Ultimate Natural Bend Morphs for Genesis 8 Male

Ultimate Natural Bend Morphs for Genesis 8 Male

  • $29.95
    • Ultimate Natural Bend Morphs for Genesis 8 Male by: K.H. Image Studio, 3D Models by Daz 3D
    • $29.95
    Compatible Figures:
    Genesis 8 Male
    Compatible Software: Daz Studio 4.22
    Install Types:
    DazCentral Daz Connect DIM Manual Install
    SKU:66397

    Optional License Add-Ons:

    −60% $50.00 $20.00
    −60% $1.99 $0.80

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Compatible Figures: Genesis 8 Male
    Compatible Software: Daz Studio 4.22
    Install Types: DazCentral Daz Connect DIM Manual Install
    SKU:66397

    Optional License Add-Ons:

    −60% $50.00 $20.00
    −60% $1.99 $0.80

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • Details

    Bend your Genesis 8 Males naturally!

    Ultimate Natural Bend Morphs for Genesis 8 Male is a set of JCMs and MCMs to enhance the joint bendings of Genesis 8 male characters to appear more natural and appealing.

    They have been sculpted in Zbrush for universal fit to express natural human anatomy and muscular movement.

    The major points:

    Thigh/Buttock Shape Definition
    When thighs are bent forward, the buttocks express a more natural look. Use of multi-rotational JCMs allows leg movement with minimum distortion at the thigh/pelvis joints and with natural thigh muscular definition. This makes legs flexible enough to take more extreme poses like ballet jumps and martial arts high kicks and leaps while retaining beautiful and natural thighs.

    Bent Knee Definitions
    There are four stages of Bent Knee definitions per shin to acommodate the complexity of knee shape shifts when the shin is bent.

    Elbow Bend Definition
    Carpal bones are defined.

    Neck Movement Definition
    The neck movement morphs are connected to Pose Control : Neck-Head parameters.
    Neck-Head Up-Down
    Neck-Head Side-Side
    Neck-Head Twist

    All 3 movements are sculpted to express the complex muscularity of the neck.

    Scapula/Armpit Definition
    The scapula movement morphs are connected to the collar bones. Front-Back, Bend Up-Down, Twist movements are sculpted to express shifting scapula shapes.
    Use the Pose Control to see how the JCMs work with collars and shoulders bones.

    Individual Parameter Control
    JCMs are categorized individually for easy control and navigation.
    You can set the strength of the effect as you like.
    To find the parameters, go to Genesis 8 Male> Actor > Full Body>real world > K.H. Image Studio>Ultimate Natural Bend Morphs for Genesis 8 Male.

    All figure images rendered with Normal Map off.

    What's Included and Features

    • Ultimate Natural Bend Morphs for Genesis 8 Male
      • JCMs
        • pJCMkhCollarback_LR
        • pJCMkhCollarBend_LR
        • pJCMkhCollarBend45Twist-30_LR
        • pJCMkhCollarFwd_LR
        • pJCMkhCollarTwist30_LR
        • pJCMkhCollarTwist-30_LR
        • pJCMkhElbowBend_LR
        • pJCMkhShinBend-11_LR
        • pJCMkhShinBend35_LR
        • pJCMkhShinBend90_LR
        • pJCMkhShinBend135_LR
        • pJCMkhShinBend155_LR
        • pJCMkhThighBend35_LR
        • pJCMkhThighBend-85_LR
        • pJCMkhThighBend-85Side-40_LR
        • pJCMkhThighBend-85Side-40Twist75_LR
        • pJCMkhThighBend-85Side-40Twist-75_LR
        • pJCMkhThighBend-85Twist75_LR
        • pJCMkhThighBend-85Twist-75_LR
        • pJCMkhG8FThighBend-115_LR
        • pJCMkhG8FThighBend-115Side-40_LR
        • pJCMkhG8FThighBend-115Side-40Twist75_LR
        • pJCMkhG8FThighBend-115Side-40Twist-75_LR
        • pJCMkhG8FThighBend-115Side-40_LR
        • pJCMkhG8FThighSide_LR
        • pJCMkhG8FThighTwist-75_LR
        • pJCMkhG8FThighTwist75_LR
      • MCMs
        • pMCMkhG8FNeckHeadBend-100
        • pMCMkhG8FNeckHeadSideSide100
        • pMCMkhG8FNeckHeadSideSide-100
        • pMCMkhG8FNeckHeadTwist100
        • pMCMkhG8FNeckHeadTwist-100
        • pMCMkhNeckHeadBend-100Twist100
        • pMCMkhNeckHeadBend-100Twist-100
        • pMCMkhNeckHeadBend-100Side100
        • pMCMkhNeckHeadBend-100Side-100

    Notes