Only Available for a Limited Time: | ||||
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01 | 23 | 45 | ||
hours | mins | secs |
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$19.95
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License
Artist:Compatible Figures:Hiro 4, Michael 4Compatible Software: Poser, Daz to Unity BridgeSKU:8887Optional License Add-Ons:
$35.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
Artist: ElorOnceDarkCompatible Figures: Michael 4, Hiro 4Compatible Software: Poser, Daz to Unity BridgeSKU:8887Optional License Add-Ons:
$35.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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-
Details
Envision Micheal 4 or Hiro 4 as a sylvan woodland barbarian with the Woodgod clothing and prop set. This set includes a conforming vest, shorts, skirt with belt, loincloth (for use without the shorts) moccasins, and gloves, a smart prop antlered hood with dreadlocks, two torcs, and two weapons. The clothing comes with several movement morphs to lend dynamic impact to your renders, and is richly textured in two different distressed leather tones resplendant with celtic motifs.
What's Included and Features
Features- Gloves (cr2 & obj)
- MORPH LIST
- R_UpperTieFloat
- R_UpperTieUp
- R_UpperTieFront
- R_UpperTieBack
- L_UpperTieFloat
- L_UpperTieUp
- L_UpperTieFront
- L_UpperTieBack
- R_LowerTieFloat2
- R_LowerTieFloat1
- L_LowerTieFloat2
- L_LowerTieFloat1
- FBMBeerBelly
- PBMBicepsFlex
- FBMH4HiroBuilt
- FBMEmaciated
- PBMForearmsThickness
- FBMH4HiroBody
- FBMH4HiroRealistic
- PBMShouldersMassive
- FBMH4HiroStylized
- FBMThin
- PBMTricepsFlex
- FBMYoung
- FBMBodyBuilder
- FBMBulk
- FBMHeavy
- FBMSuperHero
- FBMJeremy
- PBMBicepsFlexPeak
- PBMArmSize
- PBMAdjustForearms
- PBMAdjustShldrs
- AdjustRShoulder
- AdjustLShoulder
- Adjust_LForeArm
- Adjust_RForeArm
- LoinCloth (cr2 & obj)
- For use without the shorts
- MORPH LIST
- JCMrThighSS
- JCMlThighSS
- FBMBeerBelly
- FBMBodyBuilder
- FBMH4HiroBuilt
- FBMBulk
- FBMEmaciated
- PBMGluteFlexL
- PBMGluteFlexR
- PBMGluteRaiseL
- PBMGluteRaiseR
- PBMHipsSize
- FBMH4HiroBody
- FBMJeremy
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- FBMH4HiroStylized
- FBMSuperHero
- PBMThighsThickness
- PBMThighsTone
- FBMThin
- PBMTorsoThickness
- PBMTummyOut
- PBMWaistWidth
- FBMYoung
- FBMHeavy
- PBMGlutesSize
- Moccasins (cr2 & obj)
- MORPH LIST
- RightStrings_R
- RightStrings_L
- RightStrings_Back1
- RightStrings_Back2
- RightStrings_Front1
- RightStrings_Front2
- RightStrings_Longer
- LeftStrings_R
- LeftStrings_L
- LeftStrings_Back1
- LeftStrings_Back2
- LeftStrings_Front1
- LeftStrings_Front2
- LeftStrings_Longer
- FBMBeerBelly
- FBMBodyBuilder
- FBMH4HiroBuilt
- FBMBulk
- PBMCalvesFlex
- FBMEmaciated
- FBMH4HiroBody
- FBMJeremy
- FBMH4HiroRealistic
- PBMShinsThickness
- FBMH4HiroStylized
- FBMSuperHero
- PBMThighsThickness
- FBMThin
- FBMYoung
- FBMHeavy
- PBMAdjustShins
- Shorts (cr2 & obj)
- MORPH LIST
- JSMrThghBFw
- R_FrontFloat1
- R_FrontFloat2
- R_RearFloat1
- R_RearFloat2
- R_BlowRight
- R_BlowLeft
- JSMlThghBFw
- L_FrontFloat1
- L_FrontFloat2
- L_RearFloat1
- L_RearFloat2
- L_BlowRight
- L_BlowLeft
- PBMGluteFlexL
- PBMGluteFlexR
- PBMGluteRaiseL
- PBMGluteRaiseR
- PBMGlutesSize
- PBMHipsSize
- FBMH4HiroBody
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- PBMThighsTone
- FBMThin
- PBMTorsoThickness
- PBMTummyOut
- PBMWaistWidth
- FBMYoung
- FBMBodyBuilder
- FBMEmaciated
- FBMHeavy
- FBMBeerBelly
- FBMSuperHero
- FBMJeremy
- FBMH4HiroBuilt
- FBMH4HiroStylized
- PBMThighsThickness
- FBMBulk
- PBMAdjustButtocks
- A_ButtocksOut
- PBMAdjustInThighs
- PBMAdjustWaist
- Skirt (cr2 & obj)
- MORPH LIST
- JCMlThighSS
- JCMrThighSS
- A_LButtockOut
- A_RButtockOut
- A_RearOut
- A_ExpandFront1
- A_ExpandFront2
- A_RFrontOut
- A_LFrontOut
- A_Front_LLegBent
- A_Front_RLegBent
- A_Belt_NO_SKIRT
- F_BlowBackR1
- F_BlowBackL1
- F_BlowBackR2
- F_BlowBackL2
- F_BlowFrontR1
- F_BlowFrontL1
- F_BlowFront2
- F_BlowUpR
- F_BlowUpL
- F_BetweenLegs
- F_NarrowCenter
- F_Longer-Shorter
- B_BlowBack1
- B_BlowBack2
- B_BlowUpR
- B_BlowUpL
- B_BlowFrontL
- B_BlowFrontR
- B_BetweenLegs
- B_Longer-Shorter
- PBMGluteFlexL
- PBMGluteFlexR
- PBMGluteRaiseL
- PBMGluteRaiseR
- PBMGlutesSize
- PBMHipsSize
- FBMH4HiroBody
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- PBMThighsTone
- FBMThin
- PBMTorsoThickness
- PBMTummyOut
- PBMWaistWidth
- FBMYoung
- FBMBodyBuilder
- FBMEmaciated
- FBMHeavy
- FBMBeerBelly
- FBMSuperHero
- FBMJeremy
- FBMH4HiroBuilt
- FBMH4HiroStylized
- PBMThighsThickness
- FBMBulk
- SkirtWidenX
- SkirtWidenZ
- PBMAdjustHips
- PBMAdjustButtocks
- PBMAdjustWaist
- Vest (cr2 & obj)
- MORPH LIST
- JCMLCollarUp
- JCMRCollarUp
- JCMLArmUp
- JCMRArmUp
- BackOut1
- RightOut1
- LeftOut1
- R_FrontOpen1
- R_FrontOpen2
- R_FrontOpen3
- L_FrontOpen1
- L_FrontOpen2
- L_FrontOpen3
- BlowBack1
- BlowBack2
- BlowBack3
- BlowFront1
- BlowFront2
- SpinRight
- SpinLeft
- L_BottomFlutter
- L_SlightOpen
- R_BottomFlutter
- R_SlightOpen
- FBMH4HiroBuilt
- FBMBulk
- PBMChestBuilt
- PBMChestDiameter
- PBMChestLarge
- PBMChestMassive
- PBMChestSize
- PBMChestSmall
- FBMH4HiroBody
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- PBMShouldersMassive
- FBMH4HiroStylized
- FBMThin
- PBMTorsoThickness
- PBMWaistWidth
- FBMYoung
- FBMBeerBelly
- FBMBodyBuilder
- FBMEmaciated
- FBMHeavy
- FBMJeremy
- FBMSuperHero
- A_RShldrUp
- A_LShldrUp
- A_WidenNeck
- A_ExpandChest
- A_RArmPit
- A_LArmPit
- Torcs (pp2 & obj)
- One for higher on the neck for use with the vest
- One that rests on collars for use without the vest
- Weapons (pp2 & obj)
- Axe (LH, RH, and unparented versions)
- Sword (LH, RH, and unparented versions)
- The sword has morphs for ring movement, and to adjust the blade length
- Hood (pp2 & obj)
- MORPH LIST
- Dreads
- DBlowUp
- DSwayBack
- DBlowBack1
- DBlowBack2
- DBlowF1
- DSwayR
- DBlowR1
- DBlowR2
- DSwayL
- DBendL1
- DBlowL2
- DLonger
- Hood
- HBack1
- HBack2
- HBlowUp
- HBackL
- HBackR
- HSwingL
- HSwingR
- HForward
- HNarrow
- HLCollarUp
- HRCollarUp
- Flaps
- LFlapF1
- LFlapF2
- LFlapL1
- LFlapL2
- LFlapR
- LFlapB1
- LFlapB2
- LFlapB3
- LFlapTwist
- LFlapUp
- RFlapF1
- RFlapF2
- RFlapL
- RFlapR1
- RFlapR2
- RFlapB1
- RFlapB2
- RFlapB3
- RFlapTwist
- RFlapUp
- RFlapLonger
- LFlapLong-Short
- FlapsGone
- Feather & Tooth
- FeathersB
- FeathersF
- FeathersL
- FeathersUp
- FeathersLengthen
- ToothBack
- ToothFront
- ToothL
- ToothR
- ToothUp
- ToothLengthen
- Shaping Morphs
- LowerEyes
- EyesSmaller
- WidenCheeks
- CheeksWiden2
- CheeksDeepen
- TemplesWiden
- BrowOut
- NoseOut
- NoseOut2
- NoseBridgeOut
- NoseBridgeOut2
- MaskOut
- EarRoom
- HoodBackLarger
- HoodSidesWider
- AntlersLower-Higher
- CloseHoodHole
- CloseAntlerHoles
- AntlersOnHead
- Hiro4
- Realistic
- American1
- American2
- Stylized1
- Stylized2
- 58 texture, bump/displacement, and specular maps most @ 2500x2500
- 25 MAT poses with Poser and DAZ Studio presets
- 11 MAT poses to alter the antler and dreadlock colors
- Utility poses to hide different material zones for variety
- Left and right hand grasp poses for the axe and sword
Woodgod M4 H4










Quickview
Only Available for a Limited Time: | ||||
---|---|---|---|---|
01 | 23 | 45 | ||
hours | mins | secs |
Product Information
Artist(s)
Compatible Figures
Michael 4, Hiro 4
Compatible Software
Poser, Daz to Unity Bridge
Install types
Daz Connect DIM Manual Install
Product Categories
Description
Envision Micheal 4 or Hiro 4 as a sylvan woodland barbarian with the Woodgod clothing and prop set. This set includes a conforming vest, shorts, skirt with belt, loincloth (for use without the shorts) moccasins, and gloves, a smart prop antlered hood with dreadlocks, two torcs, and two weapons. The clothing comes with several movement morphs to lend dynamic impact to your renders, and is richly textured in two different distressed leather tones resplendant with celtic motifs.
What's Included & Featured
- Gloves (cr2 & obj)
- MORPH LIST
- R_UpperTieFloat
- R_UpperTieUp
- R_UpperTieFront
- R_UpperTieBack
- L_UpperTieFloat
- L_UpperTieUp
- L_UpperTieFront
- L_UpperTieBack
- R_LowerTieFloat2
- R_LowerTieFloat1
- L_LowerTieFloat2
- L_LowerTieFloat1
- FBMBeerBelly
- PBMBicepsFlex
- FBMH4HiroBuilt
- FBMEmaciated
- PBMForearmsThickness
- FBMH4HiroBody
- FBMH4HiroRealistic
- PBMShouldersMassive
- FBMH4HiroStylized
- FBMThin
- PBMTricepsFlex
- FBMYoung
- FBMBodyBuilder
- FBMBulk
- FBMHeavy
- FBMSuperHero
- FBMJeremy
- PBMBicepsFlexPeak
- PBMArmSize
- PBMAdjustForearms
- PBMAdjustShldrs
- AdjustRShoulder
- AdjustLShoulder
- Adjust_LForeArm
- Adjust_RForeArm
- LoinCloth (cr2 & obj)
- For use without the shorts
- MORPH LIST
- JCMrThighSS
- JCMlThighSS
- FBMBeerBelly
- FBMBodyBuilder
- FBMH4HiroBuilt
- FBMBulk
- FBMEmaciated
- PBMGluteFlexL
- PBMGluteFlexR
- PBMGluteRaiseL
- PBMGluteRaiseR
- PBMHipsSize
- FBMH4HiroBody
- FBMJeremy
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- FBMH4HiroStylized
- FBMSuperHero
- PBMThighsThickness
- PBMThighsTone
- FBMThin
- PBMTorsoThickness
- PBMTummyOut
- PBMWaistWidth
- FBMYoung
- FBMHeavy
- PBMGlutesSize
- Moccasins (cr2 & obj)
- MORPH LIST
- RightStrings_R
- RightStrings_L
- RightStrings_Back1
- RightStrings_Back2
- RightStrings_Front1
- RightStrings_Front2
- RightStrings_Longer
- LeftStrings_R
- LeftStrings_L
- LeftStrings_Back1
- LeftStrings_Back2
- LeftStrings_Front1
- LeftStrings_Front2
- LeftStrings_Longer
- FBMBeerBelly
- FBMBodyBuilder
- FBMH4HiroBuilt
- FBMBulk
- PBMCalvesFlex
- FBMEmaciated
- FBMH4HiroBody
- FBMJeremy
- FBMH4HiroRealistic
- PBMShinsThickness
- FBMH4HiroStylized
- FBMSuperHero
- PBMThighsThickness
- FBMThin
- FBMYoung
- FBMHeavy
- PBMAdjustShins
- Shorts (cr2 & obj)
- MORPH LIST
- JSMrThghBFw
- R_FrontFloat1
- R_FrontFloat2
- R_RearFloat1
- R_RearFloat2
- R_BlowRight
- R_BlowLeft
- JSMlThghBFw
- L_FrontFloat1
- L_FrontFloat2
- L_RearFloat1
- L_RearFloat2
- L_BlowRight
- L_BlowLeft
- PBMGluteFlexL
- PBMGluteFlexR
- PBMGluteRaiseL
- PBMGluteRaiseR
- PBMGlutesSize
- PBMHipsSize
- FBMH4HiroBody
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- PBMThighsTone
- FBMThin
- PBMTorsoThickness
- PBMTummyOut
- PBMWaistWidth
- FBMYoung
- FBMBodyBuilder
- FBMEmaciated
- FBMHeavy
- FBMBeerBelly
- FBMSuperHero
- FBMJeremy
- FBMH4HiroBuilt
- FBMH4HiroStylized
- PBMThighsThickness
- FBMBulk
- PBMAdjustButtocks
- A_ButtocksOut
- PBMAdjustInThighs
- PBMAdjustWaist
- Skirt (cr2 & obj)
- MORPH LIST
- JCMlThighSS
- JCMrThighSS
- A_LButtockOut
- A_RButtockOut
- A_RearOut
- A_ExpandFront1
- A_ExpandFront2
- A_RFrontOut
- A_LFrontOut
- A_Front_LLegBent
- A_Front_RLegBent
- A_Belt_NO_SKIRT
- F_BlowBackR1
- F_BlowBackL1
- F_BlowBackR2
- F_BlowBackL2
- F_BlowFrontR1
- F_BlowFrontL1
- F_BlowFront2
- F_BlowUpR
- F_BlowUpL
- F_BetweenLegs
- F_NarrowCenter
- F_Longer-Shorter
- B_BlowBack1
- B_BlowBack2
- B_BlowUpR
- B_BlowUpL
- B_BlowFrontL
- B_BlowFrontR
- B_BetweenLegs
- B_Longer-Shorter
- PBMGluteFlexL
- PBMGluteFlexR
- PBMGluteRaiseL
- PBMGluteRaiseR
- PBMGlutesSize
- PBMHipsSize
- FBMH4HiroBody
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- PBMThighsTone
- FBMThin
- PBMTorsoThickness
- PBMTummyOut
- PBMWaistWidth
- FBMYoung
- FBMBodyBuilder
- FBMEmaciated
- FBMHeavy
- FBMBeerBelly
- FBMSuperHero
- FBMJeremy
- FBMH4HiroBuilt
- FBMH4HiroStylized
- PBMThighsThickness
- FBMBulk
- SkirtWidenX
- SkirtWidenZ
- PBMAdjustHips
- PBMAdjustButtocks
- PBMAdjustWaist
- Vest (cr2 & obj)
- MORPH LIST
- JCMLCollarUp
- JCMRCollarUp
- JCMLArmUp
- JCMRArmUp
- BackOut1
- RightOut1
- LeftOut1
- R_FrontOpen1
- R_FrontOpen2
- R_FrontOpen3
- L_FrontOpen1
- L_FrontOpen2
- L_FrontOpen3
- BlowBack1
- BlowBack2
- BlowBack3
- BlowFront1
- BlowFront2
- SpinRight
- SpinLeft
- L_BottomFlutter
- L_SlightOpen
- R_BottomFlutter
- R_SlightOpen
- FBMH4HiroBuilt
- FBMBulk
- PBMChestBuilt
- PBMChestDiameter
- PBMChestLarge
- PBMChestMassive
- PBMChestSize
- PBMChestSmall
- FBMH4HiroBody
- PBMLoveHandleL
- PBMLoveHandleR
- FBMH4HiroRealistic
- PBMShouldersMassive
- FBMH4HiroStylized
- FBMThin
- PBMTorsoThickness
- PBMWaistWidth
- FBMYoung
- FBMBeerBelly
- FBMBodyBuilder
- FBMEmaciated
- FBMHeavy
- FBMJeremy
- FBMSuperHero
- A_RShldrUp
- A_LShldrUp
- A_WidenNeck
- A_ExpandChest
- A_RArmPit
- A_LArmPit
- Torcs (pp2 & obj)
- One for higher on the neck for use with the vest
- One that rests on collars for use without the vest
- Weapons (pp2 & obj)
- Axe (LH, RH, and unparented versions)
- Sword (LH, RH, and unparented versions)
- The sword has morphs for ring movement, and to adjust the blade length
- Hood (pp2 & obj)
- MORPH LIST
- Dreads
- DBlowUp
- DSwayBack
- DBlowBack1
- DBlowBack2
- DBlowF1
- DSwayR
- DBlowR1
- DBlowR2
- DSwayL
- DBendL1
- DBlowL2
- DLonger
- Hood
- HBack1
- HBack2
- HBlowUp
- HBackL
- HBackR
- HSwingL
- HSwingR
- HForward
- HNarrow
- HLCollarUp
- HRCollarUp
- Flaps
- LFlapF1
- LFlapF2
- LFlapL1
- LFlapL2
- LFlapR
- LFlapB1
- LFlapB2
- LFlapB3
- LFlapTwist
- LFlapUp
- RFlapF1
- RFlapF2
- RFlapL
- RFlapR1
- RFlapR2
- RFlapB1
- RFlapB2
- RFlapB3
- RFlapTwist
- RFlapUp
- RFlapLonger
- LFlapLong-Short
- FlapsGone
- Feather & Tooth
- FeathersB
- FeathersF
- FeathersL
- FeathersUp
- FeathersLengthen
- ToothBack
- ToothFront
- ToothL
- ToothR
- ToothUp
- ToothLengthen
- Shaping Morphs
- LowerEyes
- EyesSmaller
- WidenCheeks
- CheeksWiden2
- CheeksDeepen
- TemplesWiden
- BrowOut
- NoseOut
- NoseOut2
- NoseBridgeOut
- NoseBridgeOut2
- MaskOut
- EarRoom
- HoodBackLarger
- HoodSidesWider
- AntlersLower-Higher
- CloseHoodHole
- CloseAntlerHoles
- AntlersOnHead
- Hiro4
- Realistic
- American1
- American2
- Stylized1
- Stylized2
- 58 texture, bump/displacement, and specular maps most @ 2500x2500
- 25 MAT poses with Poser and DAZ Studio presets
- 11 MAT poses to alter the antler and dreadlock colors
- Utility poses to hide different material zones for variety
- Left and right hand grasp poses for the axe and sword
More by ElorOnceDark
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