dForce XYZ Realistic Short Messy Hair for Genesis 9
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dForce XYZ Realistic Short Messy Hair for Genesis 9
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$23.99
Required Products:Compatible Figures:Genesis 9Compatible Software:Daz to 3ds Max Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge, dForce Hair, Daz Studio 4.23SKU:92563Optional License Add-Ons:
−60% $50.00 $20.00−60% $1.99 $0.80*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
Required Products:Compatible Figures: Genesis 9Compatible Software: Daz to Blender Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge, dForce Hair, Daz Studio 4.23, Daz to 3ds Max BridgeSKU:92563Optional License Add-Ons:
−60% $50.00 $20.00−60% $1.99 $0.80*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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Details
This hair has become more realistic, while also adding wind blow presets. Users can freely design their own hair colors without complicated operations.
This hair can also be simulated but requires manual tweaking of the simulation parameters. Making the hair easier to simulate is the direction I'm working toward.
Thank you all for your support!
What's Included and Features
- dForce XYZ Realistic Short Messy Hair: (.DUF)
- Hair:
- Wind Back
- Wind Front
- Wind Left
- Wind Right
- Supported Shapes:
- Victoria 9
- Other Shapes may be supported in Daz Studio by Auto-follow
- Materials:
- Blue Bayoux
- Carbon GreyMaterial 3
- Charcoal Grey
- Cocoa Bean
- Congo Brown
- Dark Blue Grey
- Dark Jungle Green
- Dark Slate Grey
- Dusty Teal
- Ferra
- Grey Cloud
- Irish Coffee
- Iroko
- Medium Jungle Green
- Medium Taupe
- Mountain Mist
- Opium
- Oslo Grey
- Rhino
- Rose Ebony
- Rose Taupe
- Scampi
- Ship Grey
- Spring Leaves
- Stonewall
- Optimized for Daz Studio Iray (.DUF)
Notes
This hair has become more realistic, while also adding wind blow presets. Users can freely design their own hair colors without complicated operations. This hair can also be simulated but requires manual tweaking of the simulation parameters. Making the hair easier to simulate is the direction I'm working towards. Thank you all for your support!