discovery (from another forum) which are very useful to me, so it would be greatly appreciated if you continue releasing them in the meantime. Not sure if you've released the raw rips from TNG yet. I've been having some good results with Face Transfer and might continue down that route. :-)
For characters I couldn't find in my source I have used face transfer. For example that's how I made Janice Rand.
Where might these raw rips be?
On my Google Drive. I generally ask people who want the link to P.M. me.
Ultimately the reason why I started converting these characters to DAZ has to do with the weird way the original raw ripped models are rigged. One, being a Poser/DAZ user, I'm really not used to joint based face rigs. Two Star Trek Fleet Comamnd's skeleton is just plain weird. I skeleton mapped S.T.F.C's Kirk in Maya as well as one of my G8 figures just to compare how the weight paints worked and this was the result
If you look closely particularly at the feet S.T.F.C's Kirk model's mesh distorts, and was a constant across almost all of them (likely because in game the only animation those models have is a stationary idle pose) so I was eventually compelled to convert them via Wrap3 to G8. A rig I know works.
Has anyone ever done a key to Vanishing Point's stuff? Are all of them based on TV or movie sets? I recognize some of them. Bridge 4 is Voyager, the Sephora bridge is TOS, etc. Some you can tell by the name. The Wilbur bridge is from Orville, I assume. But some, I don't recognize.
Making some more outfits for the 3D&D Klingon, certainly more in-line with this thread. (Textures have not been finalised yet -- these textures are just mock-ups, but the meshes should be basically done.)
I also have TMP and STII-VI outfits, but I haven't even done mockup texures for them yet.
bridge 6 is the defiant bridge, theres a texture set on the vanishing point website.
Yamoto is galaxy class bridge from star trek generations
8 is the tv show version of the galaxy class bridge
5 looks like the enterprise e bridge
16 is the discovery bridge
17 is the shenzou
Here are the other four. They're untextured completely. Two of them are, thus, identical since it's the textures that distinguish a TMP admiral from a regular officer.
Also the lapel on the centre one, the officer STII-VI uniform, is currently not attached, because I am going to make it a posable lapel because why not?
Thanks!
There are some nice freebies at Vanishing Point, though it's not always easy to find them. I was halfway through re-texturing Bridge 4 before I realized there was already a Voyager texture set for it at VP.
Very nice! The Wrath of Khan uniforms might be the most difficult to model, with the flap and the intricate rank insignia.
Though Discovery gets my vote for PITA textures.
The starship bridges are currently on sale over at rendo... Am I allowed to say that here? apologies if not.
Also
10 appears hlingon
11 appears romulan
Heh. That's why I was asking. It's a 24 hour flash sale. Ends tonight, midnight central time.
Though they have such frequent sales at Rosity, there's always another chance.
Bridge 12 comes with optional Mirror Universe textures, which is kind of cool.
I mean, it wasn't that hard. I modelled all these yesterday. I think the green wrap shirt was the hardest to model, actually, because not only is it asymmetric but because it spirals all around itself on the bottom bit.
The Disco textures don't seem to be that bad. At least, not compared to the Kelvin timeline textures, like I've mocked up on the one TOS shirt. Even then, it's pretty easy to pattern repeat the insignia -- but they're even less forgiving than chainmaille when it comes to wrapping around a bent limb, as you can see in this detail. Though it's true that the "at ease" pose is unusually extreme in Poser and D|S what with the T-pose being the most common default (and that's true because we're all ALL too lazy to rig 16 hand joints at a 45 degree angle down, ugh! They're bad enough when 13 of them align with the X axis!)
Hmmm, I see your point. Nice combadge, though.
The Disco uniform textures were a pain for me because of all those stripes around the top of the shoulder and down the sides. And all the little chevron insignia on those panels on the tunic and pants that are supposed to be sort of lined up. I heard production on show was delayed, because making the uniforms was such a pain.
I didn't realize the wrap on the wrap shirt was modeled. That sounds pretty cool.
That looks amazing!