The Ultimate Guide to Creating Complex Outfits Bundle

The Ultimate Guide to Creating Complex Outfits Bundle

  • $109.95
    • The Ultimate Guide to Creating Complex Outfits Bundle by: Digital Art LiveArkiCgan, 3D Models by Daz 3D
    • $109.95
    Compatible Software: Daz Studio 4.15
    Install Types:
    Look at individual products in this bundle for install types
    Compatible Software: Daz Studio 4.15
    Install Types: Look at individual products in this bundle for install types
  • This product includes the following products

    • Details

      Creating complex outfits in Daz Studio requires extra levels of knowledge and experience. It isn't easy to find a "How to" guide on creating good quality long dresses, full length skirts, long sleeved or multi-layered outfits.

      This five part tutorial series creates these types of outfits in detail. It shows you in step by step fashion. In addition there's tuition on creating matching jewellery to boot!

      Special Edition : we've now included closed captioning/subtitles for all of the tutorials in this bundle!

      See a two minute preview of this tutorial set here:-

      All five parts are available in this bundle with over 10 hours of tutorials.

      Applications used in tutorials: Daz Studio Pro, UV Mapper Pro, UV Mapper Layout, Hexagon, ZBrush, Photoshop.

      Session 1 : "Make your Dream Outfit Come True" (modeling)

      • In the Beginning there was ..., Part 1: Creating the rough shape
      • Refining the Shape, Part 1: Refining the outfit shape/dividing separate pieces
      • In the Beginning there was ..., Part 2: Creating the rough shape of the jewelry
      • Refining the Shape, Part 2: Refining the shapes of the jewelry
      • Master Secret: A hint on how to build a dummy/low poly outfit template library as a timesaver for future projects


      Session 2 : "Tame the Beast - Groundwork for Texturing" (UV Mapping)

      • The usual Suspects: Tris, n-gons and their associated problems
      • Material Zones a la Model: What are they and what can they do for you?
      • Four modes of mapping: Planar, box, cylindrical and spherical projection as examples for simple UV mapping models in UV Mapper Pro
      • Flattening for Winners: How UV Layout can work miracles on distortion free UV maps.
      • Master Secret: How material zones can help you with your UV maps


      Session 3 : "From Solid to Articulated" : (Rigging)

      • Rigging Magic: How to rig simple skintight models with a snap
      • Rigging Mastery: Smoothing and fixing weightmap issues
      • Rigging Acrobatics: Rigging a challenging outfit with extra bones and groups
      • Rigging Veteran: How templates can shorten your workflow
      • Master Secret: Short introduction to rigging templates and their possibilities


      Session 4 : "How to add Quirks and Moves" (Weight maps, FBMs, JCMs)

      • Adding the Final Touch: How to create FBMs
      • A Small Excursion: Talking about Weightmaps, Bones and Groups in DS
      • Tame your Bends: Adding JCMs to make your outfit respond to movement realistically
      • Joint Morph and Movement: Creating ERC in DS
      • Master Secret: How to create a seamless morph over multiple parts in ZBrush


      Session 5 : "Adding that Splash of Colour" (Texturing)

      • Doing the Chores: Preparing a model for texturing
      • Pixel Nudging and Taming: 2D texturing in an image manipulation application
      • Dancing with Pixels: Preparing your 3D model for projection paint texturing
      • Smooth and Seamless: Eliminate texture seams in a 3d application vs texture seam hunting in a 2d app
      • Master Secret: Basic texturing tips: how to use your own resources to create simple materials or even tiling patterns



      About the Presenter : Arki (Kim Schneider)

      Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

      Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

      Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She's since been now hard at work at creating content for Daz Studio.

      She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.