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Substance Designer Tutorial & Material Graph - Procedural Grass
Only Available for a Limited Time: | ||||
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01 | 23 | 45 | ||
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$24.95
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Artist:Compatible Software: Daz to Unreal Bridge, Daz to 3ds Max Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity BridgeSKU:61233Optional License Add-Ons:
$50.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
Artist: Daz Originals dassanvCompatible Software: Daz to 3ds Max Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal BridgeSKU:61233Optional License Add-Ons:
$50.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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Details
Substance Designer is the VFX industry standard for procedural texture creation. The node-based workflow of Substance Designer allows for completely procedural, non-destructive texture generation that gives users unparalleled control and infinite opportunities for quick iteration. With a little practice, virtually any material can be recreated with physically based accuracy.
In this course, you will learn step by step how to create a high-quality tiling dirt and grass material. I will cover many of Substance Designer’s most powerful nodes, and will share my workflow for creating common material elements including dirt, stone, and foliage. I will detail techniques for highly controllable shape creation, blending and layering, as well as simple atlas creation usable in any type of 3D foliage production. I will also cover methods for creating surface details using random noise generation, as well as methods for manipulating noise to create widely applicable textural effects.What's Included and Features
- Substance Designer Tutorial & Material Graph - Procedural Grass: (.DUF)
- Section 00 - Base Setup and Custom Node
- Section 01 - Rock Generator
- Section 02 - Clover Generator
- Section 03 - Broadleaf Generator
- Section 04 - Dandelion Generator
- Section 05 - Elm Leaf Generator
- Section 06 - Dirt & Rocks
- Section 07 - Dandelion Coverage
- Section 08 - Broadleaf & Clover Coverage
- Section 09 - Straw & Leaves
- Section 10 - Grass Generation
- Section 11 - Height Optimization
- Section 12 - Roughness & AO
- Section 13 - Albedo (Base Color)
- Section 14 - Final Tweaks & Export
Notes
- This product includes:
- 5 General Installer
- Substance Designer Tutorial & Material Graph - Procedural Grass: (.DUF)
Substance Designer Tutorial & Material Graph - Procedural Grass





Quickview
Only Available for a Limited Time: | ||||
---|---|---|---|---|
01 | 23 | 45 | ||
hours | mins | secs |
Product Information
Artist(s)
Compatible Figures
N/A
Compatible Software
Daz to 3ds Max Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge
Install types
DazCentral DIM Manual Install
Product Categories
Description
Substance Designer is the VFX industry standard for procedural texture creation. The node-based workflow of Substance Designer allows for completely procedural, non-destructive texture generation that gives users unparalleled control and infinite opportunities for quick iteration. With a little practice, virtually any material can be recreated with physically based accuracy.
In this course, you will learn step by step how to create a high-quality tiling dirt and grass material. I will cover many of Substance Designer’s most powerful nodes, and will share my workflow for creating common material elements including dirt, stone, and foliage. I will detail techniques for highly controllable shape creation, blending and layering, as well as simple atlas creation usable in any type of 3D foliage production. I will also cover methods for creating surface details using random noise generation, as well as methods for manipulating noise to create widely applicable textural effects.
What's Included & Featured
- Substance Designer Tutorial & Material Graph - Procedural Grass: (.DUF)
- Section 00 - Base Setup and Custom Node
- Section 01 - Rock Generator
- Section 02 - Clover Generator
- Section 03 - Broadleaf Generator
- Section 04 - Dandelion Generator
- Section 05 - Elm Leaf Generator
- Section 06 - Dirt & Rocks
- Section 07 - Dandelion Coverage
- Section 08 - Broadleaf & Clover Coverage
- Section 09 - Straw & Leaves
- Section 10 - Grass Generation
- Section 11 - Height Optimization
- Section 12 - Roughness & AO
- Section 13 - Albedo (Base Color)
- Section 14 - Final Tweaks & Export
Notes
- This product includes:
- 5 General Installer
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